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Searched defs:viewportW (Results 1 - 25 of 27) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFragDepthTests.cpp129 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
300 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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H A Des3fShaderFragDataTests.cpp169 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
H A Des3fShaderBuiltinVarTests.cpp775 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; in init() local
988 const int viewportW = m_viewportW; in iterate() local
H A Des3fTextureFilteringTests.cpp245 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); in init() local
H A Des3fTextureShadowTests.cpp295 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); in init() local
849 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); in init() local
H A Des3fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
H A Des3fFragmentOutputTests.cpp565 const int viewportW = minBufSize.x(); in iterate() local
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderPerformanceCase.cpp70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); in setVertexFragmentRatio() local
H A DglsUniformBlockCase.cpp1900 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderFragDataTests.cpp151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
H A Des2fDepthRangeTests.cpp145 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
294 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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H A Des2fFlushFinishTests.cpp222 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
H A Des2fClipControlTests.cpp175 glw::GLuint viewportW = renderTarget.getWidth(); in init() local
503 glw::GLsizei viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
705 glw::GLsizei viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
1009 glw::GLuint viewportW variable
1232 glw::GLuint viewportW = renderTarget.getWidth(); ValidateFramebuffer() local
1420 glw::GLuint viewportW = renderTarget.getWidth(); ValidateFramebuffer() local
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H A Des2fTextureFilteringTests.cpp224 const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); in init() local
H A Des2fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcFragDepthTests.cpp146 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
299 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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H A DglcUniformBlockCase.cpp1864 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cClipControlTests.cpp187 glw::GLuint viewportW = renderTarget.getWidth(); in init() local
511 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
696 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
885 glw::GLuint viewportW = renderTarget.getWidth(); ValidateFramebuffer() local
1077 glw::GLuint viewportW = renderTarget.getWidth(); ValidateFramebuffer() local
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H A Dgl4cShaderAtomicCountersTests.cpp89 int viewportW = renderTarget.getWidth(); in ValidateReadBuffer() local
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cSeparateShaderObjsTests.cpp2186 int viewportW = de::min(16, renderTarget.getWidth()); in iterate() local
2660 int viewportW = de::min(16, renderTarget.getWidth()); in iterate() local
H A Des31cLayoutBindingTests.cpp1251 glw::GLuint viewportW = renderTarget.getWidth(); in drawTest() local
H A Des31cShaderAtomicCountersTests.cpp100 int viewportW = renderTarget.getWidth(); in ValidateReadBuffer() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureTestUtil.cpp1081 void TextureRenderer::setViewport (float viewportX, float viewportY, float viewportW, float viewportH) in setViewport() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureTestUtil.cpp1114 void TextureRenderer::setViewport (float viewportX, float viewportY, float viewportW, float viewportH) in setViewport() argument
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp1572 const int viewportW = de::min<int>(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local

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