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Searched defs:ves (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_matrix_filter.h44 void *ves; member
H A Dvl_bicubic_filter.h43 void *ves; member
H A Dvl_median_filter.h52 void *ves; member
H A Dvl_deint_filter.h43 void *ves; member
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.h63 struct d3d12_vertex_elements_state *ves; member
/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c309 etna_shader_update_vs_inputs(struct compiled_shader_state *cs, const struct etna_shader_variant *vs, const struct compiled_vertex_elements_state *ves) etna_shader_update_vs_inputs() argument
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_state.c46 struct zink_vertex_elements_state *ves = CALLOC_STRUCT(zink_vertex_elements_state); in zink_create_vertex_elements_state() local
234 zink_delete_vertex_elements_state(struct pipe_context *pctx, void *ves) zink_delete_vertex_elements_state() argument
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H A Dzink_program.c796 const struct zink_vertex_elements_state *ves = ctx->element_state; in check_vertex_strides() local

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