Home
last modified time | relevance | path

Searched defs:uv (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_compatibility_common.h64 vec2 uv = fragCoord * inverseTexelSize; in GetFragCoordUv() local
H A Drender_post_process_common.h26 float getVignetteCoeff(const vec2 uv, CORE_RELAXEDP const float coeff, CORE_RELAXEDP const float power) in getVignetteCoeff() argument
37 float getChromaCoeff(const vec2 uv, CORE_RELAXEDP const float chromaCoefficient) in getChromaCoeff() argument
H A Drender_post_process_blocks.h64 void PostProcessColorFringeBlock(in uint postProcessFlags, in vec4 chromaFactor, in vec2 uv, in vec2 uvSize, in PostProcessColorFringeBlock() argument
88 void PostProcessDitherBlock(in uint postProcessFlags, in vec4 ditherFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) in PostProcessDitherBlock() argument
49 PostProcessVignetteBlock( in uint postProcessFlags, in vec4 vignetteFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) PostProcessVignetteBlock() argument
116 PostProcessBloomCombineBlock(in uint postProcessFlags, in vec4 bloomFactor, in vec2 uv, in sampler2D imgSampler, in sampler2D dirtImgSampler, in vec3 inCol, out vec3 outCol) PostProcessBloomCombineBlock() argument
[all...]
H A Drender_blur_common.h52 GaussianBlurRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGBA() argument
69 GaussianBlurRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGB() argument
86 GaussianBlurRG( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRG() argument
103 GaussianBlurR( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurR() argument
120 GaussianBlurA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurA() argument
137 GaussianBlurRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBALayer() argument
156 GaussianBlurRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBLayer() argument
177 GaussianBlurRGLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGLayer() argument
198 GaussianBlurRLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRLayer() argument
217 GaussianBlurALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurALayer() argument
240 SoftDownscaleRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) SoftDownscaleRGB() argument
290 DownscaleRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBA() argument
296 DownscaleRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBADof() argument
329 BlurRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) BlurRGBADof() argument
362 SoftDownscaleRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) SoftDownscaleRGBLayer() argument
412 DownscaleRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) DownscaleRGBALayer() argument
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_env_common.h46 InplaceEnvironmentBlock( in uint environmentType, in uint cameraIdx, in vec2 uv, in samplerCube cubeMap, in sampler2D texMap, out vec4 color) InplaceEnvironmentBlock() argument
H A D3d_dm_inplace_sampling_common.h25 vec2 uv; in GetTransformedUV() local
46 vec2 uv = (((texCoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw in GetFinalSamplingUV() local
60 vec2 uv = (((texCoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw GetFinalSamplingUV() local
74 const vec2 uv = GetBaseColorSample() local
80 const vec2 uv = GetFinalSamplingUV( GetBaseColorSample() local
87 const vec2 uv = GetNormalSample() local
93 const vec2 uv = GetFinalSamplingUV( GetNormalSample() local
100 const vec2 uv = GetMaterialSample() local
106 const vec2 uv = GetFinalSamplingUV( GetMaterialSample() local
113 const vec2 uv = GetEmissiveSample() local
119 const vec2 uv = GetFinalSamplingUV( GetEmissiveSample() local
126 const vec2 uv = GetFinalSamplingUV(uvInput, CORE_MATERIAL_TEXCOORD_INFO_AO_BIT, CORE_MATERIAL_PACK_TEX_AO_UV_IDX); GetAOSample() local
131 const vec2 uv = GetAOSample() local
138 const vec2 uv = GetClearcoatSample() local
144 const vec2 uv = GetFinalSamplingUV( GetClearcoatSample() local
151 const vec2 uv = GetFinalSamplingUV(uvInput, CORE_MATERIAL_TEXCOORD_INFO_CLEARCOAT_ROUGHNESS_BIT, GetClearcoatRoughnessSample() local
157 const vec2 uv = GetFinalSamplingUV(uvInput, CORE_MATERIAL_TEXCOORD_INFO_CLEARCOAT_ROUGHNESS_BIT, GetClearcoatRoughnessSample() local
164 const vec2 uv = GetFinalSamplingUV( GetClearcoatNormalSample() local
170 const vec2 uv = GetFinalSamplingUV(uvInput, CORE_MATERIAL_TEXCOORD_INFO_CLEARCOAT_NORMAL_BIT, GetClearcoatNormalSample() local
177 const vec2 uv = GetSheenSample() local
183 const vec2 uv = GetFinalSamplingUV( GetSheenSample() local
191 const vec2 uv = GetSheenRoughnessSample() local
197 const vec2 uv = GetFinalSamplingUV( GetSheenRoughnessSample() local
204 const vec2 uv = GetFinalSamplingUV( GetTransmissionSample() local
210 const vec2 uv = GetFinalSamplingUV( GetTransmissionSample() local
217 const vec2 uv = GetSpecularSample() local
223 const vec2 uv = GetFinalSamplingUV( GetSpecularSample() local
320 GetUnpackBaseColorFinalValue(in CORE_RELAXEDP vec4 color, in vec4 uv, in uint instanceIdx) GetUnpackBaseColorFinalValue() argument
[all...]
H A D3d_dm_shadowing_common.h72 const vec2 uv = (shadowCoord.xy * textureSize) + offset; in CalcPcfShadow() local
144 const vec2 uv = (shadowCoord.xy * textureSize) + offset; in CalcPcfShadowMed() local
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h43 vec3 bloomDownscaleWeighted9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscaleWeighted9() argument
105 bloomDownscale9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale9() argument
124 bloomDownscaleWeighted(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscaleWeighted() argument
254 bloomDownscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale() argument
305 bloomUpscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomUpscale() argument
[all...]
/foundation/multimedia/image_framework/frameworks/innerkitsimpl/converter/src/
H A Dpost_proc_slr.cpp109 uint32_t uv = static_cast<uint32_t>(v); in SLRCast() local
/foundation/multimedia/image_framework/plugins/common/libs/image/libjpegplugin/src/
H A Djpeg_encoder.cpp325 uint8_t *uv = uvPlane + offset; in Deinterweave() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp477 Math::Vec2 uv; in RayCast() local
107 IntersectTriangle(const Math::Vec3 triangle[3], const Math::Vec3 start, const Math::Vec3 direction, float& hitDistance, Math::Vec2& uv) IntersectTriangle() argument

Completed in 9 milliseconds