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Searched defs:transformComponentManager (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp581 auto& transformComponentManager = *GetManager<ITransformComponentManager>(ecs); in GetTransformComponentAABB() local
183 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const ITransformComponentManager& transformComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp503 NodeCache(IEntityManager& entityManager, INameComponentManager& nameComponentManager, INodeComponentManager& nodeComponentManager, ITransformComponentManager& transformComponentManager) NodeCache() argument

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