H A D | glcFramebufferCompleteness.cpp | 73 void TestContext::texParameteri(GLuint texId, GLenum target, GLenum pname, GLint parameter) in texParameteri() argument 81 void TestContext::bindTexture(GLenum target, GLuint texId) in bindTexture() argument 94 texImage2D(GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data) texImage2D() argument 102 texImage3D(GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* data) texImage3D() argument 138 framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texId, GLint level) framebufferTexture2D() argument 144 framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texId, GLint level, GLint layer) framebufferTextureLayer() argument [all...] |