Lines Matching defs:texId

56 	void texParameteri					(GLuint texId, GLenum target, GLenum pname, GLint parameter);
57 void bindTexture (GLenum target, GLuint texId);
60 void texImage2D (GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height,
62 void texImage3D (GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height,
68 void framebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texId, GLint level);
69 void framebufferTextureLayer (GLenum target, GLenum attachment, GLuint texId, GLint level, GLint layer);
73 void TestContext::texParameteri(GLuint texId, GLenum target, GLenum pname, GLint parameter)
75 bindTexture(target, texId);
81 void TestContext::bindTexture(GLenum target, GLuint texId)
83 gl.bindTexture(target, texId);
94 void TestContext::texImage2D(GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width,
97 bindTexture(target, texId);
102 void TestContext::texImage3D(GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width,
105 bindTexture(target, texId);
138 void TestContext::framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texId, GLint level)
140 gl.framebufferTexture2D(target, attachment, textarget, texId, level);
144 void TestContext::framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texId, GLint level, GLint layer)
146 gl.framebufferTextureLayer(target, attachment, texId, level, layer);
983 GLuint texId;
984 gl.genTextures(1, &texId);
986 context.texIds.push_back(texId);