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Searched defs:tex (Results 1 - 24 of 24) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dfxaa_reference.h19 FxaaPixelShader( vec2 pos, vec4 fxaaConsolePosPos, texture2D tex, sampler samp, vec2 fxaaQualityRcpFrame, vec4 fxaaConsoleRcpFrameOpt, vec4 fxaaConsoleRcpFrameOpt2, vec4 fxaaConsole360RcpFrameOpt2, float fxaaQualitySubpix, float fxaaQualityEdgeThreshold, float fxaaQualityEdgeThresholdMin, float fxaaConsoleEdgeSharpness, float fxaaConsoleEdgeThreshold, float fxaaConsoleEdgeThresholdMin, vec4 fxaaConsole360ConstDir ) FxaaPixelShader() argument
H A Dbloom_common.h43 vec3 bloomDownscaleWeighted9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscaleWeighted9() argument
105 bloomDownscale9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale9() argument
124 bloomDownscaleWeighted(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscaleWeighted() argument
254 bloomDownscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale() argument
305 bloomUpscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomUpscale() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.h73 RenderHandleReference tex; member
/foundation/multimedia/image_effect/frameworks/native/efilter/filterimpl/brightness/
H A Dgpu_brightness_algo.cpp137 RenderTexturePtr tex = context->renderEnvironment_->RequestBuffer(renderEffectData_->outputWidth_, in OnApplyRGBA8888() local
153 Render(GLenum target, RenderTexturePtr tex) Render() argument
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/foundation/multimedia/image_effect/frameworks/native/render_environment/graphic/
H A Drender_texture.h93 size_t operator () (const RenderTexturePtr &tex) in operator ()() argument
H A Dgl_utils.cpp237 GLuint tex = CreateTextureFromImage(img); in CreateTextureFromSurfaceBuffer() local
/foundation/multimedia/image_effect/frameworks/native/efilter/filterimpl/contrast/
H A Dgpu_contrast_algo.cpp138 RenderTexturePtr tex = context->renderEnvironment_->RequestBuffer(renderEffectData_->outputWidth_, in OnApplyRGBA8888() local
154 Render(GLenum target, RenderTexturePtr tex) Render() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_blur_common.h52 GaussianBlurRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGBA() argument
69 GaussianBlurRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGB() argument
86 GaussianBlurRG( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRG() argument
103 GaussianBlurR( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurR() argument
120 GaussianBlurA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurA() argument
137 GaussianBlurRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBALayer() argument
156 GaussianBlurRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBLayer() argument
177 GaussianBlurRGLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGLayer() argument
198 GaussianBlurRLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRLayer() argument
217 GaussianBlurALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurALayer() argument
240 SoftDownscaleRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) SoftDownscaleRGB() argument
290 DownscaleRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBA() argument
296 DownscaleRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBADof() argument
329 BlurRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) BlurRGBADof() argument
362 SoftDownscaleRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) SoftDownscaleRGBLayer() argument
412 DownscaleRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) DownscaleRGBALayer() argument
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_particles_drawable.cpp212 Drawing::Rect* tex = pointTex_.data(); in DrawCircle() local
246 Drawing::Rect* tex = imageTex_[imageCount_].data(); in DrawImages() local
/foundation/multimedia/image_effect/interfaces/inner_api/native/base/
H A Deffect_buffer.h89 RenderTexturePtr tex; member in OHOS::Media::Effect::EffectBuffer
/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_resource_cache.h109 RenderTexturePtr tex; in RequestTexture() local
134 void AddTexStage(int id, RenderTexturePtr tex) in AddTexStage() argument
156 void AddTexGlobalCache(std::string id, RenderTexturePtr tex) in AddTexGlobalCache() argument
179 void RecycleTexture(RenderTexture *tex) in RecycleTexture() argument
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/foundation/multimedia/image_effect/test/unittest/
H A DTestRenderEnvironment.cpp121 GLuint tex = renderEnvironment->ConvertFromYUVToRGB(effectBuffer.get(), format); in HWTEST_F() local
184 GLuint tex = renderEnvironment->ConvertFromYUVToRGB(effectBuffer.get(), format); HWTEST_F() local
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/foundation/multimedia/image_effect/frameworks/native/effect/pipeline/filters/sink/
H A Dimage_sink_filter.cpp512 GLuint tex in PushData() local
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/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_manager.cpp344 auto tex = &atlasTextures_.emplace_back(); in CreateAtlasTexture() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/pipeline/
H A Drs_paint_filter_canvas_test.cpp1458 Drawing::Rect tex = { 0.0f, 0.0f, 1.0f, 1.0f }; in HWTEST_F() local
/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.cpp232 GLuint tex; in DrawBufferToTexture() local
281 GLuint tex = GLUtils::CreateTexWithStorage(GL_TEXTURE_2D, 1, GL_RGB, width, height); in ConvertFromYUVToRGB() local
441 RenderTexturePtr tex = std::make_shared<RenderTexture>(param_->context_, width, height, GL_RGBA8); ConvertRGBA2YUV() local
460 ReadPixelsFromTex(RenderTexturePtr tex, void *data, int width, int height, int stride) ReadPixelsFromTex() argument
473 GLuint tex = GLUtils::CreateTexWithStorage(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); GenTextureWithPixels() local
486 DrawSurfaceBufferFromTex(RenderTexturePtr tex, SurfaceBuffer *buffer, IEffectFormat format) DrawSurfaceBufferFromTex() argument
506 DrawFlipSurfaceBufferFromTex(RenderTexturePtr tex, SurfaceBuffer *buffer, IEffectFormat format) DrawFlipSurfaceBufferFromTex() argument
527 DrawTexFromSurfaceBuffer(RenderTexturePtr tex, SurfaceBuffer *buffer, IEffectFormat format) DrawTexFromSurfaceBuffer() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp163 const auto& tex = input.textureData[i]; in MaterialUniformsPackedFromInput() local
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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/
H A Dskia_canvas_autocache.cpp534 onDrawAtlas2(const SkImage* image, const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkBlendMode bmode, const SkSamplingOptions& sampling, const SkRect* cull, const SkPaint* paint) onDrawAtlas2() argument
H A Dskia_canvas.cpp697 void SkiaCanvas::DrawAtlas(const Image* atlas, const RSXform xform[], const Rect tex[], const ColorQuad colors[], in DrawAtlas() argument
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/recording/
H A Drecording_canvas.cpp285 void RecordingCanvas::DrawAtlas(const Image* atlas, const RSXform xform[], const Rect tex[], const ColorQuad colors[], in DrawAtlas() argument
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/pipeline/
H A Drs_paint_filter_canvas.cpp377 DrawAtlas(const Drawing::Image* atlas, const Drawing::RSXform xform[], const Drawing::Rect tex[], const Drawing::ColorQuad colors[], int count, Drawing::BlendMode mode, const Drawing::SamplingOptions& sampling, const Drawing::Rect* cullRect) DrawAtlas() argument
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/draw/
H A Dcore_canvas.cpp299 void CoreCanvas::DrawAtlas(const Image* atlas, const RSXform xform[], const Rect tex[], const ColorQuad colors[], in DrawAtlas() argument
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/recording/
H A Ddraw_cmd.h710 std::pair<size_t, size_t> tex; member
719 DrawAtlasOpItem(const Image* atlas, const std::vector<RSXform>& xform, const std::vector<Rect>& tex, const std::vector<ColorQuad>& colors, BlendMode mode, const SamplingOptions& samplingOptions, bool hasCullRect, const Rect& cullRect, const Paint& paint) DrawAtlasOpItem() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp739 const auto& tex = matDesc.textures[idx]; in InputMaterialUniformsFromMaterialComponent() local
751 const auto& tex = matDesc.textures[MaterialComponent::TextureIndex::BASE_COLOR]; in InputMaterialUniformsFromMaterialComponent() local
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