/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Compiler.cpp | 65 Compiler::Compiler(rx::GLImplFactory *implFactory, const State &state, egl::Display *display) in Compiler() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | BufferD3D.cpp | 22 BufferD3D::BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory) in BufferD3D() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
H A D | PbufferSurfaceCGL.cpp | 23 PbufferSurfaceCGL::PbufferSurfaceCGL(const egl::SurfaceState &state, in PbufferSurfaceCGL() argument 125 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/ |
H A D | PbufferSurfaceEAGL.cpp | 25 PbufferSurfaceEAGL::PbufferSurfaceEAGL(const egl::SurfaceState &state, in PbufferSurfaceEAGL() argument 128 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/glx/ |
H A D | PbufferSurfaceGLX.cpp | 18 PbufferSurfaceGLX::PbufferSurfaceGLX(const egl::SurfaceState &state, in PbufferSurfaceGLX() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | DisplayGL.cpp | 70 DisplayGL::DisplayGL(const egl::DisplayState &state) : DisplayImpl(state) {} in DisplayGL() argument 81 ImageImpl *DisplayGL::createImage(const egl::ImageState &state, in createImage() argument 90 SurfaceImpl *DisplayGL::createPbufferFromClientBuffer(const egl::SurfaceState &state, in createPbufferFromClientBuffer() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Buffer9.cpp | 17 Buffer9::Buffer9(const gl::BufferState &state, Renderer9 *renderer) in Buffer9() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
H A D | PbufferSurfaceWGL.cpp | 19 PbufferSurfaceWGL::PbufferSurfaceWGL(const egl::SurfaceState &state, in PbufferSurfaceWGL() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/win32/ |
H A D | DisplayVkWin32.cpp | 23 DisplayVkWin32::DisplayVkWin32(const egl::DisplayState &state) in DisplayVkWin32() argument 54 SurfaceImpl *DisplayVkWin32::createWindowSurfaceVk(const egl::SurfaceState &state, in createWindowSurfaceVk() argument 186 DisplayImpl *CreateVulkanWin32Display(const egl::DisplayState &state) in CreateVulkanWin32Display() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
H A D | SurfaceNULL.cpp | 28 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
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H A D | BufferNULL.cpp | 21 BufferNULL::BufferNULL(const gl::BufferState &state, AllocationTrackerNULL *allocationTracker) in BufferNULL() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | OverlayVk.cpp | 21 OverlayVk::OverlayVk(const gl::OverlayState &state) in OverlayVk() argument
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DRenderTarget.cpp | 20 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, Wrapped) GrD3DRenderTarget() argument 43 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView) GrD3DRenderTarget() argument 64 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& renderTargetView, Wrapped) GrD3DRenderTarget() argument 80 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& renderTargetView) GrD3DRenderTarget() argument 91 MakeWrappedRenderTarget( GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state) MakeWrappedRenderTarget() argument [all...] |
H A D | GrD3DTextureRenderTarget.cpp | 13 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkBudgeted budgeted, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, GrMipmapStatus mipmapStatus) GrD3DTextureRenderTarget() argument 40 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkBudgeted budgeted, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DDescriptorHeap::CPUHandle& renderTargetView, GrMipmapStatus mipmapStatus) GrD3DTextureRenderTarget() argument 56 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, GrMipmapStatus mipmapStatus, GrWrapCacheable cacheable) GrD3DTextureRenderTarget() argument 83 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DDescriptorHeap::CPUHandle& renderTargetView, GrMipmapStatus mipmapStatus, GrWrapCacheable cacheable) GrD3DTextureRenderTarget() argument 155 MakeWrappedTextureRenderTarget( GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, GrWrapCacheable cacheable, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state) MakeWrappedTextureRenderTarget() argument [all...] |
/third_party/skia/src/gpu/gl/ |
H A D | GrGLVertexArray.cpp | 196 GrGLAttribArrayState* state = this->bind(gpu); in bindWithIndexBuffer() local
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkTexture.cpp | 178 const GrVkDescriptorSet* GrVkTexture::cachedSingleDescSet(GrSamplerState state) { in cachedSingleDescSet() argument 185 void GrVkTexture::addDescriptorSetToCache(const GrVkDescriptorSet* descSet, GrSamplerState state) { in addDescriptorSetToCache() argument
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H A D | GrVkUniformHandler.cpp | 248 addSampler( const GrBackendFormat& backendFormat, GrSamplerState state, const GrSwizzle& swizzle, const char* name, const GrShaderCaps* shaderCaps) addSampler() argument
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/third_party/skia/src/gpu/ops/ |
H A D | GrMeshDrawOp.cpp | 17 void GrMeshDrawOp::onPrepare(GrOpFlushState* state) { this->onPrepareDraws(state); } in onPrepare() argument
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/third_party/skia/third_party/externals/swiftshader/src/Main/ |
H A D | FrameBuffer.cpp | 162 std::shared_ptr<Routine> FrameBuffer::copyRoutine(const BlitState &state) in copyRoutine() argument 502 For(Int y1 = 0, y1 < state.cursorHeight, y1++) copyRoutine() argument 512 For(Int x1 = 0, x1 < state.cursorWidth, x1++) copyRoutine() argument 533 blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Pointer<Byte> &c) blend() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
H A D | PoolAlloc.cpp | 178 tAllocState state = { currentPageOffset, inUseList }; in push() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelProgram.cpp | 25 PixelProgram( const PixelProcessor::State &state, const vk::PipelineLayout *pipelineLayout, const SpirvShader *spirvShader, const vk::DescriptorSet::Bindings &descriptorSets) PixelProgram() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/Debug/ |
H A D | Thread.cpp | 167 Thread::State Thread::state() const in state() function in vk::dbg::Thread
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
H A D | VkCommandBuffer.hpp | 196 State state = INITIAL; member in vk::CommandBuffer
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H A D | VkPipeline.hpp | 118 const GraphicsState state; member in vk::GraphicsPipeline
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/third_party/skia/third_party/externals/spirv-tools/source/opt/ |
H A D | struct_cfg_analysis.cpp | 52 std::vector<TraversalInfo> state; in AddBlocksInFunction() local [all...] |