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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DCompiler.cpp65 Compiler::Compiler(rx::GLImplFactory *implFactory, const State &state, egl::Display *display) in Compiler() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DBufferD3D.cpp22 BufferD3D::BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory) in BufferD3D() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
H A DPbufferSurfaceCGL.cpp23 PbufferSurfaceCGL::PbufferSurfaceCGL(const egl::SurfaceState &state, in PbufferSurfaceCGL() argument
125 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
H A DPbufferSurfaceEAGL.cpp25 PbufferSurfaceEAGL::PbufferSurfaceEAGL(const egl::SurfaceState &state, in PbufferSurfaceEAGL() argument
128 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/glx/
H A DPbufferSurfaceGLX.cpp18 PbufferSurfaceGLX::PbufferSurfaceGLX(const egl::SurfaceState &state, in PbufferSurfaceGLX() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DDisplayGL.cpp70 DisplayGL::DisplayGL(const egl::DisplayState &state) : DisplayImpl(state) {} in DisplayGL() argument
81 ImageImpl *DisplayGL::createImage(const egl::ImageState &state, in createImage() argument
90 SurfaceImpl *DisplayGL::createPbufferFromClientBuffer(const egl::SurfaceState &state, in createPbufferFromClientBuffer() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DBuffer9.cpp17 Buffer9::Buffer9(const gl::BufferState &state, Renderer9 *renderer) in Buffer9() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
H A DPbufferSurfaceWGL.cpp19 PbufferSurfaceWGL::PbufferSurfaceWGL(const egl::SurfaceState &state, in PbufferSurfaceWGL() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/win32/
H A DDisplayVkWin32.cpp23 DisplayVkWin32::DisplayVkWin32(const egl::DisplayState &state) in DisplayVkWin32() argument
54 SurfaceImpl *DisplayVkWin32::createWindowSurfaceVk(const egl::SurfaceState &state, in createWindowSurfaceVk() argument
186 DisplayImpl *CreateVulkanWin32Display(const egl::DisplayState &state) in CreateVulkanWin32Display() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
H A DSurfaceNULL.cpp28 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
H A DBufferNULL.cpp21 BufferNULL::BufferNULL(const gl::BufferState &state, AllocationTrackerNULL *allocationTracker) in BufferNULL() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DOverlayVk.cpp21 OverlayVk::OverlayVk(const gl::OverlayState &state) in OverlayVk() argument
/third_party/skia/src/gpu/d3d/
H A DGrD3DRenderTarget.cpp20 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, Wrapped) GrD3DRenderTarget() argument
43 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView) GrD3DRenderTarget() argument
64 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& renderTargetView, Wrapped) GrD3DRenderTarget() argument
80 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& renderTargetView) GrD3DRenderTarget() argument
91 MakeWrappedRenderTarget( GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state) MakeWrappedRenderTarget() argument
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H A DGrD3DTextureRenderTarget.cpp13 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkBudgeted budgeted, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, GrMipmapStatus mipmapStatus) GrD3DTextureRenderTarget() argument
40 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkBudgeted budgeted, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DDescriptorHeap::CPUHandle& renderTargetView, GrMipmapStatus mipmapStatus) GrD3DTextureRenderTarget() argument
56 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, GrMipmapStatus mipmapStatus, GrWrapCacheable cacheable) GrD3DTextureRenderTarget() argument
83 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DDescriptorHeap::CPUHandle& renderTargetView, GrMipmapStatus mipmapStatus, GrWrapCacheable cacheable) GrD3DTextureRenderTarget() argument
155 MakeWrappedTextureRenderTarget( GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, GrWrapCacheable cacheable, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state) MakeWrappedTextureRenderTarget() argument
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/third_party/skia/src/gpu/gl/
H A DGrGLVertexArray.cpp196 GrGLAttribArrayState* state = this->bind(gpu); in bindWithIndexBuffer() local
/third_party/skia/src/gpu/vk/
H A DGrVkTexture.cpp178 const GrVkDescriptorSet* GrVkTexture::cachedSingleDescSet(GrSamplerState state) { in cachedSingleDescSet() argument
185 void GrVkTexture::addDescriptorSetToCache(const GrVkDescriptorSet* descSet, GrSamplerState state) { in addDescriptorSetToCache() argument
H A DGrVkUniformHandler.cpp248 addSampler( const GrBackendFormat& backendFormat, GrSamplerState state, const GrSwizzle& swizzle, const char* name, const GrShaderCaps* shaderCaps) addSampler() argument
/third_party/skia/src/gpu/ops/
H A DGrMeshDrawOp.cpp17 void GrMeshDrawOp::onPrepare(GrOpFlushState* state) { this->onPrepareDraws(state); } in onPrepare() argument
/third_party/skia/third_party/externals/swiftshader/src/Main/
H A DFrameBuffer.cpp162 std::shared_ptr<Routine> FrameBuffer::copyRoutine(const BlitState &state) in copyRoutine() argument
502 For(Int y1 = 0, y1 < state.cursorHeight, y1++) copyRoutine() argument
512 For(Int x1 = 0, x1 < state.cursorWidth, x1++) copyRoutine() argument
533 blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Pointer<Byte> &c) blend() argument
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DPoolAlloc.cpp178 tAllocState state = { currentPageOffset, inUseList }; in push() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelProgram.cpp25 PixelProgram( const PixelProcessor::State &state, const vk::PipelineLayout *pipelineLayout, const SpirvShader *spirvShader, const vk::DescriptorSet::Bindings &descriptorSets) PixelProgram() argument
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/Debug/
H A DThread.cpp167 Thread::State Thread::state() const in state() function in vk::dbg::Thread
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
H A DVkCommandBuffer.hpp196 State state = INITIAL; member in vk::CommandBuffer
H A DVkPipeline.hpp118 const GraphicsState state; member in vk::GraphicsPipeline
/third_party/skia/third_party/externals/spirv-tools/source/opt/
H A Dstruct_cfg_analysis.cpp52 std::vector<TraversalInfo> state; in AddBlocksInFunction() local
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