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Searched defs:screenPos (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp509 RayCastFromCamera( IEcs const& ecs, Entity camera, const Math::Vec2& screenPos, uint64_t layerMask) const RayCastFromCamera() argument
530 RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera, const BASE_NS::Math::Vec2& screenPos, BASE_NS::array_view<const BASE_NS::Math::Vec3> triangles) const RayCastFromCamera() argument
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp3086 RayCastFromCamera( SCENE_NS::IRayCastResult::Ptr ret, CORE_NS::Entity camera, const BASE_NS::Math::Vec2& screenPos) RayCastFromCamera() argument
3096 RayCastFromCamera( SCENE_NS::IRayCastResult::Ptr ret, CORE_NS::Entity camera, const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) RayCastFromCamera() argument

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