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Searched defs:screenCoordinate (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp254 ScreenToWorld(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, Math::Vec3 screenCoordinate) ScreenToWorld() argument
277 RayFromCamera(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, Math::Vec2 screenCoordinate) RayFromCamera() argument
341 auto screenCoordinate = viewToProj * viewCoordinate; WorldToScreen() local
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp3059 ScreenToWorld( SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec3 screenCoordinate) ScreenToWorld() argument
3106 RayFromCamera( SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec2 screenCoordinate) RayFromCamera() argument

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