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Searched
defs:screenCoordinate
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
picking.cpp
254
ScreenToWorld(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, Math::Vec3
screenCoordinate
)
ScreenToWorld()
argument
277
RayFromCamera(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, Math::Vec2
screenCoordinate
)
RayFromCamera()
argument
341
auto
screenCoordinate
= viewToProj * viewCoordinate;
WorldToScreen()
local
[all...]
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.cpp
3059
ScreenToWorld( SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec3
screenCoordinate
)
ScreenToWorld()
argument
3106
RayFromCamera( SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec2
screenCoordinate
)
RayFromCamera()
argument
Completed in 6 milliseconds