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Searched defs:resourceState (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DTypesMinimal.cpp37 void GrD3DBackendSurfaceInfo::setResourceState(GrD3DResourceStateEnum resourceState) { in setResourceState() argument
H A DGrD3DTexture.cpp111 MakeAliasingTexture(GrD3DGpu* gpu, sk_sp<GrD3DTexture> originalTexture, const D3D12_RESOURCE_DESC& newDesc, D3D12_RESOURCE_STATES resourceState) MakeAliasingTexture() argument
H A DGrD3DBuffer.cpp67 D3D12_RESOURCE_STATES resourceState; in Make() local
19 make_d3d_buffer(GrD3DGpu* gpu, size_t size, GrGpuBufferType intendedType, GrAccessPattern accessPattern, D3D12_RESOURCE_STATES* resourceState, sk_sp<GrD3DAlloc>* alloc) make_d3d_buffer() argument
81 GrD3DBuffer(GrD3DGpu* gpu, size_t size, GrGpuBufferType intendedType, GrAccessPattern accessPattern, gr_cp<ID3D12Resource> bufferResource, sk_sp<GrD3DAlloc> alloc, D3D12_RESOURCE_STATES resourceState) GrD3DBuffer() argument
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DBufferD3D12.cpp43 D3D12_RESOURCE_STATES resourceState = D3D12_RESOURCE_STATE_COMMON; in D3D12BufferUsage() local
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H A DTextureD3D12.cpp38 D3D12_RESOURCE_STATES resourceState = D3D12_RESOURCE_STATE_COMMON; in D3D12TextureUsage() local

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