Lines Matching defs:resourceState
23 D3D12_RESOURCE_STATES* resourceState,
31 *resourceState = D3D12_RESOURCE_STATE_COPY_DEST;
36 *resourceState = D3D12_RESOURCE_STATE_COPY_DEST;
41 *resourceState = D3D12_RESOURCE_STATE_GENERIC_READ;
59 heapType, &bufferDesc, *resourceState, alloc, nullptr);
67 D3D12_RESOURCE_STATES resourceState;
71 &resourceState, &alloc);
78 resourceState));
83 sk_sp<GrD3DAlloc> alloc, D3D12_RESOURCE_STATES resourceState)
85 , fResourceState(resourceState)