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Searched defs:meshComponentManager (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp365 auto const& meshComponentManager = *GetManager<IMeshComponentManager>(ecs); in RayCast() local
420 auto const& meshComponentManager = *GetManager<IMeshComponentManager>(ecs); in RayCast() local
566 auto& meshComponentManager = *GetManager<IMeshComponentManager>(ecs); in GetWorldMatrixComponentAABB() local
582 auto& meshComponentManager = *GetManager<IMeshComponentManager>(ecs); in GetTransformComponentAABB() local
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2714 SetAll(CORE_NS::Entity target, CORE_NS::Entity material, BASE_NS::vector<CORE_NS::Entity>& ret, CORE3D_NS::IMeshComponentManager* meshComponentManager) SetAll() argument
2727 ResetAll(CORE_NS::Entity target, BASE_NS::vector<CORE_NS::Entity>& in, CORE3D_NS::IMeshComponentManager* meshComponentManager) ResetAll() argument

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