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Searched defs:mesh (Results 1 - 25 of 39) sorted by relevance

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/foundation/graphic/graphic_2d/rosen/modules/effect/test/unittest/
H A Dmesh_unittest.cpp37 auto mesh = std::make_shared<Mesh>(); in HWTEST_F() local
60 auto mesh = std::make_shared<Mesh>(); in HWTEST_F() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.h59 CORE_NS::Entity mesh; member
H A Dpicking.cpp218 RayCastResult HitTestNode(ISceneNode& node, const MeshComponent& mesh, const Math::Mat4X4& matrix, in HitTestNode() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.h61 RENDER_NS::RenderHandleReference mesh; member
H A Drender_node_default_depth_render_slot.h54 RENDER_NS::RenderHandle mesh; member
H A Drender_node_default_shadow_render_slot.h98 RENDER_NS::RenderHandle mesh; member
H A Drender_node_default_material_render_slot.h71 RENDER_NS::RenderHandle mesh; member
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/
H A Dnode.h70 void SetMesh(IMesh::Ptr mesh) in SetMesh() argument
/foundation/arkui/ace_engine/frameworks/base/geometry/ng/
H A Dimage_mesh.h26 ImageMesh(std::vector<double>& mesh, int32_t column, int32_t row) : mesh_(mesh), column_(column), row_(row) {} in ImageMesh() argument
/foundation/graphic/graphic_3d/kits/js/src/
H A DGeometryJS.cpp94 META_NS::IObject::Ptr mesh; in GetMesh() local
/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_opengl_renderer.cpp28 void RenderOpenglRenderer::Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, in Draw() argument
47 void RenderOpenglRenderer::Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, in Draw() argument
116 DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, GraphicTransformType type, GLenum target) DrawOnScreenWithTransform() argument
130 DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, const void *trans, GLenum target) DrawOnScreen() argument
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H A Drender_resource_cache.h80 void AddMesh(std::string name, RenderMesh *mesh) in AddMesh() argument
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dshape_modifier.cpp42 void SetShapeMesh(ArkUINodeHandle node, const ArkUI_Float32* mesh, ArkUI_Uint32 arrayItemCount, in SetShapeMesh() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h56 RENDER_NS::RenderHandle mesh; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/
H A Dcanvas_renderer_type.h64 std::vector<double> mesh; member
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_shape_bridge.cpp76 std::vector<ArkUI_Float32> mesh; in SetMesh() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/shape/
H A Dshape_model_ng.cpp36 void ShapeModelNG::SetBitmapMesh(std::vector<double>& mesh, int32_t column, int32_t row) in SetBitmapMesh() argument
176 void ShapeModelNG::SetBitmapMesh(FrameNode* frameNode, std::vector<double>& mesh, int32_t column, int32_t row) in SetBitmapMesh() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.h94 CORE_NS::Entity mesh; member
H A Dmorphing_system.cpp206 bool MorphingSystem::Morph(const MeshComponent& mesh, const MorphComponent& mc, bool dirty) in Morph() argument
286 const auto& mesh in Update() local
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H A Dskinning_system.cpp275 auto& mesh = *meshHandle; in UpdateSkin() local
H A Drender_system.h116 CORE_NS::Entity mesh; // mesh component member
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dshape_model_impl.cpp32 void ShapeModelImpl::SetBitmapMesh(std::vector<double>& mesh, int32_t column, int32_t row) in SetBitmapMesh() argument
/foundation/arkui/ace_engine/test/unittest/core/pattern/shape/
H A Dshape_pattern_test_ng.cpp161 auto mesh = paintProperty->GetImageMeshValue().GetMesh(); in HWTEST_F() local
/foundation/arkui/ace_engine/frameworks/core/components/shape/
H A Dshape_container_component.h147 void SetBitmapMesh(const std::vector<double>& mesh, int32_t column, int32_t row) in SetBitmapMesh() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_shape.cpp299 std::vector<double> mesh; in SetBitmapMesh() local

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