/foundation/graphic/graphic_2d/rosen/modules/effect/test/unittest/ |
H A D | mesh_unittest.cpp | 37 auto mesh = std::make_shared<Mesh>();
in HWTEST_F() local 60 auto mesh = std::make_shared<Mesh>();
in HWTEST_F() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.h | 59 CORE_NS::Entity mesh; member
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H A D | picking.cpp | 218 RayCastResult HitTestNode(ISceneNode& node, const MeshComponent& mesh, const Math::Mat4X4& matrix, in HitTestNode() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_objects.h | 61 RENDER_NS::RenderHandleReference mesh; member
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H A D | render_node_default_depth_render_slot.h | 54 RENDER_NS::RenderHandle mesh; member
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H A D | render_node_default_shadow_render_slot.h | 98 RENDER_NS::RenderHandle mesh; member
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H A D | render_node_default_material_render_slot.h | 71 RENDER_NS::RenderHandle mesh; member
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/ |
H A D | node.h | 70 void SetMesh(IMesh::Ptr mesh) in SetMesh() argument
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/foundation/arkui/ace_engine/frameworks/base/geometry/ng/ |
H A D | image_mesh.h | 26 ImageMesh(std::vector<double>& mesh, int32_t column, int32_t row) : mesh_(mesh), column_(column), row_(row) {} in ImageMesh() argument
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/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | GeometryJS.cpp | 94 META_NS::IObject::Ptr mesh;
in GetMesh() local
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/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_opengl_renderer.cpp | 28 void RenderOpenglRenderer::Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader,
in Draw() argument 47 void RenderOpenglRenderer::Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader,
in Draw() argument 116 DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, GraphicTransformType type, GLenum target) DrawOnScreenWithTransform() argument 130 DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, const void *trans, GLenum target) DrawOnScreen() argument [all...] |
H A D | render_resource_cache.h | 80 void AddMesh(std::string name, RenderMesh *mesh)
in AddMesh() argument
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | shape_modifier.cpp | 42 void SetShapeMesh(ArkUINodeHandle node, const ArkUI_Float32* mesh, ArkUI_Uint32 arrayItemCount, in SetShapeMesh() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 56 RENDER_NS::RenderHandle mesh; member
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/ |
H A D | canvas_renderer_type.h | 64 std::vector<double> mesh; member
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/ |
H A D | arkts_native_shape_bridge.cpp | 76 std::vector<ArkUI_Float32> mesh; in SetMesh() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/shape/ |
H A D | shape_model_ng.cpp | 36 void ShapeModelNG::SetBitmapMesh(std::vector<double>& mesh, int32_t column, int32_t row) in SetBitmapMesh() argument 176 void ShapeModelNG::SetBitmapMesh(FrameNode* frameNode, std::vector<double>& mesh, int32_t column, int32_t row) in SetBitmapMesh() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_preprocessor_system.h | 94 CORE_NS::Entity mesh; member
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H A D | morphing_system.cpp | 206 bool MorphingSystem::Morph(const MeshComponent& mesh, const MorphComponent& mc, bool dirty) in Morph() argument 286 const auto& mesh in Update() local [all...] |
H A D | skinning_system.cpp | 275 auto& mesh = *meshHandle; in UpdateSkin() local
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H A D | render_system.h | 116 CORE_NS::Entity mesh; // mesh component member
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
H A D | shape_model_impl.cpp | 32 void ShapeModelImpl::SetBitmapMesh(std::vector<double>& mesh, int32_t column, int32_t row) in SetBitmapMesh() argument
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/foundation/arkui/ace_engine/test/unittest/core/pattern/shape/ |
H A D | shape_pattern_test_ng.cpp | 161 auto mesh = paintProperty->GetImageMeshValue().GetMesh(); in HWTEST_F() local
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/foundation/arkui/ace_engine/frameworks/core/components/shape/ |
H A D | shape_container_component.h | 147 void SetBitmapMesh(const std::vector<double>& mesh, int32_t column, int32_t row) in SetBitmapMesh() argument
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_shape.cpp | 299 std::vector<double> mesh; in SetBitmapMesh() local
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