Home
last modified time | relevance | path

Searched defs:mam (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp84 const auto mam = pick.GetWorldAABB(bbWorld, min, max); in UpdateJointBounds() local
H A Drender_preprocessor_system.cpp382 const MinAndMax mam = picking_->GetWorldAABB(world, submesh.aabbMin, submesh.aabbMax); in GatherSortData() local
H A Drender_system.cpp1419 ProcessSubmesh(const MeshProcessData& mpd, const MeshComponent::Submesh& submesh, const uint32_t meshIndex, const uint32_t subMeshIndex, const uint32_t skinJointIndex, const MinAndMax& mam, const bool isNegative) ProcessSubmesh() argument
1515 MinAndMax mam = [&]() { ProcessMesh() variable
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp560 MinAndMax mam; in GetWorldMatrixComponentAABB() local
577 MinAndMax mam; in GetTransformComponentAABB() local

Completed in 6 milliseconds