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Searched defs:isCameraNegative (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp260 bool isCameraNegative = false; in ScreenToWorld() local
335 bool isCameraNegative = false; in WorldToScreen() local
H A Dscene_util.cpp63 Math::Mat4X4 CalculateProjectionMatrix(const CameraComponent& cameraComponent, bool& isCameraNegative) in CalculateProjectionMatrix() argument

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