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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp368 auto const invDir = DirectionVectorInverse(direction); in RayCast() local
422 auto const invDir in RayCast() local
218 HitTestNode(ISceneNode& node, const MeshComponent& mesh, const Math::Mat4X4& matrix, const Math::Vec3& start, const Math::Vec3& invDir) HitTestNode() argument
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