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Help
Searched
defs:inNdx
(Results
1 - 7
of
7
) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/
H
A
D
es3fFboTestUtil.cpp
263
<< "texture(u_sampler" <<
inNdx
<< ", v_coord)) * u_texScale" <<
inNdx
<< " + u_texBias" <<
inNdx
<< ";\n";
in genTexFragmentShader()
local
H
A
D
es3fTransformFeedbackTests.cpp
707
int
inNdx
= outNdx/2 + outNdx%2;
in getAttributeIndex()
local
733
int
inNdx
= getAttributeIndex(primitiveType, numInputs, outNdx);
in compareTransformFeedbackOutput()
local
H
A
D
es3fShaderMatrixTests.cpp
1525
op << "uniform " << precName << " " << typeName << " u_in" <<
inNdx
<< ";\n";
in init()
local
1530
op << "const " << precName << " " << typeName << " in" <<
inNdx
<< " = ";
in init()
local
[all...]
/third_party/vk-gl-cts/modules/gles31/functional/
H
A
D
es31fFboTestUtil.cpp
106
<< "texture(u_sampler" <<
inNdx
<< ", v_coord)) * u_texScale" <<
inNdx
<< " + u_texBias" <<
inNdx
<< ";\n";
in genTexFragmentShader()
local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H
A
D
vktShaderRenderMatrixTests.cpp
1787
op << "layout(std140, set = 0, binding = " << uniformBinding++ << ") uniform buffer"<<
inNdx
<<" { " << precName << " " << typeName << " u_in" <<
inNdx
<< "; };\\n";
setupShader()
local
1792
op << "const " << precName << " " << typeName << " in" <<
inNdx
<< " = ";
setupShader()
local
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H
A
D
vktShaderRenderMatrixTests.cpp
1790
op << "layout(std140, set = 0, binding = " << uniformBinding++ << ") uniform buffer"<<
inNdx
<<" { " << precName << " " << typeName << " u_in" <<
inNdx
<< "; };\\n";
setupShader()
local
1795
op << "const " << precName << " " << typeName << " in" <<
inNdx
<< " = ";
setupShader()
local
[all...]
/third_party/vk-gl-cts/modules/gles2/functional/
H
A
D
es2fShaderMatrixTests.cpp
864
op << "uniform " << precName << " " << typeName << " u_in" <<
inNdx
<< ";\n";
in init()
local
869
op << "const " << precName << " " << typeName << " in" <<
inNdx
<< " = ";
in init()
local
[all...]
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