Lines Matching defs:inNdx
1468 for (int inNdx = 0; inNdx < numInputs; inNdx++)
1470 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1474 useAttribute(4u + inNdx, getAttributeType(in.dataType));
1576 for (int inNdx = 0; inNdx < numInputs; inNdx++)
1578 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1584 case TYPE_FLOAT: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(float), &s_constInFloat[inNdx]); break;
1585 case TYPE_FLOAT_VEC2: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInVec2[inNdx]); break;
1586 case TYPE_FLOAT_VEC3: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInVec3[inNdx]); break;
1587 case TYPE_FLOAT_VEC4: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInVec4[inNdx]); break;
1589 case TYPE_FLOAT_MAT2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x2[inNdx]); break;
1590 case TYPE_FLOAT_MAT2X3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x3[inNdx]); break;
1591 case TYPE_FLOAT_MAT2X4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x4[inNdx]); break;
1592 case TYPE_FLOAT_MAT3X2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x2[inNdx]); break;
1593 case TYPE_FLOAT_MAT3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x3[inNdx]); break;
1594 case TYPE_FLOAT_MAT3X4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x4[inNdx]); break;
1595 case TYPE_FLOAT_MAT4X2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x2[inNdx]); break;
1596 case TYPE_FLOAT_MAT4X3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x3[inNdx]); break;
1597 case TYPE_FLOAT_MAT4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x4[inNdx]); break;
1747 for (int inNdx = 0; inNdx < numInputs; inNdx++)
1749 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1752 string& inValue = inNdx > 0 ? inValue1 : inValue0;
1758 vtx << "layout(location = " << 4 + inNdx + padding << ") in " << precName << " " << typeName << " a_";
1763 vtx << "layout(location = " << 1 + inNdx + padding << ") out " << precName << " " << typeName << " v_" << typeName << ";\n";
1764 frag << "layout(location = " << 1 + inNdx + padding << ") in " << precName << " " << typeName << " v_" << typeName << ";\n";
1787 op << "layout(std140, set = 0, binding = " << uniformBinding++ << ") uniform buffer"<< inNdx <<" { " << precName << " " << typeName << " u_in" << inNdx << "; };\n";
1788 inValue = string("u_in") + de::toString(inNdx);
1792 op << "const " << precName << " " << typeName << " in" << inNdx << " = ";
1797 case TYPE_FLOAT: op << de::floatToString(s_constInFloat[inNdx], 1); break;
1798 case TYPE_FLOAT_VEC2: writeVectorConstructor<2>(op, s_constInVec2[inNdx]); break;
1799 case TYPE_FLOAT_VEC3: writeVectorConstructor<3>(op, s_constInVec3[inNdx]); break;
1800 case TYPE_FLOAT_VEC4: writeVectorConstructor<4>(op, s_constInVec4[inNdx]); break;
1801 case TYPE_FLOAT_MAT2: writeMatrixConstructor<2, 2>(op, Mat2(s_constInMat2x2[inNdx])); break;
1802 case TYPE_FLOAT_MAT2X3: writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx])); break;
1803 case TYPE_FLOAT_MAT2X4: writeMatrixConstructor<2, 4>(op, Mat2x4(s_constInMat2x4[inNdx])); break;
1804 case TYPE_FLOAT_MAT3X2: writeMatrixConstructor<3, 2>(op, Mat3x2(s_constInMat3x2[inNdx])); break;
1805 case TYPE_FLOAT_MAT3: writeMatrixConstructor<3, 3>(op, Mat3(s_constInMat3x3[inNdx])); break;
1806 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break;
1807 case TYPE_FLOAT_MAT4X2: writeMatrixConstructor<4, 2>(op, Mat4x2(s_constInMat4x2[inNdx])); break;
1808 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break;
1809 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4x4[inNdx])); break;
1817 inValue = string("in") + de::toString(inNdx);