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Searched defs:handleType (Results 1 - 14 of 14) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_util.cpp39 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CopyGpuResource() local
H A Dshader_manager.cpp328 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get() local
642 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in AddAdditionalNameForHandle() local
718 const RenderHandleType handleType in HandlePendingAllocations() local
832 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); GetShaderHandle() local
850 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); GetShaderHandle() local
866 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); GetShaderHandle() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp48 const RenderHandleType handleType = handle.GetHandleType(); in GetRenderHandleDesc() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp40 GetRoutedResource(const IRenderNodeGpuResourceManager& gpuResourceMgr, const IRenderNodeGraphShareManager& rngShareMgr, const RenderDataConstants::RenderDataFixedString& name, const RenderDataConstants::RenderDataFixedString& nodeName, const RenderNodeGraphResourceLocationType resourceLocation, const uint32_t resourceIndex, const RenderHandleType handleType) GetRoutedResource() argument
H A Dpipeline_descriptor_set_binder.cpp248 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resource.handle); in BindBuffer() local
H A Drender_command_list.cpp697 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(psoHandle); in BindPipeline() local
824 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(indexBuffer.bufferHandle); in BindIndexBuffer() local
1291 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomBufferBarrier() local
1344 const RenderHandleType handleType in CustomImageBarrier() local
1527 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); UpdateDescriptorSets() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_cubemap.cpp142 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
H A Drender_node_camera_single_post_process.cpp186 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_mip_chain_post_process.cpp98 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(pipelineData_.shader); in InitNode() local
H A Drender_node_single_post_process.cpp148 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
H A Drender_node_shader_passes_generic.cpp315 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dcHandle); in ExecuteFrameCompute() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp172 auto const handleType = handle.GetHandleType(); in HandleShaderFile() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp592 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in ProcessRenderNodeGraph() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1918 const auto handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommandBarrierPoint() local

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