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Only finds symbol definitions(where e.g a variable(function,...) is defined).
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Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
defs:handleType
(Results
1 - 14
of
14
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_util.cpp
39
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(handle);
in CopyGpuResource()
local
H
A
D
shader_manager.cpp
328
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(handle);
in Get()
local
642
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(rawHandle);
in AddAdditionalNameForHandle()
local
718
const RenderHandleType
handleType
in HandlePendingAllocations()
local
832
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(handle);
GetShaderHandle()
local
850
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(handle);
GetShaderHandle()
local
866
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(handle);
GetShaderHandle()
local
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H
A
D
render_util.cpp
48
const RenderHandleType
handleType
= handle.GetHandleType();
in GetRenderHandleDesc()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_util.cpp
40
GetRoutedResource(const IRenderNodeGpuResourceManager& gpuResourceMgr, const IRenderNodeGraphShareManager& rngShareMgr, const RenderDataConstants::RenderDataFixedString& name, const RenderDataConstants::RenderDataFixedString& nodeName, const RenderNodeGraphResourceLocationType resourceLocation, const uint32_t resourceIndex, const RenderHandleType
handleType
)
GetRoutedResource()
argument
H
A
D
pipeline_descriptor_set_binder.cpp
248
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(resource.handle);
in BindBuffer()
local
H
A
D
render_command_list.cpp
697
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(psoHandle);
in BindPipeline()
local
824
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(indexBuffer.bufferHandle);
in BindIndexBuffer()
local
1291
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(handle);
in CustomBufferBarrier()
local
1344
const RenderHandleType
handleType
in CustomImageBarrier()
local
1527
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(handleRef);
UpdateDescriptorSets()
local
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_camera_cubemap.cpp
142
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(shader_);
in InitNode()
local
H
A
D
render_node_camera_single_post_process.cpp
186
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(shader_);
in InitNode()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_mip_chain_post_process.cpp
98
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(pipelineData_.shader);
in InitNode()
local
H
A
D
render_node_single_post_process.cpp
148
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(shader_);
in InitNode()
local
H
A
D
render_node_shader_passes_generic.cpp
315
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(dcHandle);
in ExecuteFrameCompute()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_loader.cpp
172
auto const
handleType
= handle.GetHandleType();
in HandleShaderFile()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
592
const RenderHandleType
handleType
= RenderHandleUtil::GetHandleType(handle);
in ProcessRenderNodeGraph()
local
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
1918
const auto
handleType
= RenderHandleUtil::GetHandleType(resourceHandle);
in RenderCommandBarrierPoint()
local
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