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Searched defs:half_depth (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/tests/trivial/
H A Dtri.c178 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; in init_prog() local
H A Dquad-tex.c235 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; in init_prog() local
/third_party/mesa3d/src/gallium/tests/graw/
H A Dtri-gs.c59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
H A Dfs-test.c140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
H A Dgraw_util.h193 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport() local
H A Dquad-sample.c68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
H A Dtri-instanced.c88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
H A Dshader-leak.c58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
H A Dvs-test.c120 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
H A Dgs-test.c198 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local

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