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Searched defs:far (Results 1 - 20 of 20) sorted by relevance

/third_party/typescript/tests/baselines/reference/
H A DdeclarationEmitDestructuring1.js12 function far(_a) { function
/third_party/skia/third_party/externals/angle2/src/common/
H A Dplatform.h89 # undef far macro
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DInitialize.cpp448 TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc); in InsertBuiltInFunctions() local
/third_party/skia/modules/androidkit/src/
H A DMatrix.cpp32 static jlong Matrix_CreatePerspective(JNIEnv* env, jobject, float near, float far, float angle) { in Matrix_CreatePerspective() argument
/third_party/mesa3d/src/gallium/drivers/lima/
H A Dlima_state.c225 float near, far; in lima_set_viewport_states() local
H A Dlima_draw.c634 ushort far, near; in lima_pack_render_state() local
H A Dlima_context.h129 float near, far; member
/third_party/skia/src/core/
H A DSkM44.cpp360 SkM44 SkM44::Perspective(float near, float far, float angle) { in Perspective() argument
/third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/
H A DMatrix.java53 public static Matrix makePerspective(float near, float far, float angle) { in makePerspective() argument
201 private static native long nCreatePerspective(float near, float far, float angle); in nCreatePerspective() argument
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() argument
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() argument
H A DglcViewportArrayTests.cpp1438 GLint far = (GLint)data[2 * i + 1]; in depthRangeInitialValuesHelper() local
4239 const GLfloat far = texture_data[i + 16]; in checkResults() local
4392 const GLfloat far = texture_data[i + 16]; checkResults() local
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthStencilTests.cpp381 const float far = 1.0f; in translateCommand() local
H A Des2fClippingTests.cpp1884 const float far = 30000.0f; in init() local
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDepthStencilTests.cpp381 const float far = 1.0f; in translateCommand() local
H A Des3fClippingTests.cpp1888 const float far = 30000.0f; in init() local
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/third_party/backends/sanei/
H A Dsanei_magic.c1727 int far = 0; in sanei_magic_getTransY() local
1860 int far = 0; in sanei_magic_getTransX() local
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/third_party/node/deps/v8/third_party/zlib/
H A Dzconf.h402 # define far macro
/third_party/node/deps/zlib/
H A Dzconf.h412 # define far macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DStateManagerGL.cpp1130 void StateManagerGL::setDepthRange(float near, float far) in setDepthRange() argument
/third_party/skia/third_party/externals/zlib/
H A Dzconf.h402 # define far macro

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