Lines Matching defs:far
974 data.resize(max_viewports * 2 /* near + far */);
1427 data.resize(max_viewports * 2 /* near + far */);
1438 GLint far = (GLint)data[2 * i + 1];
1440 if ((0.0 != near) || (1.0 != far))
1443 << "]: " << near << " : " << far << " expected: 0.0 : 1.0"
2115 const GLuint DepthRangeAPI::m_n_elements = 2 /* near + far */;
4237 /* Bottom row should contain near values, top one should contain far values */
4239 const GLfloat far = texture_data[i + 16];
4241 if ((expected_near != near) || (expected_far != far))
4245 << far << "]" << tcu::TestLog::EndMessage;
4390 /* Bottom row should contain near values, top one should contain far values */
4392 const GLfloat far = texture_data[i + 16];
4394 if ((depth_value <= near) || (depth_value <= far))
4397 << depth_value << " got [" << near << ", " << far << "]"