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Searched defs:damageRegion (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/egl/
H A DteglNegativePartialUpdateTests.cpp244 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local
285 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local
370 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local
403 EGLint damageRegion[] = { 10, 10, 10, 10 }; iterate() local
438 EGLint damageRegion[] = { 10, 10, 10, 10 }; iterate() local
508 EGLint damageRegion[] = { 10, 10, 10, 10 }; iterate() local
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H A DteglPartialUpdateTests.cpp478 vector<EGLint> damageRegion; in getDamageRegion() local
539 vector<EGLint> damageRegion; in iterate() local
706 vector<EGLint> damageRegion = getDamageRegion(frame, 0, 0, 0, 0); iterate() local
768 vector<EGLint> damageRegion = getDamageRegion(frame, 0, 0, 0, 0); iterate() local
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H A DteglSwapBuffersWithDamageTests.cpp417 vector<EGLint> damageRegion = getDamageRegion(frameSequence[currentFrameNdx]); in iterate() local
501 vector<EGLint> damageRegion = getDamageRegion(currentFrame); in iterate() local
588 vector<EGLint> damageRegion; in iterate() local
670 vector<EGLint> damageRegion; getDamageRegion() local
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