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Searched defs:colorB (Results 1 - 25 of 34) sorted by relevance

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/third_party/skia/samplecode/
H A DSampleComplexClip.cpp58 SkColor colorB = SK_ColorRED; variable
/third_party/ffmpeg/libavcodec/
H A Drpza.c79 uint16_t colorA = 0, colorB; in rpza_decode_stream() local
H A Drpzaenc.c157 static int diff_colors(uint8_t *colorA, uint8_t *colorB) in diff_colors() argument
171 static int max_component_diff(uint16_t *colorA, uint16_t *colorB) in max_component_diff() argument
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DBindUniformLocationTest.cpp70 static const float colorB[] = { in TEST_P() local
111 static const float colorB[] = { in TEST_P() local
/third_party/vk-gl-cts/framework/common/
H A DtcuRasterizationVerifier.cpp93 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, int blueBits) in compareColors() argument
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp267 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
H A Des31fTextureSpecificationTests.cpp449 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
451 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture() local
555 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
558 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture() local
691 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); in createTexture() local
/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp166 deUint32 colorB = 0xff000000 | ~rgb; in init() local
438 deUint32 colorB = 0xff000000 | ~rgb; in init() local
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp196 deUint32 colorB = 0xff000000 | ~rgb; in init() local
470 deUint32 colorB = 0xff000000 | ~rgb; in init() local
H A Des2fShaderTextureFunctionTests.cpp344 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
H A Des2fTextureSpecificationTests.cpp866 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() local
916 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() local
981 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1056 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1451 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1534 Vec4 colorB = randomVector<4>(rnd); createTexture() local
[all...]
/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp156 deUint32 colorB = 0xff000000 | ~rgb; in init() local
424 deUint32 colorB = 0xff000000 | ~rgb; in init() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/geometry/
H A DvktGeometryLayeredRenderingTests.cpp464 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) in compareColors() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp275 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DFilteringTestInstance() local
499 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeFilteringTestInstance() local
750 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayFilteringTestInstance() local
960 const deUint32 colorB = 0xff000000 | ~rgb; Texture3DFilteringTestInstance() local
[all...]
H A DvktTextureShadowTests.cpp310 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DShadowTestInstance() local
553 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeShadowTestInstance() local
777 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayShadowTestInstance() local
1003 const deUint32 colorB = 0xff000000 | ~rgb; in Texture1DShadowTestInstance() local
1228 const deUint32 colorB = 0xff000000 | ~rgb; in Texture1DArrayShadowTestInstance() local
1477 const deUint32 colorB = 0xff000000 | ~rgb; TextureCubeArrayShadowTestInstance() local
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/geometry/
H A DvktGeometryLayeredRenderingTests.cpp464 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) in compareColors() argument
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp217 deUint32 colorB = 0xff000000 | ~rgb; in init() local
508 deUint32 colorB = 0xff000000 | ~rgb; in init() local
808 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1054 deUint32 colorB = 0xff000000 | ~rgb; in init() local
H A Des3fTextureShadowTests.cpp253 deUint32 colorB = 0xff000000 | ~rgb; in init() local
525 deUint32 colorB = 0xff000000 | ~rgb; in init() local
807 deUint32 colorB = 0xff000000 | ~rgb; in init() local
H A Des3fTextureSpecificationTests.cpp988 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; in createTexture() local
993 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() local
1045 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; in createTexture() local
1049 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelSize, levelSize, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() local
1094 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1096 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture() local
1164 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1166 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture() local
1250 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1329 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); createTexture() local
1402 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
1405 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); createTexture() local
1478 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); createTexture() local
1832 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
1835 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); createTexture() local
2001 Vec4 colorB = randomVector<4>(rnd); createTexture() local
2078 Vec4 colorB = randomVector<4>(rnd); createTexture() local
2332 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2334 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2487 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2489 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2569 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2571 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2660 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2663 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2759 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2762 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2866 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2869 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
3094 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
3097 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
3278 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); createTexture() local
3350 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); createTexture() local
[all...]
H A Des3fTextureUnitTests.cpp894 deUint32 colorB = alpha | ((~rgb) & 0x00ffffff); in init() local
H A Des3fVertexTextureTests.cpp612 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
932 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1258 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1598 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringTests.cpp274 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DFilteringTestInstance() local
498 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeFilteringTestInstance() local
749 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayFilteringTestInstance() local
959 const deUint32 colorB = 0xff000000 | ~rgb; Texture3DFilteringTestInstance() local
[all...]
H A DvktTextureShadowTests.cpp308 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DShadowTestInstance() local
551 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeShadowTestInstance() local
775 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayShadowTestInstance() local
1001 const deUint32 colorB = 0xff000000 | ~rgb; in Texture1DShadowTestInstance() local
1226 const deUint32 colorB = 0xff000000 | ~rgb; in Texture1DArrayShadowTestInstance() local
1475 const deUint32 colorB = 0xff000000 | ~rgb; TextureCubeArrayShadowTestInstance() local
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp563 deUint32 colorB = 0xff000000 | ~rgb; in init() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp496 Vec4 colorB = cBias + cScale * Vec4(fB, fA, fB, fA); in initTexture() local
537 Vec4 colorB = cBias + cScale * Vec4(fB, fA, fB, fA); in initTexture() local
579 Vec4 colorB = cBias + cScale * f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
655 Vec4 colorB = cBias + cScale * f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local

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