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Searched defs:beginRenderPass (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp131 inline RenderPassHashes HashBeginRenderPass(const RenderCommandBeginRenderPass& beginRenderPass, in HashBeginRenderPass() argument
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H A Dpipeline_create_functions_vk.cpp645 CreateRenderPass(const DeviceVk& deviceVk, const RenderCommandBeginRenderPass& beginRenderPass, const LowLevelRenderPassDataVk& lowLevelRenderPassData) CreateRenderPass() argument
673 CreateRenderPassCompatibility(const DeviceVk& deviceVk, const RenderCommandBeginRenderPass& beginRenderPass, const LowLevelRenderPassDataVk& lowLevelRenderPassData) CreateRenderPassCompatibility() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp60 void UpdateBindImages(const RenderCommandBeginRenderPass& beginRenderPass, array_view<BindImage> images, in UpdateBindImages() argument
71 uint64_t HashRPD(const RenderCommandBeginRenderPass& beginRenderPass, GpuResourceManager& gpuResourceMgr_) in HashRPD() argument
737 GetFramebufferHandle( const RenderCommandBeginRenderPass& beginRenderPass) GetFramebufferHandle() argument
804 FilterRenderPass(RenderCommandBeginRenderPass& beginRenderPass) FilterRenderPass() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp74 const auto& beginRenderPass = *static_cast<RenderCommandBeginRenderPass*>(rc.rc); in DebugPrintCommandListCommand() local
785 RenderCommandBeginRenderPass& beginRenderPass in StoreFinalImageState() local
221 PatchRenderPassFinalLayout(const RenderHandle handle, const ImageLayout imageLayout, RenderCommandBeginRenderPass& beginRenderPass, RenderGraph::RenderGraphImageState& storeState) PatchRenderPassFinalLayout() argument
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