Lines Matching refs:cases
270 // Compute cases.
285 } cases[] =
298 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
300 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
301 const float ref = cases[caseNdx].ref;
302 const float lodX = cases[caseNdx].lodX;
303 const float lodY = cases[caseNdx].lodY;
304 const float oX = cases[caseNdx].oX;
305 const float oY = cases[caseNdx].oY;
543 // Compute cases
824 // Compute cases.
839 } cases[] =
855 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
857 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
858 const float ref = cases[caseNdx].ref;
859 const float lodX = cases[caseNdx].lodX;
860 const float lodY = cases[caseNdx].lodY;
861 const float oX = cases[caseNdx].oX;
862 const float oY = cases[caseNdx].oY;
1025 // 2D cases.
1055 // Cubemap cases.
1084 // 2D array cases.