Lines Matching defs:texture
21 * \brief Shadow texture lookup tests.
116 // the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
181 const glu::Texture2D* texture;
187 : texture (DE_NULL)
193 : texture (tex_)
240 // Fill first gradient texture.
247 // Fill second with grid texture.
349 // Compute texture coordinates.
353 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
378 const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
389 const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
432 const glu::TextureCube* texture;
438 : texture (DE_NULL)
444 : texture (tex_)
498 // Fill first with gradient texture.
517 // Fill second with grid texture.
611 // Setup texture
612 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
647 // \todo Log texture coordinates.
668 const bool isHighQuality = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
679 const bool isOk = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
725 const glu::Texture2DArray* texture;
731 : texture (DE_NULL)
737 : texture (tex_)
791 // Fill first gradient texture.
801 // Fill second with grid texture.
919 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
944 const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
955 const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
973 : TestCaseGroup(context, "shadow", "Shadow texture lookup tests")
1027 tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D texture shadow lookup tests");
1057 tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube map texture shadow lookup tests");
1086 tcu::TestCaseGroup* group2DArray = new tcu::TestCaseGroup(m_testCtx, "2d_array", "2D texture array shadow lookup tests");