Lines Matching defs:src
8 #include "src/gpu/ops/AAHairLinePathRenderer.h"
12 #include "src/core/SkGeometry.h"
13 #include "src/core/SkMatrixPriv.h"
14 #include "src/core/SkPointPriv.h"
15 #include "src/core/SkRectPriv.h"
16 #include "src/core/SkStroke.h"
17 #include "src/gpu/GrAuditTrail.h"
18 #include "src/gpu/GrBuffer.h"
19 #include "src/gpu/GrCaps.h"
20 #include "src/gpu/GrDefaultGeoProcFactory.h"
21 #include "src/gpu/GrDrawOpTest.h"
22 #include "src/gpu/GrOpFlushState.h"
23 #include "src/gpu/GrProcessor.h"
24 #include "src/gpu/GrProgramInfo.h"
25 #include "src/gpu/GrResourceProvider.h"
26 #include "src/gpu/GrStyle.h"
27 #include "src/gpu/GrUtil.h"
28 #include "src/gpu/effects/GrBezierEffect.h"
29 #include "src/gpu/geometry/GrPathUtils.h"
30 #include "src/gpu/geometry/GrStyledShape.h"
31 #include "src/gpu/ops/GrMeshDrawOp.h"
32 #include "src/gpu/ops/GrSimpleMeshDrawOpHelperWithStencil.h"
33 #include "src/gpu/v1/SurfaceDrawContext_v1.h"
150 int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) {
151 SkScalar t = SkFindQuadMaxCurvature(src);
154 dst[0].set(src, weight);
160 conic.set(src, weight);
162 dst[0].set(src, weight);
173 int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) {
175 int conicCnt = split_conic(src, dstTemp, weight);
248 * perspective, then in they are in src space. We do this because we will
278 // lines. Also does a bounding box check. It takes points that are in src space and device
279 // space. The src points are only required if the view matrix has perspective.
287 // We only need the src space space pts when not in perspective.
303 // when in perspective keep quads in src space
315 // Applies the view matrix to quad src points and calls the above helper.
360 // when in perspective keep conics in src space
425 // In perspective have to do conversion in src space.
524 // this should be in the src space, not dev coords, when we have perspective