Lines Matching defs:quads
88 // Each line segment is rendered as two quads and two triangles.
145 // Uses the max curvature function for quads to estimate
214 // we subdivide the quads to avoid huge overfill
244 * Generates the lines and quads to be rendered. Lines are always recorded in
249 * subdivide large quads to reduce over-fill. This subdivision has to be
258 PtArray* quads,
277 // Adds a quad that has already been chopped to the list and checks for quads that are close to
303 // when in perspective keep quads in src space
305 SkPoint* pts = quads->push_back_n(3);
1040 // for quads and conics. In non-DDL mode there are cases where it sometimes isn't needed for a
1152 PREALLOC_PTARRAY(128) quads;
1163 args.fCapLength, convertConicsToQuads, &lines, &quads,
1219 int unsubdivQuadCnt = quads.count() / 3;
1222 if (!quads[3*i].isFinite() || !quads[3*i+1].isFinite() || !quads[3*i+2].isFinite()) {
1225 add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &bezVerts);