Lines Matching defs:options

173       struct gl_shader_compiler_options *options =
180 options->NirOptions = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
182 if (!options->NirOptions) {
183 options->NirOptions =
326 options->MaxIfDepth =
330 options->EmitNoMainReturn =
333 options->EmitNoCont =
337 options->EmitNoIndirectInput =
340 options->EmitNoIndirectOutput =
343 options->EmitNoIndirectTemp =
346 options->EmitNoIndirectUniform =
351 (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
356 options->LowerCombinedClipCullDistance = true;
360 options->LowerBuiltinVariablesXfb |= VARYING_BIT_POS;
362 options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
369 options->LowerPrecisionFloat16 =
371 options->LowerPrecisionDerivatives =
373 options->LowerPrecisionInt16 =
375 options->LowerPrecisionConstants =
377 options->LowerPrecisionFloat16Uniforms =
756 struct st_config_options *options,
1136 if (options->force_glsl_version > 0 &&
1137 options->force_glsl_version <= GLSLVersion) {
1138 consts->ForceGLSLVersion = options->force_glsl_version;
1141 consts->ForceCompatShaders = options->force_compat_shaders;
1143 consts->AllowExtraPPTokens = options->allow_extra_pp_tokens;
1145 consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
1146 consts->AllowGLSLCompatShaders = options->allow_glsl_compat_shaders;
1148 consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
1150 consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
1152 consts->dri_config_options_sha1 = options->config_options_sha1;
1154 consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
1156 consts->DoDCEBeforeClipCullAnalysis = options->do_dce_before_clip_cull_analysis;
1158 consts->GLSLIgnoreWriteToReadonlyVar = options->glsl_ignore_write_to_readonly_var;
1160 consts->ForceMapBufferSynchronized = options->force_gl_map_buffer_synchronized;
1172 if (GLSLVersion >= 400 && !options->disable_arb_gpu_shader5)
1244 if (options->glsl_zero_init) {
1250 consts->ForceGLNamesReuse = options->force_gl_names_reuse;
1252 consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;
1254 consts->VendorOverride = options->force_gl_vendor;
1255 consts->RendererOverride = options->force_gl_renderer;
1428 !options->disable_blend_func_extended)
1440 if (options->force_glsl_extensions_warn)
1443 if (options->disable_glsl_line_continuations)
1446 if (options->allow_glsl_extension_directive_midshader)
1449 if (options->allow_glsl_120_subset_in_110)
1452 if (options->allow_glsl_builtin_const_expression)
1455 if (options->allow_glsl_relaxed_es)
1808 options->allow_draw_out_of_order &&
1810 consts->GLThreadNopCheckFramebufferStatus = options->glthread_nop_check_framebuffer_status;