Lines Matching refs:info

2225    const struct shader_info *info = iris_get_shader_info(ice, stage);
2232 unsigned count = info ? BITSET_LAST_BIT(info->textures_used) : 0;
2487 f.mc_format = iris_format_for_usage(isl_dev->info,
2497 f.use_clear_address = isl_dev->info->ver > 9;
3291 struct isl_depth_stencil_hiz_emit_info info = {
3308 info.depth_surf = &zres->surf;
3309 info.depth_address = zres->bo->address + zres->offset;
3310 info.mocs = iris_mocs(zres->bo, isl_dev, view.usage);
3315 info.hiz_usage = zres->aux.usage;
3316 info.hiz_surf = &zres->aux.surf;
3317 info.hiz_address = zres->aux.bo->address + zres->aux.offset;
3320 ice->state.hiz_usage = info.hiz_usage;
3325 info.stencil_aux_usage = stencil_res->aux.usage;
3326 info.stencil_surf = &stencil_res->surf;
3327 info.stencil_address = stencil_res->bo->address + stencil_res->offset;
3330 info.mocs = iris_mocs(stencil_res->bo, isl_dev, view.usage);
3335 isl_emit_depth_stencil_hiz_s(isl_dev, cso_z->packets, &info);
3988 iris_create_so_decl_list(const struct pipe_stream_output_info *info,
4003 for (unsigned i = 0; i < info->num_outputs; i++) {
4004 const struct pipe_stream_output *output = &info->output[i];
4071 sol.Buffer0SurfacePitch = 4 * info->stride[0];
4072 sol.Buffer1SurfacePitch = 4 * info->stride[1];
4073 sol.Buffer2SurfacePitch = 4 * info->stride[2];
4074 sol.Buffer3SurfacePitch = 4 * info->stride[3];
4361 const struct shader_info *info,
4367 if (info->clip_distance_array_size == 0 &&
4368 (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
4387 const struct shader_info *info,
4393 if (info->clip_distance_array_size == 0 &&
4394 (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
4404 const struct shader_info *info,
4410 if (info->clip_distance_array_size == 0 &&
4411 (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
4421 const struct shader_info *info,
4439 (info->inputs_read & (VARYING_BIT_COL0 | VARYING_BIT_COL1));
5052 struct iris_shader_state *shs, const struct shader_info *info,
5069 iris_image_view_aux_usage(ice, &iv->base, info);
5109 const struct shader_info *info = iris_get_shader_info(ice, stage);
5110 if (!info) {
5174 uint32_t addr = use_image(batch, ice, shs, info, i);