Lines Matching defs:input
3372 const struct pipe_constant_buffer *input)
3382 if (input && input->buffer_size && (input->buffer || input->user_buffer)) {
3385 if (input->user_buffer) {
3388 u_upload_alloc(ice->ctx.const_uploader, 0, input->buffer_size, 64,
3398 memcpy(map, input->user_buffer, input->buffer_size);
3399 } else if (input->buffer) {
3400 if (cbuf->buffer != input->buffer) {
3408 cbuf->buffer = input->buffer;
3410 pipe_resource_reference(&cbuf->buffer, input->buffer);
3413 cbuf->buffer_offset = input->buffer_offset;
3417 MIN2(input->buffer_size,
3459 memcpy(map, grid->input, shader->kernel_input_size);
4016 * input by the number of components that should be skipped.
4126 * (COL0) input comes from either the gl_FrontColor (COL0) or
4127 * gl_BackColor (BFC0) input varyings. Mark BFC as used, too.