Lines Matching defs:data
39 * core Mesa by highly mutable data structures. However, most applications
48 * multiple times. Drivers can create and store their own associated data.
363 const void *data,
372 memcpy(map, data, size);
1235 /** The resource to source vertex data from. */
2357 * and base data type for elements, as specified in Table X.1. The
2748 * blocks of compressed data via an uncompressed view.
3365 * This uploads any constant data in user buffers, and references
3366 * any UBO resources containing constant data.
4726 * Compute the size of the derived data (shader command packets).
4728 * This must match the data written by the iris_store_xs_state() functions.
4784 * (i.e. 3DSTATE_VS) and save them as "derived data" in the shader variant.
5740 dw + i * 2, data) {
5741 data.PointerToConstantBuffer = push_bos->buffers[i].addr;
5742 data.ConstantBufferReadLength = push_bos->buffers[i].length;
7628 /* A tile cache flush makes any C/Z data in L3 visible to memory. */
7636 /* HDC and DC flushes both flush the data cache out to L3 */
7641 /* A DC flush also flushes L3 data cache lines out to memory. */
7795 * of the pipe". In other words, index & vertex data that gets cached
8258 * "VF is corrupting GAFS data when preempted on an instance boundary