Lines Matching defs:buttons
566 /*! @defgroup buttons Mouse buttons
613 /*! @defgroup gamepad_buttons Gamepad buttons
614 * @brief Gamepad buttons.
1296 /*! @brief Joystick hat buttons init hint.
1298 * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
1792 * @param[in] button The [mouse button](@ref buttons) that was pressed or
2119 unsigned char buttons[15];
4702 * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
4703 * If sticky mouse buttons are enabled, a mouse button press will ensure that
4706 * you are only interested in whether mouse buttons have been pressed but not
4723 * callback, or `GLFW_FALSE` to limit the mouse buttons sent to the callback
4921 * limit on buttons which can be polled with this function.
4924 * @param[in] button The desired [mouse button token](@ref buttons).
5300 * release events for all pressed mouse buttons with associated button tokens.
5307 * the button does not have an associated [button token](@ref buttons) and the
5525 /*! @brief Returns the state of all buttons of the specified joystick.
5527 * This function returns the state of all buttons of the specified joystick.
5532 * represented as four buttons. The hats are in the same order as returned by
5534 * _left_. To disable these extra buttons, set the @ref
5888 * Not all devices have all the buttons or axes provided by @ref
5889 * GLFWgamepadstate. Unavailable buttons and axes will always report