Lines Matching defs:GLFW_PRESS
338 #define GLFW_PRESS 1
1794 * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
1885 * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
2116 /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
4696 * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
4704 * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
4874 * specified window. The returned state is one of `GLFW_PRESS` or
4878 * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
4893 * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
4913 * to the specified window. The returned state is one of `GLFW_PRESS` or
4917 * returns `GLFW_PRESS` the first time you call it for a mouse button that was
4925 * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
5528 * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.