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8bf80f4b23-Oct-2024 openharmony_ci <120357966@qq.com>

!120 部件化整改
Merge pull request !120 from 李明康/aaaa


ecs/components/animation_component_manager.cpp
ecs/components/animation_input_component_manager.cpp
ecs/components/animation_output_component_manager.cpp
ecs/components/animation_state_component_manager.cpp
ecs/components/animation_track_component_manager.cpp
ecs/components/camera_component_manager.cpp
ecs/components/environment_component_manager.cpp
ecs/components/fog_component_manager.cpp
ecs/components/initial_transform_component.h
ecs/components/initial_transform_component_manager.cpp
ecs/components/joint_matrices_component_manager.cpp
ecs/components/layer_component_manager.cpp
ecs/components/layer_flag_bits_metadata.h
ecs/components/light_component_manager.cpp
ecs/components/local_matrix_component_manager.cpp
ecs/components/material_component_manager.cpp
ecs/components/material_extension_component_manager.cpp
ecs/components/mesh_component_manager.cpp
ecs/components/morph_component_manager.cpp
ecs/components/name_component_manager.cpp
ecs/components/node_component_manager.cpp
ecs/components/physical_camera_component_manager.cpp
ecs/components/planar_reflection_component_manager.cpp
ecs/components/post_process_component_manager.cpp
ecs/components/post_process_configuration_component_manager.cpp
ecs/components/previous_joint_matrices_component.h
ecs/components/previous_joint_matrices_component_manager.cpp
ecs/components/previous_world_matrix_component.h
ecs/components/previous_world_matrix_component_manager.cpp
ecs/components/render_configuration_component_manager.cpp
ecs/components/render_handle_component_manager.cpp
ecs/components/render_mesh_batch_component_manager.cpp
ecs/components/render_mesh_component_manager.cpp
ecs/components/rsdz_model_id_component_manager.cpp
ecs/components/skin_component_manager.cpp
ecs/components/skin_ibm_component_manager.cpp
ecs/components/skin_joints_component_manager.cpp
ecs/components/transform_component_manager.cpp
ecs/components/uri_component_manager.cpp
ecs/components/world_matrix_component_manager.cpp
ecs/systems/animation_playback.cpp
ecs/systems/animation_playback.h
ecs/systems/animation_system.cpp
ecs/systems/animation_system.h
ecs/systems/local_matrix_system.cpp
ecs/systems/local_matrix_system.h
ecs/systems/morphing_system.cpp
ecs/systems/morphing_system.h
ecs/systems/node_system.cpp
ecs/systems/node_system.h
ecs/systems/render_preprocessor_system.cpp
ecs/systems/render_preprocessor_system.h
ecs/systems/render_system.cpp
ecs/systems/render_system.h
ecs/systems/skinning_system.cpp
ecs/systems/skinning_system.h
gltf/data.h
gltf/gltf2.cpp
gltf/gltf2.h
gltf/gltf2_data_structures.h
gltf/gltf2_exporter.cpp
gltf/gltf2_exporter.h
gltf/gltf2_importer.cpp
gltf/gltf2_importer.h
gltf/gltf2_loader.cpp
gltf/gltf2_loader.h
gltf/gltf2_util.cpp
gltf/gltf2_util.h
graphics_context.cpp
graphics_context.h
plugin/dynamic_plugin.cpp
plugin/dynamic_registry.cpp
plugin/registry_data.cpp
plugin/static_plugin.cpp
plugin/static_registry.cpp
property/property_handle.cpp
property/property_handle.h
render/datastore/render_data_store_default_camera.cpp
render/datastore/render_data_store_default_camera.h
render/datastore/render_data_store_default_light.cpp
render/datastore/render_data_store_default_light.h
render/datastore/render_data_store_default_material.cpp
render/datastore/render_data_store_default_material.h
render/datastore/render_data_store_default_scene.cpp
render/datastore/render_data_store_default_scene.h
render/datastore/render_data_store_morph.cpp
render/datastore/render_data_store_morph.h
render/node/render_copy_helper.cpp
render/node/render_copy_helper.h
render/node/render_light_helper.h
render/node/render_node_camera_cubemap.cpp
render/node/render_node_camera_cubemap.h
render/node/render_node_camera_single_post_process.cpp
render/node/render_node_camera_single_post_process.h
render/node/render_node_create_default_camera_gpu_images.cpp
render/node/render_node_create_default_camera_gpu_images.h
render/node/render_node_default_camera_controller.cpp
render/node/render_node_default_camera_controller.h
render/node/render_node_default_camera_post_process_controller.cpp
render/node/render_node_default_camera_post_process_controller.h
render/node/render_node_default_cameras.cpp
render/node/render_node_default_cameras.h
render/node/render_node_default_depth_render_slot.cpp
render/node/render_node_default_depth_render_slot.h
render/node/render_node_default_env.cpp
render/node/render_node_default_env.h
render/node/render_node_default_lights.cpp
render/node/render_node_default_lights.h
render/node/render_node_default_material_deferred_shading.cpp
render/node/render_node_default_material_deferred_shading.h
render/node/render_node_default_material_objects.cpp
render/node/render_node_default_material_objects.h
render/node/render_node_default_material_render_slot.cpp
render/node/render_node_default_material_render_slot.h
render/node/render_node_default_shadow_render_slot.cpp
render/node/render_node_default_shadow_render_slot.h
render/node/render_node_default_shadows_blur.cpp
render/node/render_node_default_shadows_blur.h
render/node/render_node_morph.cpp
render/node/render_node_morph.h
render/render_node_scene_util.cpp
render/render_node_scene_util.h
util/component_util_functions.h
util/json.cpp
util/json_util.h
util/linear_allocator.h
util/mesh_builder.cpp
util/mesh_builder.h
util/mesh_util.cpp
util/mesh_util.h
util/picking.cpp
util/picking.h
util/property_util.cpp
util/property_util.h
util/render_util.cpp
util/render_util.h
util/scene_util.cpp
util/scene_util.h
util/string_util.h
util/uri_lookup.cpp
util/uri_lookup.h