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8bf80f4b
23-Oct-2024
openharmony_ci <120357966@qq.com>
!120 部件化整改
Merge pull request !120 from 李明康/aaaa
BUILD.gn
DLL/BUILD.gn
api/3d/ecs/components/animation_component.h
api/3d/ecs/components/animation_input_component.h
api/3d/ecs/components/animation_output_component.h
api/3d/ecs/components/animation_state_component.h
api/3d/ecs/components/animation_track_component.h
api/3d/ecs/components/camera_component.h
api/3d/ecs/components/environment_component.h
api/3d/ecs/components/fog_component.h
api/3d/ecs/components/joint_matrices_component.h
api/3d/ecs/components/layer_component.h
api/3d/ecs/components/layer_defines.h
api/3d/ecs/components/light_component.h
api/3d/ecs/components/local_matrix_component.h
api/3d/ecs/components/material_component.h
api/3d/ecs/components/material_extension_component.h
api/3d/ecs/components/mesh_component.h
api/3d/ecs/components/morph_component.h
api/3d/ecs/components/name_component.h
api/3d/ecs/components/node_component.h
api/3d/ecs/components/physical_camera_component.h
api/3d/ecs/components/planar_reflection_component.h
api/3d/ecs/components/post_process_component.h
api/3d/ecs/components/post_process_configuration_component.h
api/3d/ecs/components/render_configuration_component.h
api/3d/ecs/components/render_handle_component.h
api/3d/ecs/components/render_mesh_batch_component.h
api/3d/ecs/components/render_mesh_component.h
api/3d/ecs/components/rsdz_model_id_component.h
api/3d/ecs/components/skin_component.h
api/3d/ecs/components/skin_ibm_component.h
api/3d/ecs/components/skin_joints_component.h
api/3d/ecs/components/transform_component.h
api/3d/ecs/components/uri_component.h
api/3d/ecs/components/world_matrix_component.h
api/3d/ecs/systems/intf_animation_system.h
api/3d/ecs/systems/intf_morphing_system.h
api/3d/ecs/systems/intf_node_system.h
api/3d/ecs/systems/intf_render_preprocessor_system.h
api/3d/ecs/systems/intf_render_system.h
api/3d/ecs/systems/intf_skinning_system.h
api/3d/gltf/gltf.h
api/3d/implementation_uids.h
api/3d/intf_graphics_context.h
api/3d/intf_plugin.h
api/3d/loaders/intf_scene_loader.h
api/3d/namespace.h
api/3d/render/default_material_constants.h
api/3d/render/intf_render_data_store_default_camera.h
api/3d/render/intf_render_data_store_default_light.h
api/3d/render/intf_render_data_store_default_material.h
api/3d/render/intf_render_data_store_default_scene.h
api/3d/render/intf_render_data_store_morph.h
api/3d/render/intf_render_node_scene_util.h
api/3d/render/render_data_defines_3d.h
api/3d/shaders/common/3d_dm_brdf_common.h
api/3d/shaders/common/3d_dm_deferred_shading_frag_layout_common.h
api/3d/shaders/common/3d_dm_depth_vert_layout_common.h
api/3d/shaders/common/3d_dm_env_frag_layout_common.h
api/3d/shaders/common/3d_dm_frag_layout_common.h
api/3d/shaders/common/3d_dm_indirect_lighting_common.h
api/3d/shaders/common/3d_dm_inout_common.h
api/3d/shaders/common/3d_dm_inplace_env_common.h
api/3d/shaders/common/3d_dm_inplace_fog_common.h
api/3d/shaders/common/3d_dm_inplace_post_process.h
api/3d/shaders/common/3d_dm_inplace_sampling_common.h
api/3d/shaders/common/3d_dm_lighting_common.h
api/3d/shaders/common/3d_dm_shadowing_common.h
api/3d/shaders/common/3d_dm_structures_common.h
api/3d/shaders/common/3d_dm_target_packing_common.h
api/3d/shaders/common/3d_dm_vert_layout_common.h
api/3d/shaders/common/3d_post_process_layout_common.h
api/3d/util/intf_mesh_builder.h
api/3d/util/intf_mesh_util.h
api/3d/util/intf_picking.h
api/3d/util/intf_render_util.h
api/3d/util/intf_scene_util.h
assets/3d/motphysGraph.json
assets/3d/pipelinelayouts/core3d_dm_depth.shaderpl
assets/3d/pipelinelayouts/core3d_dm_env.shaderpl
assets/3d/pipelinelayouts/core3d_dm_fullscreen_deferred_shading.shaderpl
assets/3d/pipelinelayouts/core3d_dm_fw.shaderpl
assets/3d/pipelinelayouts/core3d_post_process.shaderpl
assets/3d/renderdataconfigurations/postprocess/core3d_post_process_cam.json
assets/3d/renderdataconfigurations/postprocess/core3d_post_process_pre_pass_cam.json
assets/3d/renderdataconfigurations/postprocess/core3d_post_process_reflection_cam.json
assets/3d/rendernodegraphs/core3d_rng_cam_scene_deferred.rng
assets/3d/rendernodegraphs/core3d_rng_cam_scene_hdrp.rng
assets/3d/rendernodegraphs/core3d_rng_cam_scene_hdrp_msaa.rng
assets/3d/rendernodegraphs/core3d_rng_cam_scene_hdrp_msaa_depth.rng
assets/3d/rendernodegraphs/core3d_rng_cam_scene_lwrp.rng
assets/3d/rendernodegraphs/core3d_rng_cam_scene_lwrp_msaa.rng
assets/3d/rendernodegraphs/core3d_rng_cam_scene_lwrp_msaa_depth.rng
assets/3d/rendernodegraphs/core3d_rng_cam_scene_lwrp_msaa_gles.rng
assets/3d/rendernodegraphs/core3d_rng_cam_scene_post_process.rng
assets/3d/rendernodegraphs/core3d_rng_cam_scene_pre_pass.rng
assets/3d/rendernodegraphs/core3d_rng_reflection_cam_scene.rng
assets/3d/rendernodegraphs/core3d_rng_reflection_cam_scene_msaa.rng
assets/3d/rendernodegraphs/core3d_rng_scene.rng
assets/3d/shaders/common/inplace_lighting_common.h
assets/3d/shaders/common/morph_target_structs.h
assets/3d/shaders/computeshader/core3d_dm_morph.comp
assets/3d/shaders/computeshader/core3d_dm_morph.shader
assets/3d/shaders/shader/DEBUG_QUAD.frag
assets/3d/shaders/shader/DEBUG_QUAD.shader
assets/3d/shaders/shader/core3d_dm_depth.frag
assets/3d/shaders/shader/core3d_dm_depth.shader
assets/3d/shaders/shader/core3d_dm_depth.vert
assets/3d/shaders/shader/core3d_dm_depth_vsm.frag
assets/3d/shaders/shader/core3d_dm_df.frag
assets/3d/shaders/shader/core3d_dm_fullscreen_deferred_shading.frag
assets/3d/shaders/shader/core3d_dm_fullscreen_deferred_shading.shader
assets/3d/shaders/shader/core3d_dm_fullscreen_env.frag
assets/3d/shaders/shader/core3d_dm_fullscreen_env.shader
assets/3d/shaders/shader/core3d_dm_fullscreen_triangle_env.vert
assets/3d/shaders/shader/core3d_dm_fullscreen_triangle_env_custom.vert
assets/3d/shaders/shader/core3d_dm_fullscreen_triangle_env_for_metaballs.vert
assets/3d/shaders/shader/core3d_dm_fullscreen_triangle_env_mv.vert
assets/3d/shaders/shader/core3d_dm_fullscreen_triangle_env_new_bak.vert
assets/3d/shaders/shader/core3d_dm_fw.frag
assets/3d/shaders/shader/core3d_dm_fw.shader
assets/3d/shaders/shader/core3d_dm_fw.vert
assets/3d/shaders/shader/core3d_dm_fw_mv.vert
assets/3d/shaders/shader/core3d_dm_fw_reflection_plane.frag
assets/3d/shaders/shader/core3d_dm_fw_reflection_plane.shader
assets/3d/shaderstates/core3d_dm.shadergs
assets/3d/shaderstates/core3d_dm_depth.shadergs
assets/3d/systemGraph.json
assets/3d/vertexinputdeclarations/core3d_dm_depth.shadervid
assets/3d/vertexinputdeclarations/core3d_dm_fw.shadervid
src/ecs/components/animation_component_manager.cpp
src/ecs/components/animation_input_component_manager.cpp
src/ecs/components/animation_output_component_manager.cpp
src/ecs/components/animation_state_component_manager.cpp
src/ecs/components/animation_track_component_manager.cpp
src/ecs/components/camera_component_manager.cpp
src/ecs/components/environment_component_manager.cpp
src/ecs/components/fog_component_manager.cpp
src/ecs/components/initial_transform_component.h
src/ecs/components/initial_transform_component_manager.cpp
src/ecs/components/joint_matrices_component_manager.cpp
src/ecs/components/layer_component_manager.cpp
src/ecs/components/layer_flag_bits_metadata.h
src/ecs/components/light_component_manager.cpp
src/ecs/components/local_matrix_component_manager.cpp
src/ecs/components/material_component_manager.cpp
src/ecs/components/material_extension_component_manager.cpp
src/ecs/components/mesh_component_manager.cpp
src/ecs/components/morph_component_manager.cpp
src/ecs/components/name_component_manager.cpp
src/ecs/components/node_component_manager.cpp
src/ecs/components/physical_camera_component_manager.cpp
src/ecs/components/planar_reflection_component_manager.cpp
src/ecs/components/post_process_component_manager.cpp
src/ecs/components/post_process_configuration_component_manager.cpp
src/ecs/components/previous_joint_matrices_component.h
src/ecs/components/previous_joint_matrices_component_manager.cpp
src/ecs/components/previous_world_matrix_component.h
src/ecs/components/previous_world_matrix_component_manager.cpp
src/ecs/components/render_configuration_component_manager.cpp
src/ecs/components/render_handle_component_manager.cpp
src/ecs/components/render_mesh_batch_component_manager.cpp
src/ecs/components/render_mesh_component_manager.cpp
src/ecs/components/rsdz_model_id_component_manager.cpp
src/ecs/components/skin_component_manager.cpp
src/ecs/components/skin_ibm_component_manager.cpp
src/ecs/components/skin_joints_component_manager.cpp
src/ecs/components/transform_component_manager.cpp
src/ecs/components/uri_component_manager.cpp
src/ecs/components/world_matrix_component_manager.cpp
src/ecs/systems/animation_playback.cpp
src/ecs/systems/animation_playback.h
src/ecs/systems/animation_system.cpp
src/ecs/systems/animation_system.h
src/ecs/systems/local_matrix_system.cpp
src/ecs/systems/local_matrix_system.h
src/ecs/systems/morphing_system.cpp
src/ecs/systems/morphing_system.h
src/ecs/systems/node_system.cpp
src/ecs/systems/node_system.h
src/ecs/systems/render_preprocessor_system.cpp
src/ecs/systems/render_preprocessor_system.h
src/ecs/systems/render_system.cpp
src/ecs/systems/render_system.h
src/ecs/systems/skinning_system.cpp
src/ecs/systems/skinning_system.h
src/gltf/data.h
src/gltf/gltf2.cpp
src/gltf/gltf2.h
src/gltf/gltf2_data_structures.h
src/gltf/gltf2_exporter.cpp
src/gltf/gltf2_exporter.h
src/gltf/gltf2_importer.cpp
src/gltf/gltf2_importer.h
src/gltf/gltf2_loader.cpp
src/gltf/gltf2_loader.h
src/gltf/gltf2_util.cpp
src/gltf/gltf2_util.h
src/graphics_context.cpp
src/graphics_context.h
src/plugin/dynamic_plugin.cpp
src/plugin/dynamic_registry.cpp
src/plugin/registry_data.cpp
src/plugin/static_plugin.cpp
src/plugin/static_registry.cpp
src/property/property_handle.cpp
src/property/property_handle.h
src/render/datastore/render_data_store_default_camera.cpp
src/render/datastore/render_data_store_default_camera.h
src/render/datastore/render_data_store_default_light.cpp
src/render/datastore/render_data_store_default_light.h
src/render/datastore/render_data_store_default_material.cpp
src/render/datastore/render_data_store_default_material.h
src/render/datastore/render_data_store_default_scene.cpp
src/render/datastore/render_data_store_default_scene.h
src/render/datastore/render_data_store_morph.cpp
src/render/datastore/render_data_store_morph.h
src/render/node/render_copy_helper.cpp
src/render/node/render_copy_helper.h
src/render/node/render_light_helper.h
src/render/node/render_node_camera_cubemap.cpp
src/render/node/render_node_camera_cubemap.h
src/render/node/render_node_camera_single_post_process.cpp
src/render/node/render_node_camera_single_post_process.h
src/render/node/render_node_create_default_camera_gpu_images.cpp
src/render/node/render_node_create_default_camera_gpu_images.h
src/render/node/render_node_default_camera_controller.cpp
src/render/node/render_node_default_camera_controller.h
src/render/node/render_node_default_camera_post_process_controller.cpp
src/render/node/render_node_default_camera_post_process_controller.h
src/render/node/render_node_default_cameras.cpp
src/render/node/render_node_default_cameras.h
src/render/node/render_node_default_depth_render_slot.cpp
src/render/node/render_node_default_depth_render_slot.h
src/render/node/render_node_default_env.cpp
src/render/node/render_node_default_env.h
src/render/node/render_node_default_lights.cpp
src/render/node/render_node_default_lights.h
src/render/node/render_node_default_material_deferred_shading.cpp
src/render/node/render_node_default_material_deferred_shading.h
src/render/node/render_node_default_material_objects.cpp
src/render/node/render_node_default_material_objects.h
src/render/node/render_node_default_material_render_slot.cpp
src/render/node/render_node_default_material_render_slot.h
src/render/node/render_node_default_shadow_render_slot.cpp
src/render/node/render_node_default_shadow_render_slot.h
src/render/node/render_node_default_shadows_blur.cpp
src/render/node/render_node_default_shadows_blur.h
src/render/node/render_node_morph.cpp
src/render/node/render_node_morph.h
src/render/render_node_scene_util.cpp
src/render/render_node_scene_util.h
src/util/component_util_functions.h
src/util/json.cpp
src/util/json_util.h
src/util/linear_allocator.h
src/util/mesh_builder.cpp
src/util/mesh_builder.h
src/util/mesh_util.cpp
src/util/mesh_util.h
src/util/picking.cpp
src/util/picking.h
src/util/property_util.cpp
src/util/property_util.h
src/util/render_util.cpp
src/util/render_util.h
src/util/scene_util.cpp
src/util/scene_util.h
src/util/string_util.h
src/util/uri_lookup.cpp
src/util/uri_lookup.h
templates/rendernodegraphs/render_node_camera_single_post_process.rng
templates/rendernodegraphs/render_node_create_default_camera_gpu_images.rng
templates/rendernodegraphs/render_node_default_camera_controller.rng
templates/rendernodegraphs/render_node_default_material_deferred_shading.rng
templates/rendernodegraphs/render_node_default_material_render_slot.rng
version.cpp