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8bf80f4b
23-Oct-2024
openharmony_ci <120357966@qq.com>
!120 部件化整改
Merge pull request !120 from 李明康/aaaa
BUILD.gn
api/render/datastore/intf_render_data_store.h
api/render/datastore/intf_render_data_store_default_acceleration_structure_staging.h
api/render/datastore/intf_render_data_store_default_gpu_resource_data_copy.h
api/render/datastore/intf_render_data_store_default_staging.h
api/render/datastore/intf_render_data_store_manager.h
api/render/datastore/intf_render_data_store_pod.h
api/render/datastore/intf_render_data_store_post_process.h
api/render/datastore/intf_render_data_store_shader_passes.h
api/render/datastore/render_data_store_render_pods.h
api/render/device/gpu_resource_desc.h
api/render/device/intf_device.h
api/render/device/intf_gpu_resource_cache.h
api/render/device/intf_gpu_resource_manager.h
api/render/device/intf_shader_manager.h
api/render/device/intf_shader_pipeline_binder.h
api/render/device/pipeline_layout_desc.h
api/render/device/pipeline_state_desc.h
api/render/gles/intf_device_gles.h
api/render/implementation_uids.h
api/render/intf_plugin.h
api/render/intf_render_context.h
api/render/intf_renderer.h
api/render/loader/intf_render_data_configuration_loader.h
api/render/namespace.h
api/render/nodecontext/intf_node_context_descriptor_set_manager.h
api/render/nodecontext/intf_node_context_pso_manager.h
api/render/nodecontext/intf_pipeline_descriptor_set_binder.h
api/render/nodecontext/intf_render_backend_node.h
api/render/nodecontext/intf_render_command_list.h
api/render/nodecontext/intf_render_node.h
api/render/nodecontext/intf_render_node_context_manager.h
api/render/nodecontext/intf_render_node_graph_manager.h
api/render/nodecontext/intf_render_node_graph_share_manager.h
api/render/nodecontext/intf_render_node_parser_util.h
api/render/nodecontext/intf_render_node_post_process_util.h
api/render/nodecontext/intf_render_node_util.h
api/render/property/property_types.h
api/render/render_data_structures.h
api/render/resource_handle.h
api/render/shaders/common/render_blur_common.h
api/render/shaders/common/render_color_conversion_common.h
api/render/shaders/common/render_compatibility_common.h
api/render/shaders/common/render_packing_common.h
api/render/shaders/common/render_post_process_blocks.h
api/render/shaders/common/render_post_process_common.h
api/render/shaders/common/render_post_process_layout_common.h
api/render/shaders/common/render_post_process_structs_common.h
api/render/shaders/common/render_tonemap_common.h
api/render/util/intf_render_frame_util.h
api/render/util/intf_render_util.h
api/render/vulkan/intf_device_vk.h
assets/render/pipelinelayouts/post_process_common.shaderpl
assets/render/renderdataconfigurations/postprocess/post_process.json
assets/render/rendernodegraphs/render_node_graph.rng
assets/render/shaders/common/bloom_common.h
assets/render/shaders/common/fxaa_reference.h
assets/render/shaders/computeshader/bloom_combine.comp
assets/render/shaders/computeshader/bloom_combine.shader
assets/render/shaders/computeshader/bloom_downscale.comp
assets/render/shaders/computeshader/bloom_downscale.shader
assets/render/shaders/computeshader/bloom_downscale_threshold.comp
assets/render/shaders/computeshader/bloom_downscale_threshold.shader
assets/render/shaders/computeshader/bloom_upscale.comp
assets/render/shaders/computeshader/bloom_upscale.shader
assets/render/shaders/shader/bloom_combine.frag
assets/render/shaders/shader/bloom_combine.shader
assets/render/shaders/shader/bloom_downscale.frag
assets/render/shaders/shader/bloom_downscale.shader
assets/render/shaders/shader/bloom_downscale_threshold.frag
assets/render/shaders/shader/bloom_downscale_threshold.shader
assets/render/shaders/shader/bloom_upscale.frag
assets/render/shaders/shader/bloom_upscale.shader
assets/render/shaders/shader/depth_of_field.frag
assets/render/shaders/shader/depth_of_field.shader
assets/render/shaders/shader/depth_of_field_blur.frag
assets/render/shaders/shader/depth_of_field_blur.shader
assets/render/shaders/shader/fullscreen_blur.frag
assets/render/shaders/shader/fullscreen_blur.shader
assets/render/shaders/shader/fullscreen_combined_post_process.frag
assets/render/shaders/shader/fullscreen_combined_post_process.shader
assets/render/shaders/shader/fullscreen_copy.frag
assets/render/shaders/shader/fullscreen_copy.shader
assets/render/shaders/shader/fullscreen_copy_layer.frag
assets/render/shaders/shader/fullscreen_copy_layer.shader
assets/render/shaders/shader/fullscreen_downscale.frag
assets/render/shaders/shader/fullscreen_downscale.shader
assets/render/shaders/shader/fullscreen_fxaa.frag
assets/render/shaders/shader/fullscreen_fxaa.shader
assets/render/shaders/shader/fullscreen_motion_blur.frag
assets/render/shaders/shader/fullscreen_motion_blur.shader
assets/render/shaders/shader/fullscreen_motion_blur_tile_max.frag
assets/render/shaders/shader/fullscreen_motion_blur_tile_max.shader
assets/render/shaders/shader/fullscreen_motion_blur_tile_neighborhood.frag
assets/render/shaders/shader/fullscreen_motion_blur_tile_neighborhood.shader
assets/render/shaders/shader/fullscreen_post_process_tonemap.frag
assets/render/shaders/shader/fullscreen_post_process_tonemap.shader
assets/render/shaders/shader/fullscreen_red_max_downscale_post_process.frag
assets/render/shaders/shader/fullscreen_red_max_downscale_post_process.shader
assets/render/shaders/shader/fullscreen_taa.frag
assets/render/shaders/shader/fullscreen_taa.shader
assets/render/shaders/shader/fullscreen_triangle.frag
assets/render/shaders/shader/fullscreen_triangle.shader
assets/render/shaders/shader/fullscreen_triangle.vert
assets/render/shaders/shader/fullscreen_upscale.frag
assets/render/shaders/shader/fullscreen_upscale.shader
src/datastore/render_data_store_default_acceleration_structure_staging.cpp
src/datastore/render_data_store_default_acceleration_structure_staging.h
src/datastore/render_data_store_default_gpu_resource_data_copy.cpp
src/datastore/render_data_store_default_gpu_resource_data_copy.h
src/datastore/render_data_store_default_staging.cpp
src/datastore/render_data_store_default_staging.h
src/datastore/render_data_store_manager.cpp
src/datastore/render_data_store_manager.h
src/datastore/render_data_store_pod.cpp
src/datastore/render_data_store_pod.h
src/datastore/render_data_store_post_process.cpp
src/datastore/render_data_store_post_process.h
src/datastore/render_data_store_shader_passes.cpp
src/datastore/render_data_store_shader_passes.h
src/default_engine_constants.h
src/device/device.cpp
src/device/device.h
src/device/generic/platform_hardware_buffer.cpp
src/device/gpu_buffer.h
src/device/gpu_image.h
src/device/gpu_program.h
src/device/gpu_program_util.cpp
src/device/gpu_program_util.h
src/device/gpu_resource_cache.cpp
src/device/gpu_resource_cache.h
src/device/gpu_resource_desc_flag_validation.h
src/device/gpu_resource_handle_util.cpp
src/device/gpu_resource_handle_util.h
src/device/gpu_resource_manager.cpp
src/device/gpu_resource_manager.h
src/device/gpu_resource_manager_base.h
src/device/gpu_resource_manager_base.inl
src/device/gpu_resource_util.cpp
src/device/gpu_resource_util.h
src/device/gpu_sampler.h
src/device/gpu_semaphore.h
src/device/ohos/platform_hardware_buffer.cpp
src/device/pipeline_state_object.h
src/device/render_frame_sync.h
src/device/shader_manager.cpp
src/device/shader_manager.h
src/device/shader_module.h
src/device/shader_pipeline_binder.cpp
src/device/shader_pipeline_binder.h
src/device/swapchain.h
src/gles/device_gles.cpp
src/gles/device_gles.h
src/gles/egl_functions.h
src/gles/egl_state.cpp
src/gles/egl_state.h
src/gles/generic/platform_device_gles.cpp
src/gles/gl_functions.h
src/gles/gpu_buffer_gles.cpp
src/gles/gpu_buffer_gles.h
src/gles/gpu_image_gles.cpp
src/gles/gpu_image_gles.h
src/gles/gpu_program_gles.cpp
src/gles/gpu_program_gles.h
src/gles/gpu_query_gles.cpp
src/gles/gpu_query_gles.h
src/gles/gpu_resource_util_gles.cpp
src/gles/gpu_resource_util_gles.h
src/gles/gpu_sampler_gles.cpp
src/gles/gpu_sampler_gles.h
src/gles/gpu_semaphore_gles.cpp
src/gles/gpu_semaphore_gles.h
src/gles/node_context_descriptor_set_manager_gles.cpp
src/gles/node_context_descriptor_set_manager_gles.h
src/gles/node_context_pool_manager_gles.cpp
src/gles/node_context_pool_manager_gles.h
src/gles/pipeline_state_object_gles.cpp
src/gles/pipeline_state_object_gles.h
src/gles/render_backend_gles.cpp
src/gles/render_backend_gles.h
src/gles/render_frame_sync_gles.cpp
src/gles/render_frame_sync_gles.h
src/gles/shader_module_gles.cpp
src/gles/shader_module_gles.h
src/gles/spirv_cross_helper_structs_gles.h
src/gles/spirv_cross_helpers_gles.cpp
src/gles/spirv_cross_helpers_gles.h
src/gles/surface_information.h
src/gles/swapchain_gles.cpp
src/gles/swapchain_gles.h
src/gles/wgl_state.cpp
src/gles/wgl_state.h
src/loader/json.natvis
src/loader/json_format_serialization.h
src/loader/json_util.h
src/loader/pipeline_layout_loader.cpp
src/loader/pipeline_layout_loader.h
src/loader/render_data_configuration_loader.cpp
src/loader/render_data_configuration_loader.h
src/loader/render_data_loader.cpp
src/loader/render_data_loader.h
src/loader/render_node_graph_loader.cpp
src/loader/render_node_graph_loader.h
src/loader/shader_data_loader.cpp
src/loader/shader_data_loader.h
src/loader/shader_loader.cpp
src/loader/shader_loader.h
src/loader/shader_state_loader.cpp
src/loader/shader_state_loader.h
src/loader/shader_state_loader_util.cpp
src/loader/shader_state_loader_util.h
src/loader/vertex_input_declaration_loader.cpp
src/loader/vertex_input_declaration_loader.h
src/node/core_render_node_factory.cpp
src/node/core_render_node_factory.h
src/node/render_bloom.cpp
src/node/render_bloom.h
src/node/render_blur.cpp
src/node/render_blur.h
src/node/render_copy.cpp
src/node/render_copy.h
src/node/render_motion_blur.cpp
src/node/render_motion_blur.h
src/node/render_node_back_buffer.cpp
src/node/render_node_back_buffer.h
src/node/render_node_bloom.cpp
src/node/render_node_bloom.h
src/node/render_node_combined_post_process.cpp
src/node/render_node_combined_post_process.h
src/node/render_node_compute_generic.cpp
src/node/render_node_compute_generic.h
src/node/render_node_create_gpu_buffers.cpp
src/node/render_node_create_gpu_buffers.h
src/node/render_node_create_gpu_images.cpp
src/node/render_node_create_gpu_images.h
src/node/render_node_default_acceleration_structure_staging.cpp
src/node/render_node_default_acceleration_structure_staging.h
src/node/render_node_end_frame_staging.cpp
src/node/render_node_end_frame_staging.h
src/node/render_node_fullscreen_generic.cpp
src/node/render_node_fullscreen_generic.h
src/node/render_node_mip_chain_post_process.cpp
src/node/render_node_mip_chain_post_process.h
src/node/render_node_shader_passes_generic.cpp
src/node/render_node_shader_passes_generic.h
src/node/render_node_single_post_process.cpp
src/node/render_node_single_post_process.h
src/node/render_node_staging.cpp
src/node/render_node_staging.h
src/node/render_staging.cpp
src/node/render_staging.h
src/nodecontext/node_context_descriptor_set_manager.cpp
src/nodecontext/node_context_descriptor_set_manager.h
src/nodecontext/node_context_pool_manager.h
src/nodecontext/node_context_pso_manager.cpp
src/nodecontext/node_context_pso_manager.h
src/nodecontext/pipeline_descriptor_set_binder.cpp
src/nodecontext/pipeline_descriptor_set_binder.h
src/nodecontext/render_barrier_list.cpp
src/nodecontext/render_barrier_list.h
src/nodecontext/render_command_list.cpp
src/nodecontext/render_command_list.h
src/nodecontext/render_node_context_manager.cpp
src/nodecontext/render_node_context_manager.h
src/nodecontext/render_node_graph_manager.cpp
src/nodecontext/render_node_graph_manager.h
src/nodecontext/render_node_graph_node_store.h
src/nodecontext/render_node_graph_share_manager.cpp
src/nodecontext/render_node_graph_share_manager.h
src/nodecontext/render_node_manager.cpp
src/nodecontext/render_node_manager.h
src/nodecontext/render_node_parser_util.cpp
src/nodecontext/render_node_parser_util.h
src/nodecontext/render_node_post_process_util.cpp
src/nodecontext/render_node_post_process_util.h
src/nodecontext/render_node_util.cpp
src/nodecontext/render_node_util.h
src/perf/cpu_perf_scope.h
src/perf/cpu_timer.cpp
src/perf/cpu_timer.h
src/perf/gpu_query.h
src/perf/gpu_query_manager.cpp
src/perf/gpu_query_manager.h
src/plugin/dynamic_plugin.cpp
src/plugin/dynamic_registry.cpp
src/plugin/registry_data.cpp
src/plugin/static_plugin.cpp
src/plugin/static_registry.cpp
src/render_backend.h
src/render_context.cpp
src/render_context.h
src/render_graph.cpp
src/render_graph.h
src/renderer.cpp
src/renderer.h
src/resource_handle_impl.cpp
src/resource_handle_impl.h
src/util/json.cpp
src/util/json_util.h
src/util/linear_allocator.h
src/util/log.h
src/util/property_util.cpp
src/util/property_util.h
src/util/render_frame_util.cpp
src/util/render_frame_util.h
src/util/render_util.cpp
src/util/render_util.h
src/util/string_util.h
src/vulkan/create_functions_vk.cpp
src/vulkan/create_functions_vk.h
src/vulkan/device_vk.cpp
src/vulkan/device_vk.h
src/vulkan/gpu_buffer_vk.cpp
src/vulkan/gpu_buffer_vk.h
src/vulkan/gpu_image_vk.cpp
src/vulkan/gpu_image_vk.h
src/vulkan/gpu_memory_allocator_vk.cpp
src/vulkan/gpu_memory_allocator_vk.h
src/vulkan/gpu_program_vk.cpp
src/vulkan/gpu_program_vk.h
src/vulkan/gpu_query_vk.cpp
src/vulkan/gpu_query_vk.h
src/vulkan/gpu_resource_util_vk.cpp
src/vulkan/gpu_resource_util_vk.h
src/vulkan/gpu_sampler_vk.cpp
src/vulkan/gpu_sampler_vk.h
src/vulkan/gpu_semaphore_vk.cpp
src/vulkan/gpu_semaphore_vk.h
src/vulkan/linux/platform_create_functions_vk.cpp
src/vulkan/linux/platform_device_vk.cpp
src/vulkan/linux/platform_gpu_image_vk.cpp
src/vulkan/linux/platform_hardware_buffer_util.cpp
src/vulkan/linux/platform_vk.cpp
src/vulkan/linux/platform_vk.h
src/vulkan/mac/platform_create_functions_vk.cpp
src/vulkan/mac/platform_device_vk.cpp
src/vulkan/mac/platform_gpu_image_vk.cpp
src/vulkan/mac/platform_hardware_buffer_util.cpp
src/vulkan/mac/platform_vk.cpp
src/vulkan/mac/platform_vk.h
src/vulkan/node_context_descriptor_set_manager_vk.cpp
src/vulkan/node_context_descriptor_set_manager_vk.h
src/vulkan/node_context_pool_manager_vk.cpp
src/vulkan/node_context_pool_manager_vk.h
src/vulkan/ohos/platform_create_functions_vk.cpp
src/vulkan/ohos/platform_device_vk.cpp
src/vulkan/ohos/platform_gpu_image_vk.cpp
src/vulkan/ohos/platform_hardware_buffer_util.cpp
src/vulkan/ohos/platform_vk.cpp
src/vulkan/ohos/platform_vk.h
src/vulkan/pipeline_create_functions_vk.cpp
src/vulkan/pipeline_create_functions_vk.h
src/vulkan/pipeline_state_object_vk.cpp
src/vulkan/pipeline_state_object_vk.h
src/vulkan/platform_hardware_buffer_util_vk.cpp
src/vulkan/platform_hardware_buffer_util_vk.h
src/vulkan/render_backend_vk.cpp
src/vulkan/render_backend_vk.h
src/vulkan/render_frame_sync_vk.cpp
src/vulkan/render_frame_sync_vk.h
src/vulkan/shader_module_vk.cpp
src/vulkan/shader_module_vk.h
src/vulkan/swapchain_vk.cpp
src/vulkan/swapchain_vk.h
src/vulkan/validate_vk.h
src/vulkan/windows/platform_create_functions_vk.cpp
src/vulkan/windows/platform_device_vk.cpp
src/vulkan/windows/platform_gpu_image_vk.cpp
src/vulkan/windows/platform_hardware_buffer_util.cpp
src/vulkan/windows/platform_vk.cpp
src/vulkan/windows/platform_vk.h
templates/pipelinelayouts/pipeline_layout.shaderpl
templates/rendernodegraphs/render_node_combined_post_process.rng
templates/rendernodegraphs/render_node_compute_generic.rng
templates/rendernodegraphs/render_node_create_gpu_buffers.rng
templates/rendernodegraphs/render_node_create_gpu_images.rng
templates/rendernodegraphs/render_node_fullscreen_generic.rng
templates/rendernodegraphs/render_node_single_post_process.rng
templates/shaders/computeshader/shader.shader
templates/shaders/shader/shader.shader
templates/shaderstates/graphics_state.shaderrs
templates/vertexinputdeclarations/vertex_input_declaration.shadervid
version.cpp