1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Shader operators tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es3fShaderOperatorTests.hpp"
25#include "glsShaderRenderCase.hpp"
26#include "gluShaderUtil.hpp"
27#include "tcuStringTemplate.hpp"
28#include "tcuVectorUtil.hpp"
29#include "glwFunctions.hpp"
30#include "glwEnums.hpp"
31
32#include "deStringUtil.hpp"
33#include "deInt32.h"
34#include "deMemory.h"
35
36#include <map>
37#include <limits>
38
39using namespace tcu;
40using namespace glu;
41using namespace deqp::gls;
42
43using std::map;
44using std::pair;
45using std::vector;
46using std::string;
47using std::ostringstream;
48
49namespace deqp
50{
51namespace gles3
52{
53namespace Functional
54{
55
56#if defined(abs)
57#	undef abs
58#endif
59
60using de::min;
61using de::max;
62using de::clamp;
63
64// \note VS2013 gets confused without these
65using tcu::asinh;
66using tcu::acosh;
67using tcu::atanh;
68using tcu::exp2;
69using tcu::log2;
70using tcu::trunc;
71
72inline float abs		(float v)			{ return deFloatAbs(v); }
73
74inline bool logicalAnd	(bool a, bool b)	{ return (a && b); }
75inline bool logicalOr	(bool a, bool b)	{ return (a || b); }
76inline bool logicalXor	(bool a, bool b)	{ return (a != b); }
77
78// \note stdlib.h defines div() that is not compatible with the macros.
79template<typename T> inline T div (T a, T b) { return a / b; }
80
81template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
82
83inline deUint32	rightShift (deUint32 value, int amount)		{ return value >> amount; }
84inline int		rightShift (int value, int amount)			{ return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
85
86template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
87{
88	Vector<T, Size> result;
89	for (int i = 0; i < Size; i++)
90		result[i] = leftShift(value[i], amount[i]);
91	return result;
92}
93
94template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
95{
96	Vector<T, Size> result;
97	for (int i = 0; i < Size; i++)
98		result[i] = rightShift(value[i], amount[i]);
99	return result;
100}
101
102template<typename T, int Size> Vector<T, Size> leftShiftVecScalar	(const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
103template<typename T, int Size> Vector<T, Size> rightShiftVecScalar	(const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
104
105template<typename T, int Size>
106inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
107{
108	Vector<T, Size> res;
109	for (int i = 0; i < Size; i++)
110		res[i] = min(v[i], s);
111	return res;
112}
113
114template<typename T, int Size>
115inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
116{
117	Vector<T, Size> res;
118	for (int i = 0; i < Size; i++)
119		res[i] = max(v[i], s);
120	return res;
121}
122
123template<typename T, int Size>
124inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
125{
126	Vector<T, Size> res;
127	for (int i = 0; i < Size; i++)
128		res[i] = clamp(v[i], s0, s1);
129	return res;
130}
131
132template<typename T, int Size>
133inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
134{
135	Vector<T, Size> res;
136	for (int i = 0; i < Size; i++)
137		res[i] = mix(v0[i], v1[i], s);
138	return res;
139}
140
141template<typename T, int Size>
142inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
143{
144	Vector<T, Size> res;
145	for (int i = 0; i < Size; i++)
146		res[i] = step(s, v[i]);
147	return res;
148}
149
150template<typename T, int Size>
151inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
152{
153	Vector<T, Size> res;
154	for (int i = 0; i < Size; i++)
155		res[i] = smoothStep(s0, s1, v[i]);
156	return res;
157}
158
159inline float	addOne (float v)	{ return v + 1.0f; }
160inline float	subOne (float v)	{ return v - 1.0f; }
161inline int		addOne (int v)		{ return v + 1; }
162inline int		subOne (int v)		{ return v - 1; }
163inline deUint32	addOne (deUint32 v)	{ return v + 1; }
164inline deUint32	subOne (deUint32 v)	{ return v - 1; }
165
166template<int Size> inline Vector<float, Size>		addOne (const Vector<float, Size>& v)		{ return v + 1.0f; }
167template<int Size> inline Vector<float, Size>		subOne (const Vector<float, Size>& v)		{ return v - 1.0f; }
168template<int Size> inline Vector<int, Size>			addOne (const Vector<int, Size>& v)			{ return v + 1; }
169template<int Size> inline Vector<int, Size>			subOne (const Vector<int, Size>& v)			{ return v - 1; }
170template<int Size> inline Vector<deUint32, Size>	addOne (const Vector<deUint32, Size>& v)	{ return v + 1U; }
171template<int Size> inline Vector<deUint32, Size>	subOne (const Vector<deUint32, Size>& v)	{ return (v.asInt() - 1).asUint(); }
172
173template<typename T> inline T selection	(bool cond, T a, T b)	{ return cond ? a : b; }
174
175// Vec-scalar and scalar-vec binary operators.
176
177// \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
178template<int Size>				inline Vector<deUint32, Size>	subVecScalar			(const Vector<deUint32, Size>& v, deUint32 s)	{ return (v.asInt() - (int)s).asUint(); }
179
180template<typename T, int Size>	inline Vector<T, Size>			addVecScalar			(const Vector<T, Size>& v, T s)					{ return v + s; }
181
182// Specialize add, sub, and mul integer operations to use 64bit to avoid undefined signed integer overflows.
183inline int add			(int a, int b) { return static_cast<int>(static_cast<deInt64>(a) + static_cast<deInt64>(b)); }
184inline int sub			(int a, int b) { return static_cast<int>(static_cast<deInt64>(a) - static_cast<deInt64>(b)); }
185inline int mul			(int a, int b) { return static_cast<int>(static_cast<deInt64>(a) * static_cast<deInt64>(b)); }
186
187inline deUint32 add		(deUint32 a, deUint32 b) { return a + b; }
188inline deUint32 sub		(deUint32 a, deUint32 b) { return a - b; }
189inline deUint32 mul		(deUint32 a, deUint32 b) { return a * b; }
190
191#define DECLARE_IVEC_BINARY_FUNC(OP_NAME)	\
192template <int Size> inline Vector<int, Size> OP_NAME (const Vector<int, Size>& a, const Vector<int, Size>& b)	\
193{															\
194	Vector<int, Size> res;									\
195	for (int i = 0; i < Size; i++)							\
196		res.m_data[i] = OP_NAME(a.m_data[i], b.m_data[i]);	\
197	return res;												\
198}
199
200#define DECLARE_IVEC_INT_BINARY_FUNC(OP_NAME) \
201template<int Size> inline Vector<int, Size> OP_NAME##VecScalar (const Vector<int, Size>& v, int s) \
202{											\
203	Vector<int, Size> ret;					\
204	for (int i = 0; i < Size; i++)			\
205		ret[i] = OP_NAME(v.m_data[i], s);	\
206	return ret;								\
207};
208
209#define DECLARE_INT_IVEC_BINARY_FUNC(OP_NAME) \
210template<int Size> inline Vector<int, Size> OP_NAME##ScalarVec (int s, const Vector<int, Size>& v) \
211{											\
212	Vector<int, Size> ret;					\
213	for (int i = 0; i < Size; i++)			\
214		ret[i] = OP_NAME(s, v.m_data[i]);	\
215	return ret;								\
216};
217
218DECLARE_IVEC_BINARY_FUNC(add)
219DECLARE_IVEC_BINARY_FUNC(sub)
220DECLARE_IVEC_BINARY_FUNC(mul)
221DECLARE_IVEC_INT_BINARY_FUNC(add)
222DECLARE_IVEC_INT_BINARY_FUNC(sub)
223DECLARE_IVEC_INT_BINARY_FUNC(mul)
224DECLARE_INT_IVEC_BINARY_FUNC(add)
225DECLARE_INT_IVEC_BINARY_FUNC(sub)
226DECLARE_INT_IVEC_BINARY_FUNC(mul)
227
228template<typename T, int Size>	inline Vector<T, Size>			subVecScalar			(const Vector<T, Size>& v, T s)					{ return v - s; }
229template<typename T, int Size>	inline Vector<T, Size>			mulVecScalar			(const Vector<T, Size>& v, T s)					{ return v * s; }
230template<typename T, int Size>	inline Vector<T, Size>			divVecScalar			(const Vector<T, Size>& v, T s)					{ return v / s; }
231template<typename T, int Size>	inline Vector<T, Size>			modVecScalar			(const Vector<T, Size>& v, T s)					{ return mod(v, Vector<T, Size>(s)); }
232template<typename T, int Size>	inline Vector<T, Size>			bitwiseAndVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseAnd(v, Vector<T, Size>(s)); }
233template<typename T, int Size>	inline Vector<T, Size>			bitwiseOrVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseOr(v, Vector<T, Size>(s)); }
234template<typename T, int Size>	inline Vector<T, Size>			bitwiseXorVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseXor(v, Vector<T, Size>(s)); }
235
236template<typename T, int Size> inline Vector<T, Size>			addScalarVec			(T s, const Vector<T, Size>& v)					{ return s + v; }
237template<typename T, int Size> inline Vector<T, Size>			subScalarVec			(T s, const Vector<T, Size>& v)					{ return s - v; }
238template<typename T, int Size> inline Vector<T, Size>			mulScalarVec			(T s, const Vector<T, Size>& v)					{ return s * v; }
239template<typename T, int Size> inline Vector<T, Size>			divScalarVec			(T s, const Vector<T, Size>& v)					{ return s / v; }
240template<typename T, int Size> inline Vector<T, Size>			modScalarVec			(T s, const Vector<T, Size>& v)					{ return mod(Vector<T, Size>(s), v); }
241template<typename T, int Size> inline Vector<T, Size>			bitwiseAndScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseAnd(Vector<T, Size>(s), v); }
242template<typename T, int Size> inline Vector<T, Size>			bitwiseOrScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseOr(Vector<T, Size>(s), v); }
243template<typename T, int Size> inline Vector<T, Size>			bitwiseXorScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseXor(Vector<T, Size>(s), v); }
244
245// Reference functions for specific sequence operations for the sequence operator tests.
246
247// Reference for expression "in0, in2 + in1, in1 + in0"
248inline Vec4		sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in2); return in1 + in0; }
249// Reference for expression "in0, in2 + in1, in1 + in0"
250inline deUint32	sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
251// Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
252inline IVec2	sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2)					{ DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
253// Reference for expression "in0 + vec4(in1), in2, in1"
254inline IVec4	sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)	{ DE_UNREF(in0); DE_UNREF(in2); return in1; }
255// Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
256inline Vec4		sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in1); return in0 + 1.0f + in2; }
257// Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
258inline deUint32	sequenceSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
259// Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
260inline IVec2	sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2)						{ DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
261// Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
262inline IVec4	sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)		{ return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
263
264// ShaderEvalFunc-type wrappers for the above functions.
265void evalSequenceNoSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase0		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
266void evalSequenceNoSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceNoSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
267void evalSequenceNoSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceNoSideEffCase2		(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
268void evalSequenceNoSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase3		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
269void evalSequenceSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase0			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
270void evalSequenceSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
271void evalSequenceSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceSideEffCase2			(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
272void evalSequenceSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase3			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
273
274static string stringJoin (const vector<string>& elems, const string& delim)
275{
276	string result;
277	for (int i = 0; i < (int)elems.size(); i++)
278		result += (i > 0 ? delim : "") + elems[i];
279	return result;
280}
281
282static void stringReplace (string& str, const string& from, const string& to)
283{
284    size_t	start_pos	= 0;
285    while ((start_pos = str.find(from, start_pos)) != std::string::npos)
286	{
287        str.replace(start_pos, from.length(), to);
288        start_pos += to.length();
289    }
290}
291
292static string twoValuedVec4 (const string& first, const string& second, const BVec4& firstMask)
293{
294	vector<string> elems(4);
295	for (int i = 0; i < 4; i++)
296		elems[i] = firstMask[i] ? first : second;
297
298	return "vec4(" + stringJoin(elems, ", ") + ")";
299}
300
301enum
302{
303	MAX_INPUTS = 3
304};
305
306enum PrecisionMask
307{
308	PRECMASK_NA				= 0,						//!< Precision not applicable (booleans)
309	PRECMASK_LOWP			= (1<<PRECISION_LOWP),
310	PRECMASK_MEDIUMP		= (1<<PRECISION_MEDIUMP),
311	PRECMASK_HIGHP			= (1<<PRECISION_HIGHP),
312
313	PRECMASK_LOWP_MEDIUMP	= PRECMASK_LOWP | PRECMASK_MEDIUMP,
314	PRECMASK_MEDIUMP_HIGHP	= PRECMASK_MEDIUMP | PRECMASK_HIGHP,
315	PRECMASK_ALL			= PRECMASK_LOWP | PRECMASK_MEDIUMP | PRECMASK_HIGHP
316};
317
318enum ValueType
319{
320	VALUE_NONE			= 0,
321	VALUE_FLOAT			= (1<<0),	// float scalar
322	VALUE_FLOAT_VEC		= (1<<1),	// float vector
323	VALUE_FLOAT_GENTYPE	= (1<<2),	// float scalar/vector
324	VALUE_VEC3			= (1<<3),	// vec3 only
325	VALUE_MATRIX		= (1<<4),	// matrix
326	VALUE_BOOL			= (1<<5),	// boolean scalar
327	VALUE_BOOL_VEC		= (1<<6),	// boolean vector
328	VALUE_BOOL_GENTYPE	= (1<<7),	// boolean scalar/vector
329	VALUE_INT			= (1<<8),	// int scalar
330	VALUE_INT_VEC		= (1<<9),	// int vector
331	VALUE_INT_GENTYPE	= (1<<10),	// int scalar/vector
332	VALUE_UINT			= (1<<11),	// uint scalar
333	VALUE_UINT_VEC		= (1<<12),	// uint vector
334	VALUE_UINT_GENTYPE	= (1<<13),	// uint scalar/vector
335
336	// Shorthands.
337	F				= VALUE_FLOAT,
338	FV				= VALUE_FLOAT_VEC,
339	GT				= VALUE_FLOAT_GENTYPE,
340	V3				= VALUE_VEC3,
341	M				= VALUE_MATRIX,
342	B				= VALUE_BOOL,
343	BV				= VALUE_BOOL_VEC,
344	BGT				= VALUE_BOOL_GENTYPE,
345	I				= VALUE_INT,
346	IV				= VALUE_INT_VEC,
347	IGT				= VALUE_INT_GENTYPE,
348	U				= VALUE_UINT,
349	UV				= VALUE_UINT_VEC,
350	UGT				= VALUE_UINT_GENTYPE
351};
352
353static inline bool isScalarType (ValueType type)
354{
355	return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
356}
357
358static inline bool isFloatType (ValueType type)
359{
360	return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
361}
362
363static inline bool isIntType (ValueType type)
364{
365	return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
366}
367
368static inline bool isUintType (ValueType type)
369{
370	return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
371}
372
373static inline bool isBoolType (ValueType type)
374{
375	return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
376}
377
378static inline int getGLSLUintBits (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision)
379{
380	deUint32 intPrecisionGL;
381	deUint32 shaderTypeGL;
382
383	switch (uintPrecision)
384	{
385		case PRECISION_LOWP:		intPrecisionGL = GL_LOW_INT;		break;
386		case PRECISION_MEDIUMP:		intPrecisionGL = GL_MEDIUM_INT;		break;
387		case PRECISION_HIGHP:		intPrecisionGL = GL_HIGH_INT;		break;
388		default:
389			DE_ASSERT(false);
390			intPrecisionGL = 0;
391	}
392
393	switch (shaderType)
394	{
395		case SHADERTYPE_VERTEX:		shaderTypeGL = GL_VERTEX_SHADER;	break;
396		case SHADERTYPE_FRAGMENT:	shaderTypeGL = GL_FRAGMENT_SHADER;	break;
397		default:
398			DE_ASSERT(false);
399			shaderTypeGL = 0;
400	}
401
402	glw::GLint range[2]		= { -1, -1 };
403	glw::GLint precision	= -1;
404
405	gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL, &range[0], &precision);
406	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderPrecisionFormat failed");
407
408	TCU_CHECK(de::inBounds(range[0], 8, 32));
409
410	const int	numBitsInType			= range[0] + 1;
411	return numBitsInType;
412}
413
414static inline float getGLSLUintMaxAsFloat (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision)
415{
416	const int	numBitsInType			= getGLSLUintBits(gl, shaderType, uintPrecision);
417	const float	maxAsFloat				= static_cast<float>((1ull << numBitsInType) - 1);
418	const float	maxRepresentableAsFloat = floorf(nextafterf(maxAsFloat, 0));
419
420	// Not accurate for integers wider than 24 bits.
421	return numBitsInType > 24 ? maxRepresentableAsFloat : maxAsFloat;
422}
423
424// Float scalar that can be either constant or a symbol that can be evaluated later.
425class FloatScalar
426{
427public:
428	enum Symbol
429	{
430		SYMBOL_LOWP_UINT_MAX = 0,
431		SYMBOL_MEDIUMP_UINT_MAX,
432
433		SYMBOL_LOWP_UINT_MAX_RECIPROCAL,
434		SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL,
435
436		SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX,
437		SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX,
438
439		SYMBOL_LAST
440	};
441
442	FloatScalar (float c)	: m_isConstant(true),	m_value(c) {}
443	FloatScalar (Symbol s)	: m_isConstant(false),	m_value(s) {}
444
445	float getValue (const glw::Functions& gl, ShaderType shaderType) const
446	{
447		if (m_isConstant)
448			return m_value.constant;
449		else
450		{
451			switch (m_value.symbol)
452			{
453				case SYMBOL_LOWP_UINT_MAX:								return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
454				case SYMBOL_MEDIUMP_UINT_MAX:							return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
455
456				case SYMBOL_LOWP_UINT_MAX_RECIPROCAL:					return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
457				case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL:				return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
458
459				case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX:		return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
460				case SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX:	return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
461
462				default:
463					DE_ASSERT(false);
464					return 0.0f;
465			}
466		}
467	}
468
469	deUint32 getValueMask (const glw::Functions& gl, ShaderType shaderType) const
470	{
471		if (m_isConstant)
472			return 0;
473
474		int bits = 0;
475		switch (m_value.symbol)
476		{
477			case SYMBOL_LOWP_UINT_MAX_RECIPROCAL:
478			case SYMBOL_LOWP_UINT_MAX:
479				bits = getGLSLUintBits(gl, shaderType, PRECISION_LOWP);
480				break;
481
482			case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL:
483			case SYMBOL_MEDIUMP_UINT_MAX:
484				bits = getGLSLUintBits(gl, shaderType, PRECISION_MEDIUMP);
485				break;
486
487			case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX:
488			case SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX:
489				return 0;
490
491			default:
492				DE_ASSERT(false);
493				return 0;
494		}
495
496		return bits == 32 ? 0 : (1u << bits) - 1;
497	}
498
499private:
500	bool m_isConstant;
501
502	union ConstantOrSymbol
503	{
504		float	constant;
505		Symbol	symbol;
506
507		ConstantOrSymbol (float c)	: constant	(c) {}
508		ConstantOrSymbol (Symbol s)	: symbol	(s) {}
509	} m_value;
510};
511
512struct Value
513{
514	Value (ValueType valueType_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_)
515		: valueType	(valueType_)
516		, rangeMin	(rangeMin_)
517		, rangeMax	(rangeMax_)
518	{
519	}
520
521	ValueType		valueType;
522	FloatScalar		rangeMin;
523	FloatScalar		rangeMax;
524};
525
526enum OperationType
527{
528	FUNCTION = 0,
529	OPERATOR,
530	SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
531};
532
533struct BuiltinFuncInfo
534{
535	BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_,
536					 Value input0_, Value input1_, Value input2_,
537					 const FloatScalar& resultScale_, const FloatScalar& resultBias_,
538					 deUint32 precisionMask_,
539					 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
540					 OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
541		: caseName			(caseName_)
542		, shaderFuncName	(shaderFuncName_)
543		, outValue			(outValue_)
544		, input0			(input0_)
545		, input1			(input1_)
546		, input2			(input2_)
547		, resultScale		(resultScale_)
548		, resultBias		(resultBias_)
549		, referenceScale	(resultScale_)
550		, referenceBias		(resultBias_)
551		, precisionMask		(precisionMask_)
552		, evalFuncScalar	(evalFuncScalar_)
553		, evalFuncVec2		(evalFuncVec2_)
554		, evalFuncVec3		(evalFuncVec3_)
555		, evalFuncVec4		(evalFuncVec4_)
556		, type				(type_)
557		, isUnaryPrefix		(isUnaryPrefix_)
558	{
559	}
560
561	BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_,
562					 Value input0_, Value input1_, Value input2_,
563					 const FloatScalar& resultScale_, const FloatScalar& resultBias_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_,
564					 deUint32 precisionMask_,
565					 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
566					 OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
567		: caseName			(caseName_)
568		, shaderFuncName	(shaderFuncName_)
569		, outValue			(outValue_)
570		, input0			(input0_)
571		, input1			(input1_)
572		, input2			(input2_)
573		, resultScale		(resultScale_)
574		, resultBias		(resultBias_)
575		, referenceScale	(referenceScale_)
576		, referenceBias		(referenceBias_)
577		, precisionMask		(precisionMask_)
578		, evalFuncScalar	(evalFuncScalar_)
579		, evalFuncVec2		(evalFuncVec2_)
580		, evalFuncVec3		(evalFuncVec3_)
581		, evalFuncVec4		(evalFuncVec4_)
582		, type				(type_)
583		, isUnaryPrefix		(isUnaryPrefix_)
584	{
585	}
586
587	const char*		caseName;			//!< Name of case.
588	const char*		shaderFuncName;		//!< Name in shading language.
589	ValueType		outValue;
590	Value			input0;
591	Value			input1;
592	Value			input2;
593	FloatScalar		resultScale;
594	FloatScalar		resultBias;
595	FloatScalar		referenceScale;
596	FloatScalar		referenceBias;
597	deUint32		precisionMask;
598	ShaderEvalFunc	evalFuncScalar;
599	ShaderEvalFunc	evalFuncVec2;
600	ShaderEvalFunc	evalFuncVec3;
601	ShaderEvalFunc	evalFuncVec4;
602	OperationType	type;
603	bool			isUnaryPrefix;		//!< Whether a unary operator is a prefix operator; redundant unless unary.
604};
605
606static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
607{
608	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
609}
610
611static inline BuiltinFuncInfo BuiltinOperInfoSeparateRefScaleBias (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_)
612{
613	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, referenceScale_, referenceBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
614}
615
616// For postfix (unary) operators.
617static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
618{
619	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
620}
621
622static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
623{
624	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
625}
626
627// For postfix (unary) operators, testing side-effect.
628static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
629{
630	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
631}
632
633// BuiltinFuncGroup
634
635struct BuiltinFuncGroup
636{
637						BuiltinFuncGroup	(const char* name_, const char* description_) : name(name_), description(description_) {}
638	BuiltinFuncGroup&	operator<<			(const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
639
640	const char*						name;
641	const char*						description;
642	std::vector<BuiltinFuncInfo>	funcInfos;
643};
644
645static const char* s_inSwizzles[MAX_INPUTS][4] =
646{
647	{ "z", "wy", "zxy", "yzwx" },
648	{ "x", "yx", "yzx", "wzyx" },
649	{ "y", "zy", "wyz", "xwzy" }
650};
651
652static const char* s_outSwizzles[]	= { "x", "yz", "xyz", "xyzw" };
653
654static const BVec4 s_outSwizzleChannelMasks[] =
655{
656	BVec4(true,  false, false, false),
657	BVec4(false, true,  true,  false),
658	BVec4(true,  true,  true,  false),
659	BVec4(true,  true,  true,  true )
660};
661
662// OperatorShaderEvaluator
663
664class OperatorShaderEvaluator : public ShaderEvaluator
665{
666public:
667	OperatorShaderEvaluator (const glw::Functions& gl, ShaderType shaderType, ShaderEvalFunc evalFunc, const FloatScalar& scale, const FloatScalar& bias, int resultScalarSize)
668		: m_gl							(gl)
669		, m_shaderType					(shaderType)
670		, m_evalFunc					(evalFunc)
671		, m_scale						(scale)
672		, m_bias						(bias)
673		, m_resultScalarSize			(resultScalarSize)
674		, m_areScaleAndBiasEvaluated	(false)
675		, m_evaluatedScale				(-1.0f)
676		, m_evaluatedBias				(-1.0f)
677	{
678		DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
679	}
680
681	virtual ~OperatorShaderEvaluator (void)
682	{
683	}
684
685	virtual void evaluate (ShaderEvalContext& ctx)
686	{
687		m_evalFunc(ctx);
688
689		if (!m_areScaleAndBiasEvaluated)
690		{
691			m_evaluatedScale	= m_scale.getValue(m_gl, m_shaderType);
692			m_evaluatedBias		= m_bias.getValue(m_gl, m_shaderType);
693			m_areScaleAndBiasEvaluated = true;
694		}
695
696		for (int i = 0; i < 4; i++)
697			if (s_outSwizzleChannelMasks[m_resultScalarSize-1][i])
698				ctx.color[i] = ctx.color[i] * m_evaluatedScale + m_evaluatedBias;
699	}
700
701private:
702	const glw::Functions&	m_gl;
703	ShaderType				m_shaderType;
704	ShaderEvalFunc			m_evalFunc;
705	FloatScalar				m_scale;
706	FloatScalar				m_bias;
707	int						m_resultScalarSize;
708
709	bool					m_areScaleAndBiasEvaluated;
710	float					m_evaluatedScale;
711	float					m_evaluatedBias;
712};
713
714// Concrete value.
715
716struct ShaderValue
717{
718	ShaderValue (DataType type_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_)
719		: type		(type_)
720		, rangeMin	(rangeMin_)
721		, rangeMax	(rangeMax_)
722	{
723	}
724
725	ShaderValue (void)
726		: type		(TYPE_LAST)
727		, rangeMin	(0.0f)
728		, rangeMax	(0.0f)
729	{
730	}
731
732	DataType		type;
733	FloatScalar		rangeMin;
734	FloatScalar		rangeMax;
735};
736
737struct ShaderDataSpec
738{
739	ShaderDataSpec (void)
740		: resultScale		(1.0f)
741		, resultBias		(0.0f)
742		, referenceScale	(1.0f)
743		, referenceBias		(0.0f)
744		, precision			(PRECISION_LAST)
745		, output			(TYPE_LAST)
746		, numInputs			(0)
747	{
748	}
749
750	FloatScalar		resultScale;
751	FloatScalar		resultBias;
752	FloatScalar		referenceScale;
753	FloatScalar		referenceBias;
754	Precision		precision;
755	DataType		output;
756	int				numInputs;
757	ShaderValue		inputs[MAX_INPUTS];
758};
759
760// ShaderOperatorCase
761
762class ShaderOperatorCase : public ShaderRenderCase
763{
764public:
765								ShaderOperatorCase		(Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec);
766	virtual						~ShaderOperatorCase		(void);
767
768protected:
769	void						setupShaderData			(void);
770
771private:
772								ShaderOperatorCase		(const ShaderOperatorCase&);	// not allowed!
773	ShaderOperatorCase&			operator=				(const ShaderOperatorCase&);	// not allowed!
774
775	ShaderDataSpec				m_spec;
776	string						m_shaderOp;
777	OperatorShaderEvaluator		m_evaluator;
778};
779
780ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec)
781	: ShaderRenderCase	(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
782	, m_spec			(spec)
783	, m_shaderOp		(shaderOp)
784	, m_evaluator		(m_renderCtx.getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output))
785{
786}
787
788void ShaderOperatorCase::setupShaderData (void)
789{
790	ShaderType		shaderType	= m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT;
791	const char*		precision	= m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
792	const char*		inputPrecision[MAX_INPUTS];
793
794	ostringstream	vtx;
795	ostringstream	frag;
796	ostringstream&	op			= m_isVertexCase ? vtx : frag;
797
798	vtx << "#version 300 es\n";
799	frag << "#version 300 es\n";
800
801	// Compute precision for inputs.
802	for (int i = 0; i < m_spec.numInputs; i++)
803	{
804		bool		isBoolVal	= de::inRange<int>(m_spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4);
805		bool		isIntVal	= de::inRange<int>(m_spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4);
806		bool		isUintVal	= de::inRange<int>(m_spec.inputs[i].type, TYPE_UINT, TYPE_UINT_VEC4);
807		// \note Mediump interpolators are used for booleans, and highp for integers.
808		Precision	prec		= isBoolVal	? PRECISION_MEDIUMP
809								: isIntVal || isUintVal ? PRECISION_HIGHP
810								: m_spec.precision;
811		inputPrecision[i] = getPrecisionName(prec);
812	}
813
814	// Attributes.
815	vtx << "in highp vec4 a_position;\n";
816	for (int i = 0; i < m_spec.numInputs; i++)
817		vtx << "in " << inputPrecision[i] << " vec4 a_in" << i << ";\n";
818
819	// Color output.
820	frag << "layout(location = 0) out mediump vec4 o_color;\n";
821
822	if (m_isVertexCase)
823	{
824		vtx << "out mediump vec4 v_color;\n";
825		frag << "in mediump vec4 v_color;\n";
826	}
827	else
828	{
829		for (int i = 0; i < m_spec.numInputs; i++)
830		{
831			vtx << "out " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
832			frag << "in " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
833		}
834	}
835
836	vtx << "\n";
837	vtx << "void main()\n";
838	vtx << "{\n";
839	vtx << "	gl_Position = a_position;\n";
840
841	frag << "\n";
842	frag << "void main()\n";
843	frag << "{\n";
844
845	bool	isResFloatVec	= de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
846	bool	isResBoolVec	= de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
847	bool	hasReference	= !isResFloatVec && !isResBoolVec && (m_spec.precision == PRECISION_LOWP || m_spec.precision == PRECISION_MEDIUMP);
848	string	refShaderOp		= m_shaderOp;
849
850	// Expression inputs.
851	string prefix = m_isVertexCase ? "a_" : "v_";
852	for (int i = 0; i < m_spec.numInputs; i++)
853	{
854		DataType		inType			= m_spec.inputs[i].type;
855		int				inSize			= getDataTypeScalarSize(inType);
856		bool			isBool			= de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
857		bool			isInt			= de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
858		bool			isUint			= de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
859		const char*		typeName		= getDataTypeName(inType);
860		const char*		swizzle			= s_inSwizzles[i][inSize-1];
861		bool			hasReferenceIn	= hasReference && !isBool;
862
863		// For int/uint types, generate:
864		//
865		//     highp type highp_inN = ...;
866		//     precision type inN = highp_inN;
867		//
868		// inN_high will be used later for reference checking.
869		//
870		// For other types, generate:
871		//
872		//     precision type inN = ...;
873		//
874		op << "\t";
875		if (precision && !isBool)
876		{
877			if (hasReferenceIn)	op << "highp ";
878			else				op << precision << " ";
879		}
880
881		op << typeName << " ";
882		if (hasReferenceIn)	op << "highp_";
883		op << "in" << i << " = ";
884
885		if (isBool)
886		{
887			if (inSize == 1)	op << "(";
888			else				op << "greaterThan(";
889		}
890		else if (isInt || isUint)
891			op << typeName << "(";
892
893		op << prefix << "in" << i << "." << swizzle;
894
895		if (isBool)
896		{
897			if (inSize == 1)	op << " > 0.0)";
898			else				op << ", vec" << inSize << "(0.0))";
899		}
900		else if (isInt || isUint)
901			op << ")";
902
903		op << ";\n";
904
905		if (hasReferenceIn)
906		{
907			op << "\t" << precision << " " << typeName << " in" << i << " = highp_in" << i << ";\n";
908
909			string inputName = "in" + string(1, static_cast<char>('0' + i));
910			stringReplace(refShaderOp, inputName, "highp_" + inputName);
911		}
912	}
913
914	// Result variable.
915	{
916		const char* outTypeName = getDataTypeName(m_spec.output);
917		bool		isBoolOut	= de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
918
919		op << "\t";
920		if (precision && !isBoolOut) op << precision << " ";
921		op << outTypeName << " res = " << outTypeName << "(0.0);\n";
922
923		if (hasReference)
924		{
925			op << "\thighp " << outTypeName << " ref = " << outTypeName << "(0.0);\n";
926		}
927
928		op << "\n";
929	}
930
931	// Expression.
932	op << "\t" << m_shaderOp << "\n";
933	if (hasReference)
934	{
935		stringReplace(refShaderOp, "res", "ref");
936		op << "\t" << refShaderOp << "\n";
937	}
938	op << "\n";
939
940	// Implementations may use more bits than advertised.  Assume an implementation advertising 16
941	// bits for mediump, but actually using 24 bits for a particular operation.  We have:
942	//
943	//     highp ref = expr;
944	//     mediump res = expr;
945	//
946	// We expect res&0xFFFF to be correct, because that ensures that _at least_ 16 bits were
947	// provided.  However, we also need to make sure that if there is anything in the upper 16 bits
948	// of res, that those bits match with ref.  In short, we expect to see the following bits
949	// (assume the advertised number of bits is N, and the actual calculation is done in M bits):
950	//
951	//     ref = a31 ... aM aM-1 ... aN aN-1 ... a0
952	//     res =   0 ...  0 bM-1 ... bN bN-1 ... b0
953	//
954	// The test verifies that bN-1 ... b0 is correct based on the shader output.  We additionally
955	// want to make sure that:
956	//
957	//  - bM-1 ... bN is identical to aM-1 ... aN
958	//  - bits above bM-1 are zero.
959	//
960	// This is done as follows:
961	//
962	//     diff = res ^ ref  --> should produce a31 ... aM 0 ... 0
963	//     diff == 0: accept res
964	//     diff != 0:
965	//         lsb = log2((~diff + 1u) & diff)  --> log2(0 .. 0 1 0 ...0)
966	//                                              == findLSB(diff)
967	//
968	//         outOfRangeMask = 0xFFFFFFFF << lsb  --> 1 ... 1 0 ... 0
969	//
970	//         (res & outOfRangeMask) == 0: accept res
971	//
972	// Note that (diff & ~outOfRangeMask) == 0 necessarily holds, because outOfRangeMask has 1s
973	// starting from the first bit that differs between res and ref, which means that res and ref
974	// are identical in those bits.
975	int		outScalarSize	= getDataTypeScalarSize(m_spec.output);
976	string floatType = "";
977	if (!isResFloatVec)
978	{
979		if (outScalarSize == 1)
980			floatType = "float";
981		else
982			floatType = "vec" + string(1, static_cast<char>('0' + outScalarSize));
983	}
984
985	if (hasReference)
986	{
987		bool	isInt	= de::inRange<int>(m_spec.output, TYPE_INT, TYPE_INT_VEC4);
988		const char* outTypeName = getDataTypeName(m_spec.output);
989		const char* outBasicTypeName = getDataTypeName(isInt ? TYPE_INT : TYPE_UINT);
990		deUint32	resultMask	= m_spec.resultScale.getValueMask(m_renderCtx.getFunctions(), shaderType);
991
992		op << "\thighp " << outTypeName << " diff = res ^ ref;\n";
993		op << "\tdiff = (~diff + " << outTypeName << "(1)) & diff;\n";
994		op << "\thighp " << outTypeName << " lsb = " << outTypeName << "(32);\n";
995		op << "\thighp " << outTypeName << " outOfRangeMask = " << outTypeName << "(0);\n";
996		if (outScalarSize == 1)
997		{
998			op << "\tif (diff != " << outTypeName << "(0))\n\t{\n";
999			op << "\t\tlsb = " << outTypeName << "(log2(" << floatType << "(diff)));\n";
1000			op << "\t\toutOfRangeMask = " << outTypeName << "(0xFFFFFFFF) << lsb;\n";
1001			op << "\t}\n";
1002		}
1003		else
1004		{
1005			op << "\tbvec" << outScalarSize << " isDiffZero = equal(diff, " << outTypeName << "(0));\n";
1006			op << "\thighp " << outTypeName << " lsbUnsantized = " << outTypeName << "(log2(vec" << outScalarSize << "((~diff + " << outTypeName << "(1)) & diff)));\n";
1007			for (int channel = 0; channel < outScalarSize; ++channel)
1008			{
1009				op << "\tif (!isDiffZero[" << channel << "])\n\t{\n";
1010				op << "\t\tlsb[" << channel << "] = lsbUnsantized[" << channel << "];\n";
1011				op << "\t\toutOfRangeMask[" << channel << "] = " << outBasicTypeName << "(0xFFFFFFFF) << lsb[" << channel << "];\n";
1012				op << "\t}\n";
1013			}
1014		}
1015		op << "\thighp " << outTypeName << " outOfRangeRes = res & outOfRangeMask;\n";
1016		op << "\tif (outOfRangeRes != " << outTypeName << "(0)) res = " << outTypeName << "(0);\n";
1017
1018		if (resultMask != 0)
1019			op << "\tres &= " << outTypeName << "(" << resultMask << ");\n";
1020
1021		op << "\n";
1022	}
1023
1024	// Convert to color.
1025	op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
1026	op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = " << floatType << "(res);\n";
1027
1028	// Scale & bias.
1029	float	resultScale		= m_spec.resultScale.getValue(m_renderCtx.getFunctions(), shaderType);
1030	float	resultBias		= m_spec.resultBias.getValue(m_renderCtx.getFunctions(), shaderType);
1031	if ((resultScale != 1.0f) || (resultBias != 0.0f))
1032	{
1033		op << "\tcolor = color";
1034		if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale),		"1.0", s_outSwizzleChannelMasks[outScalarSize-1]);
1035		if (resultBias != 0.0f)  op << " + " << twoValuedVec4(de::floatToString(resultBias, 2),	"0.0", s_outSwizzleChannelMasks[outScalarSize-1]);
1036		op << ";\n";
1037	}
1038
1039	// ..
1040	if (m_isVertexCase)
1041	{
1042		vtx << "	v_color = color;\n";
1043		frag << "	o_color = v_color;\n";
1044	}
1045	else
1046	{
1047		for (int i = 0; i < m_spec.numInputs; i++)
1048		vtx << "	v_in" << i << " = a_in" << i << ";\n";
1049		frag << "	o_color = color;\n";
1050	}
1051
1052	vtx << "}\n";
1053	frag << "}\n";
1054
1055	m_vertShaderSource = vtx.str();
1056	m_fragShaderSource = frag.str();
1057
1058	// Setup the user attributes.
1059	m_userAttribTransforms.resize(m_spec.numInputs);
1060	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
1061	{
1062		const ShaderValue& v = m_spec.inputs[inputNdx];
1063		DE_ASSERT(v.type != TYPE_LAST);
1064
1065		float rangeMin	= v.rangeMin.getValue(m_renderCtx.getFunctions(), shaderType);
1066		float rangeMax	= v.rangeMax.getValue(m_renderCtx.getFunctions(), shaderType);
1067		float scale		= rangeMax - rangeMin;
1068		float minBias	= rangeMin;
1069		float maxBias	= rangeMax;
1070		Mat4  attribMatrix;
1071
1072		for (int rowNdx = 0; rowNdx < 4; rowNdx++)
1073		{
1074			Vec4 row;
1075
1076			switch ((rowNdx + inputNdx) % 4)
1077			{
1078				case 0:	row = Vec4(scale, 0.0f, 0.0f, minBias);		break;
1079				case 1:	row = Vec4(0.0f, scale, 0.0f, minBias);		break;
1080				case 2:	row = Vec4(-scale, 0.0f, 0.0f, maxBias);	break;
1081				case 3:	row = Vec4(0.0f, -scale, 0.0f, maxBias);	break;
1082				default: DE_ASSERT(false);
1083			}
1084
1085			attribMatrix.setRow(rowNdx, row);
1086		}
1087
1088		m_userAttribTransforms[inputNdx] = attribMatrix;
1089	}
1090}
1091
1092ShaderOperatorCase::~ShaderOperatorCase (void)
1093{
1094}
1095
1096// ShaderOperatorTests.
1097
1098ShaderOperatorTests::ShaderOperatorTests(Context& context)
1099	: TestCaseGroup(context, "operator", "Operator tests.")
1100{
1101}
1102
1103ShaderOperatorTests::~ShaderOperatorTests (void)
1104{
1105}
1106
1107// Vector math functions.
1108template<typename T> inline T nop (T f) { return f; }
1109
1110template <typename T, int Size>
1111Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
1112
1113#define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME)																			\
1114	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)).x(); }		\
1115	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
1116	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
1117	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
1118
1119#define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME)																											\
1120	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)).x(); }			\
1121	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
1122	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
1123	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1124
1125#define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME)																																	\
1126	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0),          c.in[2].swizzle(1)).x(); }		\
1127	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].swizzle(2, 1)); }			\
1128	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].swizzle(3, 1, 2)); }		\
1129	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
1130
1131#define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																	\
1132	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)); }			\
1133	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
1134	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
1135	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
1136
1137#define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																									\
1138	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)); }				\
1139	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
1140	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
1141	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1142
1143#define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME)																		\
1144	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
1145
1146#define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																											\
1147	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f); }										\
1148	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }		\
1149	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }		\
1150	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1151
1152#define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																																																					\
1153	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f,                            c.in[1].x() > 0.0f,                                   c.in[2].y() > 0.0f); }												\
1154	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)),       greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); }		\
1155	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)),    greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); }		\
1156	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
1157
1158#define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																						\
1159	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z()); }						\
1160	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); }		\
1161	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); }	\
1162	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
1163
1164#define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
1165	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x()); }							\
1166	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
1167	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
1168	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1169
1170#define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																						\
1171	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z()); }				\
1172	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); }	\
1173	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); }	\
1174	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
1175
1176#define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																															\
1177	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x()); }						\
1178	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
1179	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
1180	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1181
1182#define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																								\
1183	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x(),					(int)c.in[2].y()); }							\
1184	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt(),       c.in[2].swizzle(2, 1).asInt()).asFloat(); }	\
1185	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt(),    c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }	\
1186	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1187
1188#define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																																									\
1189	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }						\
1190	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }	\
1191	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }	\
1192	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1193
1194#define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME)																								\
1195	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x()); } \
1196	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x()); } \
1197	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x()); }
1198
1199#define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
1200	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x(), c.in[2].y()); } \
1201	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x(), c.in[2].y()); } \
1202	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x(), c.in[2].y()); }
1203
1204#define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
1205	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].swizzle(1, 0),			c.in[2].y()); } \
1206	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].swizzle(1, 2, 0),		c.in[2].y()); } \
1207	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].swizzle(3, 2, 1, 0),	c.in[2].y()); }
1208
1209#define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
1210	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); }			\
1211	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); }		\
1212	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
1213
1214#define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME)																												\
1215	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 0)); }		\
1216	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 2, 0)); }	\
1217	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0)); }
1218
1219#define DECLARE_IVEC_INT_FUNCS(FUNC_NAME)																														\
1220	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x()).asFloat(); }	\
1221	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x()).asFloat(); }	\
1222	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x()).asFloat(); }
1223
1224#define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
1225	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
1226	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
1227	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
1228
1229#define DECLARE_INT_IVEC_FUNCS(FUNC_NAME)																																	\
1230	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
1231	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
1232	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1233
1234#define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME)																															\
1235	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x()).asFloat(); }	\
1236	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x()).asFloat(); }	\
1237	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x()).asFloat(); }
1238
1239#define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
1240	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
1241	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
1242	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
1243
1244#define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME)																																		\
1245	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
1246	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
1247	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1248
1249#define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME)																																	\
1250	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
1251	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
1252	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1253
1254#define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME)																																\
1255	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
1256	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
1257	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1258
1259#define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
1260	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(int)c.in[1].x()); }							\
1261	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
1262	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
1263	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1264
1265#define DECLARE_UVEC_INT_FUNCS(FUNC_NAME)																														\
1266	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(int)c.in[1].x()).asFloat(); }	\
1267	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(int)c.in[1].x()).asFloat(); }	\
1268	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(int)c.in[1].x()).asFloat(); }
1269
1270
1271// Operators.
1272
1273DECLARE_UNARY_GENTYPE_FUNCS(nop)
1274DECLARE_UNARY_GENTYPE_FUNCS(negate)
1275DECLARE_UNARY_GENTYPE_FUNCS(addOne)
1276DECLARE_UNARY_GENTYPE_FUNCS(subOne)
1277DECLARE_BINARY_GENTYPE_FUNCS(add)
1278DECLARE_BINARY_GENTYPE_FUNCS(sub)
1279DECLARE_BINARY_GENTYPE_FUNCS(mul)
1280DECLARE_BINARY_GENTYPE_FUNCS(div)
1281
1282void eval_selection_float	(ShaderEvalContext& c) { c.color.x()	= selection(c.in[0].z() > 0.0f,		c.in[1].x(),					c.in[2].y()); }
1283void eval_selection_vec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 0),			c.in[2].swizzle(2, 1)); }
1284void eval_selection_vec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 2, 0),		c.in[2].swizzle(3, 1, 2)); }
1285void eval_selection_vec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(3, 2, 1, 0),	c.in[2].swizzle(0, 3, 2, 1)); }
1286
1287DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
1288DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
1289DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
1290DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
1291DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
1292DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
1293DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
1294DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
1295DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
1296DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
1297DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
1298DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
1299DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
1300
1301void eval_leftShift_int		(ShaderEvalContext& c) { c.color.x()	= (float)leftShift((int)c.in[0].z(),				(int)c.in[1].x()); }
1302DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
1303void eval_rightShift_int	(ShaderEvalContext& c) { c.color.x()	= (float)rightShift((int)c.in[0].z(),				(int)c.in[1].x()); }
1304DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
1305DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
1306DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
1307
1308void eval_selection_int		(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(int)c.in[1].x(),						(int)c.in[2].y()); }
1309void eval_selection_ivec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asInt(),			c.in[2].swizzle(2, 1).asInt()).asFloat(); }
1310void eval_selection_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asInt(),		c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
1311void eval_selection_ivec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asInt(),	c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1312
1313DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
1314DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
1315DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
1316DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
1317DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
1318DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
1319DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
1320DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
1321DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
1322DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
1323DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
1324DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
1325DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
1326
1327DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
1328DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
1329DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
1330DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
1331
1332void eval_selection_uint	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }
1333void eval_selection_uvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }
1334void eval_selection_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
1335void eval_selection_uvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1336
1337DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
1338DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
1339DECLARE_BINARY_BOOL_FUNCS(logicalOr)
1340DECLARE_BINARY_BOOL_FUNCS(logicalXor)
1341
1342void eval_selection_bool	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	c.in[1].x() > 0.0f,														c.in[2].y() > 0.0f); }
1343void eval_selection_bvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)),					greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
1344void eval_selection_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)),			greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
1345void eval_selection_bvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)),	greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
1346
1347DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
1348DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
1349DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
1350DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
1351
1352DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
1353DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
1354DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
1355DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
1356
1357DECLARE_IVEC_INT_FUNCS(addVecScalar)
1358DECLARE_IVEC_INT_FUNCS(subVecScalar)
1359DECLARE_IVEC_INT_FUNCS(mulVecScalar)
1360DECLARE_IVEC_INT_FUNCS(divVecScalar)
1361DECLARE_IVEC_INT_FUNCS(modVecScalar)
1362DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
1363DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
1364DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
1365
1366DECLARE_INT_IVEC_FUNCS(addScalarVec)
1367DECLARE_INT_IVEC_FUNCS(subScalarVec)
1368DECLARE_INT_IVEC_FUNCS(mulScalarVec)
1369DECLARE_INT_IVEC_FUNCS(divScalarVec)
1370DECLARE_INT_IVEC_FUNCS(modScalarVec)
1371DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
1372DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
1373DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
1374
1375DECLARE_UVEC_UINT_FUNCS(addVecScalar)
1376DECLARE_UVEC_UINT_FUNCS(subVecScalar)
1377DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
1378DECLARE_UVEC_UINT_FUNCS(divVecScalar)
1379DECLARE_UVEC_UINT_FUNCS(modVecScalar)
1380DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
1381DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
1382DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
1383
1384DECLARE_UINT_UVEC_FUNCS(addScalarVec)
1385DECLARE_UINT_UVEC_FUNCS(subScalarVec)
1386DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
1387DECLARE_UINT_UVEC_FUNCS(divScalarVec)
1388DECLARE_UINT_UVEC_FUNCS(modScalarVec)
1389DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
1390DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
1391DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
1392
1393// Built-in functions.
1394
1395DECLARE_UNARY_GENTYPE_FUNCS(radians)
1396DECLARE_UNARY_GENTYPE_FUNCS(degrees)
1397DECLARE_UNARY_GENTYPE_FUNCS(sin)
1398DECLARE_UNARY_GENTYPE_FUNCS(cos)
1399DECLARE_UNARY_GENTYPE_FUNCS(tan)
1400DECLARE_UNARY_GENTYPE_FUNCS(asin)
1401DECLARE_UNARY_GENTYPE_FUNCS(acos)
1402DECLARE_UNARY_GENTYPE_FUNCS(atan)
1403DECLARE_BINARY_GENTYPE_FUNCS(atan2)
1404DECLARE_UNARY_GENTYPE_FUNCS(sinh)
1405DECLARE_UNARY_GENTYPE_FUNCS(cosh)
1406DECLARE_UNARY_GENTYPE_FUNCS(tanh)
1407DECLARE_UNARY_GENTYPE_FUNCS(asinh)
1408DECLARE_UNARY_GENTYPE_FUNCS(acosh)
1409DECLARE_UNARY_GENTYPE_FUNCS(atanh)
1410
1411DECLARE_BINARY_GENTYPE_FUNCS(pow)
1412DECLARE_UNARY_GENTYPE_FUNCS(exp)
1413DECLARE_UNARY_GENTYPE_FUNCS(log)
1414DECLARE_UNARY_GENTYPE_FUNCS(exp2)
1415DECLARE_UNARY_GENTYPE_FUNCS(log2)
1416DECLARE_UNARY_GENTYPE_FUNCS(sqrt)
1417DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt)
1418
1419DECLARE_UNARY_GENTYPE_FUNCS(abs)
1420DECLARE_UNARY_GENTYPE_FUNCS(sign)
1421DECLARE_UNARY_GENTYPE_FUNCS(floor)
1422DECLARE_UNARY_GENTYPE_FUNCS(trunc)
1423DECLARE_UNARY_GENTYPE_FUNCS(roundToEven)
1424DECLARE_UNARY_GENTYPE_FUNCS(ceil)
1425DECLARE_UNARY_GENTYPE_FUNCS(fract)
1426DECLARE_BINARY_GENTYPE_FUNCS(mod)
1427DECLARE_VEC_FLOAT_FUNCS(modVecScalar)
1428DECLARE_BINARY_GENTYPE_FUNCS(min)
1429DECLARE_VEC_FLOAT_FUNCS(minVecScalar)
1430DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
1431DECLARE_IVEC_INT_FUNCS(minVecScalar)
1432DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
1433DECLARE_UVEC_UINT_FUNCS(minVecScalar)
1434DECLARE_BINARY_GENTYPE_FUNCS(max)
1435DECLARE_VEC_FLOAT_FUNCS(maxVecScalar)
1436DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
1437DECLARE_IVEC_INT_FUNCS(maxVecScalar)
1438DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
1439DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
1440DECLARE_TERNARY_GENTYPE_FUNCS(clamp)
1441DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar)
1442DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
1443DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
1444DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
1445DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
1446DECLARE_TERNARY_GENTYPE_FUNCS(mix)
1447DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar)
1448DECLARE_BINARY_GENTYPE_FUNCS(step)
1449DECLARE_FLOAT_VEC_FUNCS(stepScalarVec)
1450DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep)
1451DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec)
1452
1453DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length)
1454DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance)
1455DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot)
1456void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz()	= cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
1457
1458DECLARE_UNARY_GENTYPE_FUNCS(normalize)
1459DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)
1460DECLARE_BINARY_GENTYPE_FUNCS(reflect)
1461
1462void eval_refract_float	(ShaderEvalContext& c) { c.color.x()	= refract(c.in[0].z(),                 c.in[1].x(),                 c.in[2].y()); }
1463void eval_refract_vec2	(ShaderEvalContext& c) { c.color.yz()	= refract(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].y()); }
1464void eval_refract_vec3	(ShaderEvalContext& c) { c.color.xyz()	= refract(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].y()); }
1465void eval_refract_vec4	(ShaderEvalContext& c) { c.color		= refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
1466
1467// Compare functions.
1468
1469#define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME)																											\
1470	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }						\
1471	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }		\
1472	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }	\
1473	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1474
1475#define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME)																											\
1476	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }							\
1477	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)).asFloat(); }		\
1478	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)).asFloat(); }		\
1479	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
1480
1481#define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME)																																	\
1482	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
1483	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))); }		\
1484	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))); }		\
1485	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
1486
1487#define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																	\
1488	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
1489	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))).asFloat(); }		\
1490	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); }	\
1491	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
1492
1493#define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME)																																\
1494	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }								\
1495	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()); }		\
1496	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()); }		\
1497	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
1498
1499#define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																\
1500	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }									\
1501	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()).asFloat(); }		\
1502	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
1503	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1504
1505#define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME)																																								\
1506	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
1507	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); }		\
1508	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); }		\
1509	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
1510
1511#define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME)																																								\
1512	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
1513	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); }		\
1514	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); }	\
1515	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
1516
1517DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
1518DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
1519DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
1520DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
1521DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
1522DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1523DECLARE_FLOAT_CWISE_COMPARE_FUNCS(equal)
1524DECLARE_FLOAT_CWISE_COMPARE_FUNCS(notEqual)
1525
1526DECLARE_INT_COMPARE_FUNCS(allEqual)
1527DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
1528DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
1529DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
1530DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
1531DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1532DECLARE_INT_CWISE_COMPARE_FUNCS(equal)
1533DECLARE_INT_CWISE_COMPARE_FUNCS(notEqual)
1534
1535DECLARE_UINT_COMPARE_FUNCS(allEqual)
1536DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
1537DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThan)
1538DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThanEqual)
1539DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThan)
1540DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1541DECLARE_UINT_CWISE_COMPARE_FUNCS(equal)
1542DECLARE_UINT_CWISE_COMPARE_FUNCS(notEqual)
1543
1544DECLARE_BOOL_COMPARE_FUNCS(allEqual)
1545DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
1546DECLARE_BOOL_CWISE_COMPARE_FUNCS(equal)
1547DECLARE_BOOL_CWISE_COMPARE_FUNCS(notEqual)
1548
1549// Boolean functions.
1550
1551#define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																							\
1552	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); }		\
1553	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); }	\
1554	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
1555
1556#define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																								\
1557	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }	\
1558	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }	\
1559	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.xyzw()	= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1560
1561DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny)
1562DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll)
1563
1564void ShaderOperatorTests::init (void)
1565{
1566	#define BOOL_FUNCS(FUNC_NAME)			eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
1567
1568	#define FLOAT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1569	#define INT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1570	#define UINT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1571	#define BOOL_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1572
1573	#define FLOAT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1574	#define INT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1575	#define UINT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1576	#define BOOL_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1577
1578	// Shorthands.
1579	Value					notUsed		= Value(VALUE_NONE, 0.0f, 0.0f);
1580	FloatScalar::Symbol		lUMax		= FloatScalar::SYMBOL_LOWP_UINT_MAX;
1581	FloatScalar::Symbol		mUMax		= FloatScalar::SYMBOL_MEDIUMP_UINT_MAX;
1582	FloatScalar::Symbol		lUMaxR		= FloatScalar::SYMBOL_LOWP_UINT_MAX_RECIPROCAL;
1583	FloatScalar::Symbol		mUMaxR		= FloatScalar::SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL;
1584
1585	std::vector<BuiltinFuncGroup> funcInfoGroups;
1586
1587	// Unary operators.
1588	funcInfoGroups.push_back(
1589		BuiltinFuncGroup("unary_operator", "Unary operator tests")
1590		<< BuiltinOperInfo						("plus",			"+",	GT,		Value(GT,  -1.0f, 1.0f),	notUsed,	notUsed,	0.5f,	0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(nop))
1591		<< BuiltinOperInfo						("plus",			"+",	IGT,	Value(IGT, -5.0f, 5.0f),	notUsed,	notUsed,	0.1f,	0.5f,	PRECMASK_ALL,		INT_GENTYPE_FUNCS(nop))
1592		<< BuiltinOperInfo						("plus",			"+",	UGT,	Value(UGT,  0.0f, 2e2f),	notUsed,	notUsed,	5e-3f,	0.0f,	PRECMASK_ALL,		UINT_GENTYPE_FUNCS(nop))
1593		<< BuiltinOperInfo						("minus",			"-",	GT,		Value(GT,  -1.0f, 1.0f),	notUsed,	notUsed,	0.5f,	0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(negate))
1594		<< BuiltinOperInfo						("minus",			"-",	IGT,	Value(IGT, -5.0f, 5.0f),	notUsed,	notUsed,	0.1f,	0.5f,	PRECMASK_ALL,		INT_GENTYPE_FUNCS(negate))
1595		<< BuiltinOperInfoSeparateRefScaleBias	("minus",			"-",	UGT,	Value(UGT,  0.0f, lUMax),	notUsed,	notUsed,	lUMaxR,	0.0f,	PRECMASK_LOWP,		UINT_GENTYPE_FUNCS(negate), lUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX)
1596		<< BuiltinOperInfoSeparateRefScaleBias	("minus",			"-",	UGT,	Value(UGT,  0.0f, mUMax),	notUsed,	notUsed,	mUMaxR,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(negate), mUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX)
1597		<< BuiltinOperInfo						("minus",			"-",	UGT,	Value(UGT,  0.0f, 4e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(negate))
1598		<< BuiltinOperInfo						("not",				"!",	B,		Value(B,   -1.0f, 1.0f),	notUsed,	notUsed,	1.0f,	0.0f,	PRECMASK_NA,		eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
1599		<< BuiltinOperInfo						("bitwise_not",		"~",	IGT,	Value(IGT, -1e5f, 1e5f),	notUsed,	notUsed,	5e-5f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(bitwiseNot))
1600		<< BuiltinOperInfo						("bitwise_not",		"~",	UGT,	Value(UGT,  0.0f, 2e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(bitwiseNot))
1601
1602		// Pre/post incr/decr side effect cases.
1603		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1604		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1605		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1606		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1607		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1608		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1609		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1610		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1611		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1612		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1613		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1614		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1615
1616		// Pre/post incr/decr result cases.
1617		<< BuiltinOperInfo				("pre_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1618		<< BuiltinOperInfo				("pre_increment_result",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1619		<< BuiltinOperInfo				("pre_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1620		<< BuiltinOperInfo				("pre_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1621		<< BuiltinOperInfo				("pre_decrement_result",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1622		<< BuiltinOperInfo				("pre_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1623		<< BuiltinPostOperInfo			("post_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
1624		<< BuiltinPostOperInfo			("post_increment_result",	"++",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
1625		<< BuiltinPostOperInfo			("post_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
1626		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
1627		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
1628		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
1629	);
1630
1631	BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
1632
1633	// Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
1634
1635	for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
1636	{
1637		bool		isNormalOp		= binaryOperatorType == 0;
1638		bool		isAssignEff		= binaryOperatorType == 1;
1639		bool		isAssignRes		= binaryOperatorType == 2;
1640
1641		DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
1642		DE_UNREF(isAssignRes);
1643
1644		const char*	addName			= isNormalOp ? "add"			: isAssignEff ? "add_assign_effect"			: "add_assign_result";
1645		const char*	subName			= isNormalOp ? "sub"			: isAssignEff ? "sub_assign_effect"			: "sub_assign_result";
1646		const char*	mulName			= isNormalOp ? "mul"			: isAssignEff ? "mul_assign_effect"			: "mul_assign_result";
1647		const char*	divName			= isNormalOp ? "div"			: isAssignEff ? "div_assign_effect"			: "div_assign_result";
1648		const char* modName			= isNormalOp ? "mod"			: isAssignEff ? "mod_assign_effect"			: "mod_assign_result";
1649		const char* andName			= isNormalOp ? "bitwise_and"	: isAssignEff ? "bitwise_and_assign_effect"	: "bitwise_and_assign_result";
1650		const char* orName			= isNormalOp ? "bitwise_or"		: isAssignEff ? "bitwise_or_assign_effect"	: "bitwise_or_assign_result";
1651		const char* xorName			= isNormalOp ? "bitwise_xor"	: isAssignEff ? "bitwise_xor_assign_effect"	: "bitwise_xor_assign_result";
1652		const char* leftShiftName	= isNormalOp ? "left_shift"		: isAssignEff ? "left_shift_assign_effect"	: "left_shift_assign_result";
1653		const char* rightShiftName	= isNormalOp ? "right_shift"	: isAssignEff ? "right_shift_assign_effect"	: "right_shift_assign_result";
1654		const char*	addOp			= isNormalOp ? "+" : "+=";
1655		const char*	subOp			= isNormalOp ? "-" : "-=";
1656		const char*	mulOp			= isNormalOp ? "*" : "*=";
1657		const char*	divOp			= isNormalOp ? "/" : "/=";
1658		const char*	modOp			= isNormalOp ? "%" : "%=";
1659		const char*	andOp			= isNormalOp ? "&" : "&=";
1660		const char*	orOp			= isNormalOp ? "|" : "|=";
1661		const char*	xorOp			= isNormalOp ? "^" : "^=";
1662		const char*	leftShiftOp		= isNormalOp ? "<<" : "<<=";
1663		const char*	rightShiftOp	= isNormalOp ? ">>" : ">>=";
1664
1665		// Pointer to appropriate OperInfo function.
1666		BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const FloatScalar&, const FloatScalar&, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
1667			isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
1668
1669		DE_ASSERT(operInfoFunc != DE_NULL);
1670
1671		// The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
1672		// gentype <op> gentype
1673		// vector <op> scalar
1674		// For normal (non-assigning) operators only:
1675		//   scalar <op> vector
1676
1677		// The add operator.
1678
1679		binaryOpGroup
1680			<< operInfoFunc(addName,	addOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(add))
1681			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(add))
1682			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(add))
1683			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 1e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(add))
1684			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 4e9f),	Value(UGT,  0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(add))
1685			<< operInfoFunc(addName,	addOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(addVecScalar))
1686			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(addVecScalar))
1687			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(addVecScalar))
1688			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 1e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(addVecScalar))
1689			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(addVecScalar));
1690
1691		if (isNormalOp)
1692			binaryOpGroup
1693				<< operInfoFunc(addName,	addOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(addScalarVec))
1694				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(addScalarVec))
1695				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(addScalarVec))
1696				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 1e2f),	Value(UV,   0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(addScalarVec))
1697				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,   0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(addScalarVec));
1698
1699		// The subtract operator.
1700
1701		binaryOpGroup
1702			<< operInfoFunc(subName,	subOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(sub))
1703			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(sub))
1704			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(sub))
1705			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  1e2f, 2e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(sub))
1706			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  .5e9f, 3.7e9f),	Value(UGT,  0.0f, 3.9e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(sub))
1707			<< operInfoFunc(subName,	subOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(subVecScalar))
1708			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(subVecScalar))
1709			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(subVecScalar))
1710			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   1e2f, 2e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(subVecScalar))
1711			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(subVecScalar));
1712
1713		if (isNormalOp)
1714			binaryOpGroup
1715				<< operInfoFunc(subName,	subOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(subScalarVec))
1716				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(subScalarVec))
1717				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(subScalarVec))
1718				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    1e2f, 2e2f),	Value(UV,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(subScalarVec))
1719				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(subScalarVec));
1720
1721		// The multiply operator.
1722
1723		binaryOpGroup
1724			<< operInfoFunc(mulName,	mulOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(mul))
1725			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(mul))
1726			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -3e5f, 3e5f),	Value(IGT, -3e4f, 3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(mul))
1727			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 16.0f),	Value(UGT,  0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(mul))
1728			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 6e5f),	Value(UGT,  0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(mul))
1729			<< operInfoFunc(mulName,	mulOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(mulVecScalar))
1730			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(mulVecScalar))
1731			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -3e5f, 3e5f),	Value(I,   -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(mulVecScalar))
1732			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(mulVecScalar))
1733			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 6e5f),	Value(U,    0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(mulVecScalar));
1734
1735		if (isNormalOp)
1736			binaryOpGroup
1737				<< operInfoFunc(mulName,	mulOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(mulScalarVec))
1738				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(mulScalarVec))
1739				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -3e5f, 3e5f),	Value(IV,  -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(mulScalarVec))
1740				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 16.0f),	Value(UV,   0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(mulScalarVec))
1741				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 6e5f),	Value(UV,   0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(mulScalarVec));
1742
1743		// The divide operator.
1744
1745		binaryOpGroup
1746			<< operInfoFunc(divName,	divOp,	GT,		Value(GT,  -1.0f,    1.0f),		Value(GT,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(div))
1747			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 24.0f,    24.0f),	Value(IGT, -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(div))
1748			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 40320.0f, 40320.0f),	Value(IGT, -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(div))
1749			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    24.0f),	Value(UGT,  1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(div))
1750			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    40320.0f),	Value(UGT,  1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(div))
1751			<< operInfoFunc(divName,	divOp,	FV,		Value(FV,  -1.0f,    1.0f),		Value(F,   -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(divVecScalar))
1752			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  24.0f,    24.0f),	Value(I,   -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(divVecScalar))
1753			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  40320.0f, 40320.0f),	Value(I,   -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(divVecScalar))
1754			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    24.0f),	Value(U,    1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(divVecScalar))
1755			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    40320.0f),	Value(U,    1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(divVecScalar));
1756
1757		if (isNormalOp)
1758			binaryOpGroup
1759				<< operInfoFunc(divName,	divOp,	FV,		Value(F,   -1.0f,    1.0f),		Value(FV,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(divScalarVec))
1760				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   24.0f,    24.0f),	Value(IV,  -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(divScalarVec))
1761				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   40320.0f, 40320.0f),	Value(IV,  -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(divScalarVec))
1762				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    24.0f),	Value(UV,   1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(divScalarVec))
1763				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    40320.0f),	Value(UV,   1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(divScalarVec));
1764
1765		// The modulus operator.
1766
1767		binaryOpGroup
1768			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 6.0f),	Value(IGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(mod))
1769			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 14.0f),	Value(IGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(mod))
1770			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 6.0f),	Value(UGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(mod))
1771			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 24.0f),	Value(UGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(mod))
1772			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(modVecScalar))
1773			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(modVecScalar))
1774			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 6.0f),	Value(U,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(modVecScalar))
1775			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 24.0f),	Value(U,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(modVecScalar));
1776
1777		if (isNormalOp)
1778			binaryOpGroup
1779				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(modScalarVec))
1780				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(modScalarVec))
1781				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 6.0f),		Value(UV,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(modScalarVec))
1782				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 24.0f),	Value(UV,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(modScalarVec));
1783
1784		// The bitwise and operator.
1785
1786		binaryOpGroup
1787			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseAnd))
1788			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseAnd))
1789			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseAnd))
1790			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseAnd))
1791			<< operInfoFunc(andName,	andOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndVecScalar))
1792			<< operInfoFunc(andName,	andOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseAndVecScalar))
1793			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndVecScalar))
1794			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseAndVecScalar));
1795
1796		if (isNormalOp)
1797			binaryOpGroup
1798				<< operInfoFunc(andName,	andOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndScalarVec))
1799				<< operInfoFunc(andName,	andOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseAndScalarVec))
1800				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndScalarVec))
1801				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseAndScalarVec));
1802
1803		// The bitwise or operator.
1804
1805		binaryOpGroup
1806			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseOr))
1807			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseOr))
1808			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseOr))
1809			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseOr))
1810			<< operInfoFunc(orName,	orOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrVecScalar))
1811			<< operInfoFunc(orName,	orOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseOrVecScalar))
1812			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrVecScalar))
1813			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseOrVecScalar));
1814
1815		if (isNormalOp)
1816			binaryOpGroup
1817				<< operInfoFunc(orName,	orOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrScalarVec))
1818				<< operInfoFunc(orName,	orOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseOrScalarVec))
1819				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrScalarVec))
1820				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseOrScalarVec));
1821
1822		// The bitwise xor operator.
1823
1824		binaryOpGroup
1825			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseXor))
1826			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseXor))
1827			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseXor))
1828			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseXor))
1829			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorVecScalar))
1830			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseXorVecScalar))
1831			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorVecScalar))
1832			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseXorVecScalar));
1833
1834		if (isNormalOp)
1835			binaryOpGroup
1836				<< operInfoFunc(xorName,	xorOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorScalarVec))
1837				<< operInfoFunc(xorName,	xorOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseXorScalarVec))
1838				<< operInfoFunc(xorName,	xorOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorScalarVec))
1839				<< operInfoFunc(xorName,	xorOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseXorScalarVec));
1840
1841		// The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1842
1843		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1844		{
1845			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
1846			ValueType sType = isSignedAmount == 0 ? U	: I;
1847			binaryOpGroup
1848				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(leftShift))
1849				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(leftShift))
1850				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(leftShift))
1851				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(leftShift))
1852				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(leftShiftVecScalar))
1853				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(leftShiftVecScalar))
1854				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(leftShiftVecScalar))
1855				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(leftShiftVecScalar));
1856		}
1857
1858		// The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1859
1860		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1861		{
1862			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
1863			ValueType sType = isSignedAmount == 0 ? U	: I;
1864			binaryOpGroup
1865				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -127.0f, 127.0f),	Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(rightShift))
1866				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -2e9f, 2e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(rightShift))
1867				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 255.0f),		Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(rightShift))
1868				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 4e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(rightShift))
1869				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -127.0f, 127.0f),	Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(rightShiftVecScalar))
1870				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -2e9f, 2e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(rightShiftVecScalar))
1871				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 255.0f),		Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(rightShiftVecScalar))
1872				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 4e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(rightShiftVecScalar));
1873		}
1874	}
1875
1876	// Rest of binary operators.
1877
1878	binaryOpGroup
1879		// Scalar relational operators.
1880		<< BuiltinOperInfo("less",				"<",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_float,			DE_NULL, DE_NULL, DE_NULL)
1881		<< BuiltinOperInfo("less",				"<",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_int,				DE_NULL, DE_NULL, DE_NULL)
1882		<< BuiltinOperInfo("less",				"<",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_uint,				DE_NULL, DE_NULL, DE_NULL)
1883		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_float,		DE_NULL, DE_NULL, DE_NULL)
1884		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_int,			DE_NULL, DE_NULL, DE_NULL)
1885		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
1886		<< BuiltinOperInfo("greater",			">",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_float,			DE_NULL, DE_NULL, DE_NULL)
1887		<< BuiltinOperInfo("greater",			">",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_int,			DE_NULL, DE_NULL, DE_NULL)
1888		<< BuiltinOperInfo("greater",			">",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_uint,			DE_NULL, DE_NULL, DE_NULL)
1889		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_float,	DE_NULL, DE_NULL, DE_NULL)
1890		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_int,		DE_NULL, DE_NULL, DE_NULL)
1891		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
1892
1893		// Equality comparison operators.
1894		<< BuiltinOperInfo("equal",				"==",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(allEqual))
1895		<< BuiltinOperInfo("equal",				"==",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(allEqual))
1896		<< BuiltinOperInfo("equal",				"==",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(allEqual))
1897		<< BuiltinOperInfo("equal",				"==",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(allEqual))
1898		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(anyNotEqual))
1899		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(anyNotEqual))
1900		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(anyNotEqual))
1901		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(anyNotEqual))
1902
1903		// Logical operators.
1904		<< BuiltinOperInfo("logical_and",	"&&",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalAnd))
1905		<< BuiltinOperInfo("logical_or",	"||",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalOr))
1906		<< BuiltinOperInfo("logical_xor",	"^^",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalXor));
1907
1908	funcInfoGroups.push_back(binaryOpGroup);
1909
1910	// 8.1 Angle and Trigonometry Functions.
1911	funcInfoGroups.push_back(
1912		BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.")
1913		<< BuiltinFuncInfo("radians",		"radians",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					25.0f, 0.5f,	PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(radians) )
1914		<< BuiltinFuncInfo("degrees",		"degrees",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					0.04f, 0.5f,	PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(degrees) )
1915		<< BuiltinFuncInfo("sin",			"sin",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(sin) )
1916		<< BuiltinFuncInfo("sin",			"sin",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(sin) )
1917		<< BuiltinFuncInfo("cos",			"cos",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(cos) )
1918		<< BuiltinFuncInfo("cos",			"cos",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(cos) )
1919		<< BuiltinFuncInfo("tan",			"tan",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(tan) )
1920		<< BuiltinFuncInfo("tan",			"tan",			GT,	Value(GT, -1.5f, 5.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(tan) )
1921		<< BuiltinFuncInfo("asin",			"asin",			GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(asin) )
1922		<< BuiltinFuncInfo("acos",			"acos",			GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(acos) )
1923		<< BuiltinFuncInfo("atan",			"atan",			GT,	Value(GT, -4.0f, 4.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(atan) )
1924		<< BuiltinFuncInfo("atan2",			"atan",			GT,	Value(GT, -4.0f, 4.0f),		Value(GT, 0.5f, 2.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(atan2) )
1925		<< BuiltinFuncInfo("sinh",			"sinh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(sinh) )
1926		<< BuiltinFuncInfo("sinh",			"sinh",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(sinh) )
1927		<< BuiltinFuncInfo("cosh",			"cosh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(cosh) )
1928		<< BuiltinFuncInfo("cosh",			"cosh",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(cosh) )
1929		<< BuiltinFuncInfo("tanh",			"tanh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(tanh) )
1930		<< BuiltinFuncInfo("tanh",			"tanh",			GT,	Value(GT, -1.5f, 5.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(tanh) )
1931		<< BuiltinFuncInfo("asinh",			"asinh",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(asinh) )
1932		<< BuiltinFuncInfo("acosh",			"acosh",		GT,	Value(GT, 1.0f, 2.2f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(acosh) )
1933		<< BuiltinFuncInfo("atanh",			"atanh",		GT,	Value(GT, -0.99f, 0.99f),	notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(atanh) )
1934	);
1935
1936	// 8.2 Exponential Functions.
1937	funcInfoGroups.push_back(
1938		BuiltinFuncGroup("exponential", "Exponential function tests")
1939		<< BuiltinFuncInfo("pow",			"pow",			GT,	Value(GT, 0.1f, 8.0f),		Value(GT, -4.0f, 2.0f),		notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(pow) )
1940		<< BuiltinFuncInfo("exp",			"exp",			GT,	Value(GT, -6.0f, 3.0f),		notUsed,					notUsed,					0.5f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(exp) )
1941		<< BuiltinFuncInfo("log",			"log",			GT,	Value(GT, 0.1f, 10.0f),		notUsed,					notUsed,					0.5f, 0.3f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(log) )
1942		<< BuiltinFuncInfo("exp2",			"exp2",			GT,	Value(GT, -7.0f, 2.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(exp2) )
1943		<< BuiltinFuncInfo("log2",			"log2",			GT,	Value(GT, 0.1f, 10.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(log2) )
1944		<< BuiltinFuncInfo("sqrt",			"sqrt",			GT,	Value(GT, 0.0f, 10.0f),		notUsed,					notUsed,					0.3f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(sqrt) )
1945		<< BuiltinFuncInfo("inversesqrt",	"inversesqrt",	GT,	Value(GT, 0.5f, 10.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(inverseSqrt) )
1946	);
1947
1948	// 8.3 Common Functions.
1949	funcInfoGroups.push_back(
1950		BuiltinFuncGroup("common_functions", "Common function tests.")
1951		<< BuiltinFuncInfo("abs",			"abs",			GT,	Value(GT, -2.0f, 2.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(abs) )
1952		<< BuiltinFuncInfo("sign",			"sign",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.3f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(sign) )
1953		<< BuiltinFuncInfo("floor",			"floor",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(floor) )
1954		<< BuiltinFuncInfo("trunc",			"trunc",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(trunc) )
1955		<< BuiltinFuncInfo("round",			"round",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(roundToEven) )
1956		<< BuiltinFuncInfo("roundEven",		"roundEven",	GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(roundToEven) )
1957		<< BuiltinFuncInfo("ceil",			"ceil",			GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(ceil) )
1958		<< BuiltinFuncInfo("fract",			"fract",		GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.8f, 0.1f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(fract) )
1959		<< BuiltinFuncInfo("mod",			"mod",			GT,	Value(GT, -2.0f, 2.0f),		Value(GT, 0.9f, 6.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(mod) )
1960		<< BuiltinFuncInfo("mod",			"mod",			GT,	Value(FV, -2.0f, 2.0f),		Value(F, 0.9f, 6.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_VEC_FUNCS(modVecScalar) )
1961		<< BuiltinFuncInfo("min",			"min",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(min) )
1962		<< BuiltinFuncInfo("min",			"min",			GT,	Value(FV, -1.0f, 1.0f),		Value(F, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(minVecScalar) )
1963		<< BuiltinFuncInfo("min",			"min",			IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(min) )
1964		<< BuiltinFuncInfo("min",			"min",			IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(minVecScalar) )
1965		<< BuiltinFuncInfo("min",			"min",			UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(min) )
1966		<< BuiltinFuncInfo("min",			"min",			UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(minVecScalar) )
1967		<< BuiltinFuncInfo("max",			"max",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(max) )
1968		<< BuiltinFuncInfo("max",			"max",			GT,	Value(FV, -1.0f, 1.0f),		Value(F, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(maxVecScalar) )
1969		<< BuiltinFuncInfo("max",			"max",			IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(max) )
1970		<< BuiltinFuncInfo("max",			"max",			IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(maxVecScalar) )
1971		<< BuiltinFuncInfo("max",			"max",			UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(max) )
1972		<< BuiltinFuncInfo("max",			"max",			UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(maxVecScalar) )
1973		<< BuiltinFuncInfo("clamp",			"clamp",		GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -0.5f, 0.5f),		Value(GT, 0.5f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(clamp) )
1974		<< BuiltinFuncInfo("clamp",			"clamp",		GT,	Value(FV, -1.0f, 1.0f),		Value(F, -0.5f, 0.5f),		Value(F, 0.5f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(clampVecScalarScalar) )
1975		<< BuiltinFuncInfo("clamp",			"clamp",		IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -2.0f, 2.0f),	Value(IGT, 2.0f, 4.0f),		0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(clamp) )
1976		<< BuiltinFuncInfo("clamp",			"clamp",		IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -2.0f, 2.0f),		Value(I, 2.0f, 4.0f),		0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(clampVecScalarScalar) )
1977		<< BuiltinFuncInfo("clamp",			"clamp",		UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 2.0f, 6.0f),		Value(UGT, 6.0f, 8.0f),		0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(clamp) )
1978		<< BuiltinFuncInfo("clamp",			"clamp",		UGT,Value(UV,  0.0f, 8.0f),		Value(U,   2.0f, 6.0f),		Value(U, 6.0f, 8.0f),		0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(clampVecScalarScalar) )
1979		<< BuiltinFuncInfo("mix",			"mix",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		Value(GT, 0.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(mix) )
1980		<< BuiltinFuncInfo("mix",			"mix",			GT,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),		Value(F, 0.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(mixVecVecScalar) )
1981		<< BuiltinFuncInfo("step",			"step",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 0.0f),		notUsed,					0.5f, 0.25f,	PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(step) )
1982		<< BuiltinFuncInfo("step",			"step",			GT,	Value(F, -1.0f, 1.0f),		Value(FV, -1.0f, 0.0f),		notUsed,					0.5f, 0.25f,	PRECMASK_ALL,				FLOAT_VEC_FUNCS(stepScalarVec) )
1983		<< BuiltinFuncInfo("smoothstep",	"smoothstep",	GT,	Value(GT, -0.5f, 0.0f),		Value(GT, 0.1f, 1.0f),		Value(GT, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(smoothStep) )
1984		<< BuiltinFuncInfo("smoothstep",	"smoothstep",	GT,	Value(F, -0.5f, 0.0f),		Value(F, 0.1f, 1.0f),		Value(FV, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) )
1985	);
1986
1987	// 8.4 Geometric Functions.
1988	funcInfoGroups.push_back(
1989		BuiltinFuncGroup("geometric", "Geometric function tests.")
1990		<< BuiltinFuncInfo("length",		"length",		F,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.1f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(length) )
1991		<< BuiltinFuncInfo("distance",		"distance",		F,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(distance) )
1992		<< BuiltinFuncInfo("dot",			"dot",			F,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(dot) )
1993		<< BuiltinFuncInfo("cross",			"cross",		V3,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL )
1994		<< BuiltinFuncInfo("normalize",		"normalize",	GT,	Value(GT, 0.1f, 4.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(normalize) )
1995		<< BuiltinFuncInfo("faceforward",	"faceforward",	GT,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		Value(GT, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(faceForward) )
1996		<< BuiltinFuncInfo("reflect",		"reflect",		GT,	Value(GT, -0.8f, -0.5f),	Value(GT, 0.5f, 0.8f),		notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(reflect) )
1997		<< BuiltinFuncInfo("refract",		"refract",		GT,	Value(GT, -0.8f, 1.2f),		Value(GT, -1.1f, 0.5f),		Value(F, 0.2f, 1.5f),		0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(refract) )
1998	);
1999
2000	// 8.5 Matrix Functions.
2001	// separate matrix tests?
2002//	funcInfoGroups.push_back(
2003//		BuiltinFuncGroup("matrix", "Matrix function tests.")
2004//		<< BuiltinFuncInfo("matrixCompMult",	"matrixCompMult",	M, ... )
2005//	);
2006
2007	// 8.6 Vector Relational Functions.
2008	funcInfoGroups.push_back(
2009		BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
2010		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThan) )
2011		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThanEqual) )
2012		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThan) )
2013		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThanEqual) )
2014		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(equal) )
2015		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(notEqual) )
2016	);
2017
2018	funcInfoGroups.push_back(
2019		BuiltinFuncGroup("int_compare", "Integer comparison tests.")
2020		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThan) )
2021		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThanEqual) )
2022		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThan) )
2023		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThanEqual) )
2024		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(equal) )
2025		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(notEqual) )
2026	);
2027
2028	funcInfoGroups.push_back(
2029		BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
2030		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(equal) )
2031		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(notEqual) )
2032		<< BuiltinFuncInfo("any",				"any",				B,	Value(BV, -1.0f, 0.3f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(any) )
2033		<< BuiltinFuncInfo("all",				"all",				B,	Value(BV, -0.3f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(all) )
2034		<< BuiltinFuncInfo("not",				"not",				BV,	Value(BV, -1.0f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(boolNot) )
2035	);
2036
2037	static const ShaderType s_shaderTypes[] =
2038	{
2039		SHADERTYPE_VERTEX,
2040		SHADERTYPE_FRAGMENT
2041	};
2042
2043	static const DataType s_floatTypes[] =
2044	{
2045		TYPE_FLOAT,
2046		TYPE_FLOAT_VEC2,
2047		TYPE_FLOAT_VEC3,
2048		TYPE_FLOAT_VEC4
2049	};
2050
2051	static const DataType s_intTypes[] =
2052	{
2053		TYPE_INT,
2054		TYPE_INT_VEC2,
2055		TYPE_INT_VEC3,
2056		TYPE_INT_VEC4
2057	};
2058
2059	static const DataType s_uintTypes[] =
2060	{
2061		TYPE_UINT,
2062		TYPE_UINT_VEC2,
2063		TYPE_UINT_VEC3,
2064		TYPE_UINT_VEC4
2065	};
2066
2067	static const DataType s_boolTypes[] =
2068	{
2069		TYPE_BOOL,
2070		TYPE_BOOL_VEC2,
2071		TYPE_BOOL_VEC3,
2072		TYPE_BOOL_VEC4
2073	};
2074
2075	for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
2076	{
2077		// Create outer group.
2078		const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
2079		TestCaseGroup* outerGroup = new TestCaseGroup(m_context, outerGroupInfo.name, outerGroupInfo.description);
2080		addChild(outerGroup);
2081
2082		// Only create new group if name differs from previous one.
2083		TestCaseGroup* innerGroup = DE_NULL;
2084
2085		for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
2086		{
2087			const BuiltinFuncInfo&	funcInfo		= outerGroupInfo.funcInfos[funcInfoNdx];
2088			const char*				shaderFuncName	= funcInfo.shaderFuncName;
2089			bool					isBoolCase		= (funcInfo.precisionMask == PRECMASK_NA);
2090			bool					isBoolOut		= (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
2091			bool					isIntOut		= (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
2092			bool					isUintOut		= (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
2093			bool					isFloatOut		= !isBoolOut && !isIntOut && !isUintOut;
2094
2095			if (!innerGroup || (string(innerGroup->getName()) != funcInfo.caseName))
2096			{
2097				string groupDesc = string("Built-in function ") + shaderFuncName + "() tests.";
2098				innerGroup = new TestCaseGroup(m_context, funcInfo.caseName, groupDesc.c_str());
2099				outerGroup->addChild(innerGroup);
2100			}
2101
2102			for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
2103			{
2104				int			outScalarSize	= ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize; // \todo [petri] Int.
2105				DataType	outDataType		= isFloatOut	? s_floatTypes[outScalarSize - 1]
2106											: isIntOut		? s_intTypes[outScalarSize - 1]
2107											: isUintOut		? s_uintTypes[outScalarSize - 1]
2108											: isBoolOut		? s_boolTypes[outScalarSize - 1]
2109											: TYPE_LAST;
2110
2111				ShaderEvalFunc evalFunc = DE_NULL;
2112				switch (inScalarSize)
2113				{
2114				case 1:
2115					evalFunc = funcInfo.evalFuncScalar;
2116					break;
2117				case 2:
2118					evalFunc = funcInfo.evalFuncVec2;
2119					break;
2120				case 3:
2121					evalFunc = funcInfo.evalFuncVec3;
2122					break;
2123				case 4:
2124					evalFunc = funcInfo.evalFuncVec4;
2125					break;
2126				default:
2127					DE_ASSERT(false);
2128				}
2129				// Skip if no valid eval func.
2130				// \todo [petri] Better check for V3 only etc. cases?
2131				if (evalFunc == DE_NULL)
2132					continue;
2133
2134				for (int precision = 0; precision < PRECISION_LAST; precision++)
2135				{
2136					if ((funcInfo.precisionMask & (1<<precision)) ||
2137						(funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
2138					{
2139						const char*	precisionStr	= getPrecisionName((Precision)precision);
2140						string		precisionPrefix	= isBoolCase ? "" : (string(precisionStr) + "_");
2141
2142						for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2143						{
2144							ShaderType		shaderType		= s_shaderTypes[shaderTypeNdx];
2145							ShaderDataSpec	shaderSpec;
2146							const char*		shaderTypeName	= getShaderTypeName(shaderType);
2147							bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
2148							bool			isUnaryOp		= (funcInfo.input1.valueType == VALUE_NONE);
2149
2150							// \note Data type names will be added to description and name in a following loop.
2151							string desc	= string("Built-in function ") + shaderFuncName + "(";
2152							string name = precisionPrefix;
2153
2154							// Generate shader op.
2155							string shaderOp = "res = ";
2156
2157							// Setup shader data info.
2158							shaderSpec.numInputs		= 0;
2159							shaderSpec.precision		= isBoolCase ? PRECISION_LAST : (Precision)precision;
2160							shaderSpec.output			= outDataType;
2161							shaderSpec.resultScale		= funcInfo.resultScale;
2162							shaderSpec.resultBias		= funcInfo.resultBias;
2163							shaderSpec.referenceScale	= funcInfo.referenceScale;
2164							shaderSpec.referenceBias	= funcInfo.referenceBias;
2165
2166							if (funcInfo.type == OPERATOR)
2167							{
2168								if (isUnaryOp && funcInfo.isUnaryPrefix)
2169									shaderOp += shaderFuncName;
2170							}
2171							else if (funcInfo.type == FUNCTION)
2172								shaderOp += string(shaderFuncName) + "(";
2173							else // SIDE_EFFECT_OPERATOR
2174								shaderOp += "in0;\n\t";
2175
2176							for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
2177							{
2178								const Value&	prevV			= (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
2179								const Value&	v				= (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
2180
2181								if (v.valueType == VALUE_NONE)
2182									continue; // Skip unused input.
2183
2184								int				prevInScalarSize	= isScalarType(prevV.valueType) ? 1 : inScalarSize;
2185								DataType		prevInDataType		= isFloatType(prevV.valueType)	? s_floatTypes[prevInScalarSize - 1]
2186																	: isIntType(prevV.valueType)	? s_intTypes[prevInScalarSize - 1]
2187																	: isUintType(prevV.valueType)	? s_uintTypes[prevInScalarSize - 1]
2188																	: isBoolType(prevV.valueType)	? s_boolTypes[prevInScalarSize - 1]
2189																	: TYPE_LAST;
2190
2191								int				curInScalarSize		= isScalarType(v.valueType) ? 1 : inScalarSize;
2192								DataType		curInDataType		= isFloatType(v.valueType)	? s_floatTypes[curInScalarSize - 1]
2193																	: isIntType(v.valueType)	? s_intTypes[curInScalarSize - 1]
2194																	: isUintType(v.valueType)	? s_uintTypes[curInScalarSize - 1]
2195																	: isBoolType(v.valueType)	? s_boolTypes[curInScalarSize - 1]
2196																	: TYPE_LAST;
2197
2198								// Write input type(s) to case description and name.
2199
2200								if (inputNdx > 0)
2201									desc += ", ";
2202
2203								desc += getDataTypeName(curInDataType);
2204
2205								if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
2206									name += string("") + getDataTypeName(curInDataType) + "_";
2207
2208								// Generate op input source.
2209
2210								if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
2211								{
2212									if (inputNdx != 0)
2213									{
2214										if (funcInfo.type == OPERATOR && !isUnaryOp)
2215											shaderOp += " " + string(shaderFuncName) + " ";
2216										else
2217											shaderOp += ", ";
2218									}
2219
2220									shaderOp += "in" + de::toString(inputNdx);
2221
2222									if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
2223										shaderOp += string(shaderFuncName);
2224								}
2225								else
2226								{
2227									DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
2228
2229									if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
2230										shaderOp += string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
2231
2232									shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
2233
2234									if (isUnaryOp && !funcInfo.isUnaryPrefix)
2235										shaderOp += shaderFuncName;
2236								}
2237
2238								// Fill in shader info.
2239								shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
2240							}
2241
2242							if (funcInfo.type == FUNCTION)
2243								shaderOp += ")";
2244
2245							shaderOp += ";";
2246
2247							desc += ").";
2248							name += shaderTypeName;
2249
2250							// Create the test case.
2251							innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
2252						}
2253					}
2254				}
2255			}
2256		}
2257	}
2258
2259	// The ?: selection operator.
2260
2261	static const struct
2262	{
2263		DataType		type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
2264		ShaderEvalFunc	evalFunc;
2265	} s_selectionInfo[] =
2266	{
2267		{ TYPE_FLOAT,		eval_selection_float	},
2268		{ TYPE_FLOAT_VEC2,	eval_selection_vec2		},
2269		{ TYPE_FLOAT_VEC3,	eval_selection_vec3		},
2270		{ TYPE_FLOAT_VEC4,	eval_selection_vec4		},
2271		{ TYPE_INT,			eval_selection_int		},
2272		{ TYPE_INT_VEC2,	eval_selection_ivec2	},
2273		{ TYPE_INT_VEC3,	eval_selection_ivec3	},
2274		{ TYPE_INT_VEC4,	eval_selection_ivec4	},
2275		{ TYPE_UINT,		eval_selection_uint		},
2276		{ TYPE_UINT_VEC2,	eval_selection_uvec2	},
2277		{ TYPE_UINT_VEC3,	eval_selection_uvec3	},
2278		{ TYPE_UINT_VEC4,	eval_selection_uvec4	},
2279		{ TYPE_BOOL,		eval_selection_bool		},
2280		{ TYPE_BOOL_VEC2,	eval_selection_bvec2	},
2281		{ TYPE_BOOL_VEC3,	eval_selection_bvec3	},
2282		{ TYPE_BOOL_VEC4,	eval_selection_bvec4	}
2283	};
2284
2285	TestCaseGroup* selectionGroup = new TestCaseGroup(m_context, "selection", "Selection operator tests");
2286	addChild(selectionGroup);
2287
2288	for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
2289	{
2290		DataType		curType			= s_selectionInfo[typeNdx].type;
2291		ShaderEvalFunc	evalFunc		= s_selectionInfo[typeNdx].evalFunc;
2292		bool			isBoolCase		= isDataTypeBoolOrBVec(curType);
2293		bool			isFloatCase		= isDataTypeFloatOrVec(curType);
2294		bool			isIntCase		= isDataTypeIntOrIVec(curType);
2295		bool			isUintCase		= isDataTypeUintOrUVec(curType);
2296		const char*		dataTypeStr		= getDataTypeName(curType);
2297
2298		DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2299		DE_UNREF(isIntCase);
2300
2301		for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
2302		{
2303			if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
2304				continue;
2305
2306			const char*	precisionStr	= getPrecisionName((Precision)precision);
2307			string		precisionPrefix	= isBoolCase ? "" : (string(precisionStr) + "_");
2308
2309			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2310			{
2311				ShaderType		shaderType		= s_shaderTypes[shaderTypeNdx];
2312				ShaderDataSpec	shaderSpec;
2313				const char*		shaderTypeName	= getShaderTypeName(shaderType);
2314				bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
2315
2316				string name	= precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2317
2318				shaderSpec.numInputs		= 3;
2319				shaderSpec.precision		= isBoolCase ? PRECISION_LAST : (Precision)precision;
2320				shaderSpec.output			= curType;
2321				shaderSpec.resultScale		= isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f;
2322				shaderSpec.resultBias		= isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f;
2323				shaderSpec.referenceScale	= shaderSpec.resultScale;
2324				shaderSpec.referenceBias	= shaderSpec.resultBias;
2325
2326				float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f;
2327				float rangeMax = isBoolCase ?  1.0f : isFloatCase ?  1.0f : isUintCase ? 2.0f :  5.0f;
2328
2329				shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2330				shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2331				shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2332
2333				selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
2334			}
2335		}
2336	}
2337
2338	// The sequence operator (comma).
2339
2340	TestCaseGroup* sequenceGroup = new TestCaseGroup(m_context, "sequence", "Sequence operator tests");
2341	addChild(sequenceGroup);
2342
2343	TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_context, "no_side_effects", "Sequence tests without side-effects");
2344	TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_context, "side_effects", "Sequence tests with side-effects");
2345	sequenceGroup->addChild(sequenceNoSideEffGroup);
2346	sequenceGroup->addChild(sequenceSideEffGroup);
2347
2348	static const struct
2349	{
2350		bool			containsSideEffects;
2351		const char*		caseName;
2352		const char*		expressionStr;
2353		int				numInputs;
2354		DataType		inputTypes[MAX_INPUTS];
2355		DataType		resultType;
2356		ShaderEvalFunc	evalFunc;
2357	} s_sequenceCases[] =
2358	{
2359		{ false,	"vec4",					"in0, in2 + in1, in1 + in0",							3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceNoSideEffCase0 },
2360		{ false,	"float_uint",			"in0 + in2, in1 + in1",									3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceNoSideEffCase1 },
2361		{ false,	"bool_vec2",			"in0 && in1, in0, ivec2(vec2(in0) + in2)",				3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceNoSideEffCase2 },
2362		{ false,	"vec4_ivec4_bvec4",		"in0 + vec4(in1), in2, in1",							3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceNoSideEffCase3 },
2363
2364		{ true,		"vec4",					"in0++, in1 = in0 + in2, in2 = in1",					3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceSideEffCase0 },
2365		{ true,		"float_uint",			"in1++, in0 = float(in1), in1 = uint(in0 + in2)",		3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceSideEffCase1 },
2366		{ true,		"bool_vec2",			"in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)",	3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceSideEffCase2 },
2367		{ true,		"vec4_ivec4_bvec4",		"in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++",	3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceSideEffCase3 }
2368	};
2369
2370	for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
2371	{
2372		for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
2373		{
2374			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2375			{
2376				ShaderType		shaderType		= s_shaderTypes[shaderTypeNdx];
2377				ShaderDataSpec	shaderSpec;
2378				const char*		shaderTypeName	= getShaderTypeName(shaderType);
2379				bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
2380
2381				string name	= string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
2382
2383				shaderSpec.numInputs		= s_sequenceCases[caseNdx].numInputs;
2384				shaderSpec.precision		= (Precision)precision;
2385				shaderSpec.output			= s_sequenceCases[caseNdx].resultType;
2386				shaderSpec.resultScale		= 0.5f;
2387				shaderSpec.resultBias		= 0.0f;
2388				shaderSpec.referenceScale	= shaderSpec.resultScale;
2389				shaderSpec.referenceBias	= shaderSpec.resultBias;
2390
2391				for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
2392				{
2393					DataType	type		= s_sequenceCases[caseNdx].inputTypes[inputNdx];
2394					float		rangeMin	= isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : isDataTypeUintOrUVec(type) ? 0.0f : -1.0f;
2395					float		rangeMax	= isDataTypeFloatOrVec(type) ?  0.5f : isDataTypeIntOrIVec(type) ?  2.0f : isDataTypeUintOrUVec(type) ? 2.0f :  1.0f;
2396
2397					shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
2398				}
2399
2400				string expression = string("res = (") + s_sequenceCases[caseNdx].expressionStr + ");";
2401
2402				TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
2403				group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
2404			}
2405		}
2406	}
2407}
2408
2409} // Functional
2410} // gles3
2411} // deqp
2412