1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Functional Test Group. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es3fFunctionalTests.hpp" 25 26#include "es3fColorClearTest.hpp" 27#include "es3fDepthTests.hpp" 28#include "es3fPrerequisiteTests.hpp" 29#include "es3fStencilTests.hpp" 30#include "es3fDepthStencilTests.hpp" 31#include "es3fVertexArrayTest.hpp" 32#include "es3fUniformBlockTests.hpp" 33#include "es3fUniformApiTests.hpp" 34#include "es3fFragmentOutputTests.hpp" 35#include "es3fOcclusionQueryTests.hpp" 36#include "es3fDepthStencilClearTests.hpp" 37#include "es3fSamplerObjectTests.hpp" 38#include "es3fAttribLocationTests.hpp" 39#include "es3fPixelBufferObjectTests.hpp" 40#include "es3fRasterizationTests.hpp" 41#include "es3fRasterizerDiscardTests.hpp" 42#include "es3fTransformFeedbackTests.hpp" 43#include "es3fVertexArrayObjectTests.hpp" 44#include "es3fPrimitiveRestartTests.hpp" 45#include "es3fInstancedRenderingTests.hpp" 46#include "es3fSyncTests.hpp" 47#include "es3fBlendTests.hpp" 48#include "es3fRandomFragmentOpTests.hpp" 49#include "es3fMultisampleTests.hpp" 50#include "es3fMultiviewTests.hpp" 51#include "es3fImplementationLimitTests.hpp" 52#include "es3fDitheringTests.hpp" 53#include "es3fClippingTests.hpp" 54#include "es3fPolygonOffsetTests.hpp" 55#include "es3fDrawTests.hpp" 56#include "es3fFragOpInteractionTests.hpp" 57#include "es3fFlushFinishTests.hpp" 58#include "es3fFlushFinishTests.hpp" 59#include "es3fDefaultVertexAttributeTests.hpp" 60#include "es3fScissorTests.hpp" 61#include "es3fLifetimeTests.hpp" 62#include "es3fDefaultVertexArrayObjectTests.hpp" 63#include "es3fDrawBuffersIndexedTests.hpp" 64 65// Shader tests 66#include "es3fShaderApiTests.hpp" 67#include "es3fShaderConstExprTests.hpp" 68#include "es3fShaderDiscardTests.hpp" 69#include "es3fShaderFunctionTests.hpp" 70#include "es3fShaderIndexingTests.hpp" 71#include "es3fShaderLoopTests.hpp" 72#include "es3fShaderMatrixTests.hpp" 73#include "es3fShaderOperatorTests.hpp" 74#include "es3fShaderReturnTests.hpp" 75#include "es3fShaderStructTests.hpp" 76#include "es3fShaderSwitchTests.hpp" 77#include "es3fRandomShaderTests.hpp" 78#include "es3fFragDepthTests.hpp" 79#include "es3fShaderPrecisionTests.hpp" 80#include "es3fShaderBuiltinVarTests.hpp" 81#include "es3fShaderTextureFunctionTests.hpp" 82#include "es3fShaderDerivateTests.hpp" 83#include "es3fShaderPackingFunctionTests.hpp" 84#include "es3fShaderCommonFunctionTests.hpp" 85#include "es3fShaderInvarianceTests.hpp" 86#include "es3fShaderFragDataTests.hpp" 87#include "es3fBuiltinPrecisionTests.hpp" 88#include "es3fShaderMetamorphicTests.hpp" 89 90// Texture tests 91#include "es3fTextureFormatTests.hpp" 92#include "es3fTextureWrapTests.hpp" 93#include "es3fTextureFilteringTests.hpp" 94#include "es3fTextureMipmapTests.hpp" 95#include "es3fTextureSizeTests.hpp" 96#include "es3fTextureSwizzleTests.hpp" 97#include "es3fTextureShadowTests.hpp" 98#include "es3fTextureSpecificationTests.hpp" 99#include "es3fVertexTextureTests.hpp" 100#include "es3fTextureUnitTests.hpp" 101#include "es3fCompressedTextureTests.hpp" 102 103// Fbo tests 104#include "es3fFboApiTests.hpp" 105#include "es3fFboCompletenessTests.hpp" 106#include "es3fFboColorbufferTests.hpp" 107#include "es3fFboDepthbufferTests.hpp" 108#include "es3fFboStencilbufferTests.hpp" 109#include "es3fFramebufferBlitTests.hpp" 110#include "es3fFboMultisampleTests.hpp" 111#include "es3fFboRenderTest.hpp" 112#include "es3fFboInvalidateTests.hpp" 113 114// Buffer tests 115#include "es3fBufferWriteTests.hpp" 116#include "es3fBufferMapTests.hpp" 117#include "es3fBufferCopyTests.hpp" 118 119// Negative API tests 120#include "es3fNegativeBufferApiTests.hpp" 121#include "es3fNegativeTextureApiTests.hpp" 122#include "es3fNegativeShaderApiTests.hpp" 123#include "es3fNegativeFragmentApiTests.hpp" 124#include "es3fNegativeVertexArrayApiTests.hpp" 125#include "es3fNegativeStateApiTests.hpp" 126 127// State query tests 128#include "es3fBooleanStateQueryTests.hpp" 129#include "es3fIntegerStateQueryTests.hpp" 130#include "es3fInteger64StateQueryTests.hpp" 131#include "es3fFloatStateQueryTests.hpp" 132#include "es3fTextureStateQueryTests.hpp" 133#include "es3fStringQueryTests.hpp" 134#include "es3fSamplerStateQueryTests.hpp" 135#include "es3fBufferObjectQueryTests.hpp" 136#include "es3fFboStateQueryTests.hpp" 137#include "es3fRboStateQueryTests.hpp" 138#include "es3fShaderStateQueryTests.hpp" 139#include "es3fInternalFormatQueryTests.hpp" 140#include "es3fIndexedStateQueryTests.hpp" 141 142#include "es3fReadPixelsTests.hpp" 143 144#include "glsShaderLibrary.hpp" 145 146namespace deqp 147{ 148namespace gles3 149{ 150namespace Functional 151{ 152 153class ShaderLibraryTest : public TestCaseGroup 154{ 155public: 156 ShaderLibraryTest (Context& context, const char* name, const char* description) 157 : TestCaseGroup(context, name, description) 158 { 159 } 160 161 void init (void) 162 { 163 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); 164 std::string fileName = std::string("shaders/") + getName() + ".test"; 165 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str()); 166 167 for (int i = 0; i < (int)children.size(); i++) 168 addChild(children[i]); 169 } 170}; 171 172class ShaderBuiltinFunctionTests : public TestCaseGroup 173{ 174public: 175 ShaderBuiltinFunctionTests (Context& context) 176 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests") 177 { 178 } 179 180 void init (void) 181 { 182 addChild(new ShaderCommonFunctionTests (m_context)); 183 addChild(new ShaderPackingFunctionTests (m_context)); 184 addChild(createBuiltinPrecisionTests (m_context)); 185 } 186}; 187 188class ShaderTests : public TestCaseGroup 189{ 190public: 191 ShaderTests (Context& context) 192 : TestCaseGroup(context, "shaders", "Shading Language Tests") 193 { 194 } 195 196 void init (void) 197 { 198 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests")); 199 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests")); 200 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests")); 201 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests")); 202 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests")); 203 addChild(new ShaderLibraryTest (m_context, "declarations", "Declarations Tests")); 204 addChild(new ShaderLibraryTest (m_context, "swizzles", "Swizzle Tests")); 205 addChild(new ShaderLibraryTest (m_context, "swizzle_math_operations", "Swizzle Math Operations Tests")); 206 addChild(new ShaderLibraryTest (m_context, "functions", "Function Tests")); 207 addChild(new ShaderLibraryTest (m_context, "arrays", "Array Tests")); 208 addChild(new ShaderLibraryTest (m_context, "large_constant_arrays", "Large Constant Array Tests")); 209 addChild(new ShaderLibraryTest (m_context, "keywords", "Keyword Tests")); 210 addChild(new ShaderLibraryTest (m_context, "qualification_order", "Order Of Qualification Tests")); 211 addChild(new ShaderLibraryTest (m_context, "scoping", "Scoping of Declarations")); 212 addChild(new ShaderLibraryTest (m_context, "negative", "Miscellaneous Negative Shader Compilation Tests")); 213 addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests")); 214 addChild(new ShaderLibraryTest (m_context, "invalid_implicit_conversions", "Invalid Implicit Conversions")); 215 216 addChild(new ShaderDiscardTests (m_context)); 217 addChild(new ShaderFunctionTests (m_context)); 218 addChild(new ShaderIndexingTests (m_context)); 219 addChild(new ShaderLoopTests (m_context)); 220 addChild(new ShaderOperatorTests (m_context)); 221 addChild(new ShaderMatrixTests (m_context)); 222 addChild(new ShaderReturnTests (m_context)); 223 addChild(new ShaderStructTests (m_context)); 224 addChild(new ShaderSwitchTests (m_context)); 225 addChild(new FragDepthTests (m_context)); 226 addChild(new ShaderPrecisionTests (m_context)); 227 addChild(new ShaderBuiltinVarTests (m_context)); 228 addChild(new ShaderTextureFunctionTests (m_context)); // \todo [pyry] Move to builtin? 229 addChild(new ShaderDerivateTests (m_context)); // \todo [pyry] Move to builtin? 230 addChild(new ShaderBuiltinFunctionTests (m_context)); 231 addChild(new ShaderInvarianceTests (m_context)); 232 addChild(new ShaderFragDataTests (m_context)); 233 addChild(new ShaderConstExprTests (m_context)); 234 addChild(new ShaderMetamorphicTests (m_context)); 235 addChild(new RandomShaderTests (m_context)); 236 } 237}; 238 239class TextureTests : public TestCaseGroup 240{ 241public: 242 TextureTests (Context& context) 243 : TestCaseGroup(context, "texture", "Texture Tests") 244 { 245 } 246 247 void init (void) 248 { 249 addChild(new TextureFormatTests (m_context)); 250 addChild(new TextureSizeTests (m_context)); 251 addChild(new TextureWrapTests (m_context)); 252 addChild(new TextureFilteringTests (m_context)); 253 addChild(new TextureMipmapTests (m_context)); 254 addChild(new TextureSwizzleTests (m_context)); 255 addChild(new TextureShadowTests (m_context)); 256 addChild(new TextureSpecificationTests (m_context)); 257 addChild(new VertexTextureTests (m_context)); 258 addChild(new TextureUnitTests (m_context)); 259 addChild(new CompressedTextureTests (m_context)); 260 } 261}; 262 263class FboTests : public TestCaseGroup 264{ 265public: 266 FboTests (Context& context) 267 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests") 268 { 269 } 270 271 void init (void) 272 { 273 addChild(new FboApiTests (m_context)); 274 addChild(createFboCompletenessTests (m_context)); 275 addChild(new FboRenderTestGroup (m_context)); 276 addChild(new FboColorTests (m_context)); 277 addChild(new FboDepthTests (m_context)); 278 addChild(new FboStencilTests (m_context)); 279 addChild(new FramebufferBlitTests (m_context)); 280 addChild(new FboMultisampleTests (m_context)); 281 addChild(new MultiviewTests (m_context)); 282 addChild(new FboInvalidateTests (m_context)); 283 } 284}; 285 286class BufferTests : public TestCaseGroup 287{ 288public: 289 BufferTests (Context& context) 290 : TestCaseGroup(context, "buffer", "Buffer object tests") 291 { 292 } 293 294 void init (void) 295 { 296 addChild(new BufferWriteTests (m_context)); 297 addChild(new BufferMapTests (m_context)); 298 addChild(new BufferCopyTests (m_context)); 299 } 300}; 301 302class NegativeApiTestGroup : public TestCaseGroup 303{ 304public: 305 NegativeApiTestGroup (Context& context) 306 : TestCaseGroup(context, "negative_api", "Negative API Tests") 307 { 308 } 309 310 virtual ~NegativeApiTestGroup (void) 311 { 312 } 313 314 virtual void init (void) 315 { 316 addChild(new NegativeBufferApiTests (m_context)); 317 addChild(new NegativeTextureApiTests (m_context)); 318 addChild(new NegativeShaderApiTests (m_context)); 319 addChild(new NegativeFragmentApiTests (m_context)); 320 addChild(new NegativeVertexArrayApiTests (m_context)); 321 addChild(new NegativeStateApiTests (m_context)); 322 } 323}; 324 325class FragmentOpTests : public TestCaseGroup 326{ 327public: 328 FragmentOpTests (Context& context) 329 : TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests") 330 { 331 } 332 333 void init (void) 334 { 335 addChild(new DepthTests (m_context)); 336 addChild(new StencilTests (m_context)); 337 addChild(new DepthStencilTests (m_context)); 338 addChild(new BlendTests (m_context)); 339 addChild(new RandomFragmentOpTests (m_context)); 340 addChild(new FragOpInteractionTests (m_context)); 341 addChild(new ScissorTests (m_context)); 342 } 343}; 344 345class StateQueryTests : public TestCaseGroup 346{ 347public: 348 StateQueryTests (Context& context) 349 : TestCaseGroup(context, "state_query", "State Query Tests") 350 { 351 } 352 353 void init (void) 354 { 355 addChild(new BooleanStateQueryTests (m_context)); 356 addChild(new IntegerStateQueryTests (m_context)); 357 addChild(new Integer64StateQueryTests (m_context)); 358 addChild(new FloatStateQueryTests (m_context)); 359 addChild(new IndexedStateQueryTests (m_context)); 360 addChild(new TextureStateQueryTests (m_context)); 361 addChild(new StringQueryTests (m_context)); 362 addChild(new SamplerStateQueryTests (m_context)); 363 addChild(new BufferObjectQueryTests (m_context)); 364 addChild(new FboStateQueryTests (m_context)); 365 addChild(new RboStateQueryTests (m_context)); 366 addChild(new ShaderStateQueryTests (m_context)); 367 addChild(new InternalFormatQueryTests (m_context)); 368 } 369}; 370 371FunctionalTests::FunctionalTests (Context& context) 372 : TestCaseGroup(context, "functional", "Functionality Tests") 373{ 374} 375 376FunctionalTests::~FunctionalTests (void) 377{ 378} 379 380void FunctionalTests::init (void) 381{ 382 addChild(new PrerequisiteTests (m_context)); 383 addChild(new ImplementationLimitTests (m_context)); 384 addChild(new ColorClearTest (m_context)); 385 addChild(new DepthStencilClearTests (m_context)); 386 addChild(new BufferTests (m_context)); 387 addChild(new ShaderTests (m_context)); 388 addChild(new TextureTests (m_context)); 389 addChild(new FragmentOpTests (m_context)); 390 addChild(new FboTests (m_context)); 391 addChild(new VertexArrayTestGroup (m_context)); 392 addChild(new UniformBlockTests (m_context)); 393 addChild(new UniformApiTests (m_context)); 394 addChild(createAttributeLocationTests (m_context)); 395 addChild(new FragmentOutputTests (m_context)); 396 addChild(new SamplerObjectTests (m_context)); 397 addChild(new PixelBufferObjectTests (m_context)); 398 addChild(new RasterizationTests (m_context)); 399 addChild(new OcclusionQueryTests (m_context)); 400 addChild(new VertexArrayObjectTestGroup (m_context)); 401 addChild(new PrimitiveRestartTests (m_context)); 402 addChild(new InstancedRenderingTests (m_context)); 403 addChild(new RasterizerDiscardTests (m_context)); 404 addChild(new TransformFeedbackTests (m_context)); 405 addChild(new SyncTests (m_context)); 406 addChild(new ShaderApiTests (m_context)); 407 addChild(new NegativeApiTestGroup (m_context)); 408 addChild(new MultisampleTests (m_context)); 409 addChild(new ReadPixelsTests (m_context)); 410 addChild(new DitheringTests (m_context)); 411 addChild(new StateQueryTests (m_context)); 412 addChild(new ClippingTests (m_context)); 413 addChild(new PolygonOffsetTests (m_context)); 414 addChild(new DrawTests (m_context)); 415 addChild(new FlushFinishTests (m_context)); 416 addChild(new DefaultVertexAttributeTests (m_context)); 417 addChild(createLifetimeTests (m_context)); 418 addChild(new DefaultVertexArrayObjectTests (m_context)); 419 addChild(createDrawBuffersIndexedTests (m_context)); 420} 421 422GL45ES3FunctionalTests::GL45ES3FunctionalTests (Context& context) 423 : TestCaseGroup(context, "functional", "Functionality Tests") 424{ 425} 426 427GL45ES3FunctionalTests::~GL45ES3FunctionalTests (void) 428{ 429} 430 431void GL45ES3FunctionalTests::init (void) 432{ 433 addChild(createDrawBuffersIndexedTests (m_context)); 434 addChild(new StateQueryTests (m_context)); 435 addChild(new NegativeApiTestGroup (m_context)); 436} 437 438} // Functional 439} // gles3 440} // deqp 441