1#ifndef _RRFRAGMENTPACKET_HPP 2#define _RRFRAGMENTPACKET_HPP 3/*------------------------------------------------------------------------- 4 * drawElements Quality Program Reference Renderer 5 * ----------------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Fragment packet 24 *//*--------------------------------------------------------------------*/ 25 26#include "rrDefs.hpp" 27#include "rrGenericVector.hpp" 28 29namespace rr 30{ 31 32constexpr int NUM_FRAGMENTS_PER_PACKET = 4; 33 34/*--------------------------------------------------------------------*//*! 35 * \brief Fragment packet 36 * 37 * Fragment packet contains inputs and outputs for fragment shading. 38 * 39 * Fragment shading is always done in 2x2 blocks in order to easily estimate 40 * derivates for mipmap-selection etc. 41 * 42 * Values packed in vectors (such as barycentrics) are in order: 43 * (x0,y0), (x1,y0), (x0,y1), (x1,y1) 44 * OR: 45 * ndx = y*2 + x 46 *//*--------------------------------------------------------------------*/ 47struct FragmentPacket 48{ 49 tcu::IVec2 position; //!< Position of (0,0) fragment. 50 deUint64 coverage; //!< Coverage mask. 51 tcu::Vec4 barycentric[3]; //!< Perspective-correct barycentric values. 52}; 53 54} // rr 55 56#endif // _RRFRAGMENTPACKET_HPP 57