1#ifndef _VKTPIPELINEVERTEXUTIL_HPP 2#define _VKTPIPELINEVERTEXUTIL_HPP 3/*------------------------------------------------------------------------ 4 * Vulkan Conformance Tests 5 * ------------------------ 6 * 7 * Copyright (c) 2015 The Khronos Group Inc. 8 * Copyright (c) 2015 Imagination Technologies Ltd. 9 * 10 * Licensed under the Apache License, Version 2.0 (the "License"); 11 * you may not use this file except in compliance with the License. 12 * You may obtain a copy of the License at 13 * 14 * http://www.apache.org/licenses/LICENSE-2.0 15 * 16 * Unless required by applicable law or agreed to in writing, software 17 * distributed under the License is distributed on an "AS IS" BASIS, 18 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 19 * See the License for the specific language governing permissions and 20 * limitations under the License. 21 * 22 *//*! 23 * \file 24 * \brief Utilities for vertex buffers. 25 *//*--------------------------------------------------------------------*/ 26 27#include "vkDefs.hpp" 28#include "tcuDefs.hpp" 29#include "tcuVectorUtil.hpp" 30 31#include <vector> 32 33namespace vkt 34{ 35namespace pipeline 36{ 37 38struct Vertex4RGBA 39{ 40 tcu::Vec4 position; 41 tcu::Vec4 color; 42}; 43 44struct Vertex4RGBARGBA 45{ 46 tcu::Vec4 position; 47 tcu::Vec4 color0; 48 tcu::Vec4 color1; 49}; 50 51struct Vertex4Tex4 52{ 53 tcu::Vec4 position; 54 tcu::Vec4 texCoord; 55}; 56 57deUint32 getVertexFormatSize (vk::VkFormat format); 58deUint32 getVertexFormatComponentCount (vk::VkFormat format); 59deUint32 getVertexFormatComponentSize (vk::VkFormat format); 60deUint32 getPackedVertexFormatComponentWidth (vk::VkFormat format, deUint32 componentNdx); 61bool isVertexFormatComponentOrderBGR (vk::VkFormat format); 62bool isVertexFormatComponentOrderABGR (vk::VkFormat format); 63bool isVertexFormatComponentOrderARGB (vk::VkFormat format); 64bool isVertexFormatSint (vk::VkFormat format); 65bool isVertexFormatUint (vk::VkFormat format); 66bool isVertexFormatSfloat (vk::VkFormat format); 67bool isVertexFormatUfloat (vk::VkFormat format); 68bool isVertexFormatUnorm (vk::VkFormat format); 69bool isVertexFormatSnorm (vk::VkFormat format); 70bool isVertexFormatSRGB (vk::VkFormat format); 71bool isVertexFormatSscaled (vk::VkFormat format); 72bool isVertexFormatUscaled (vk::VkFormat format); 73bool isVertexFormatDouble (vk::VkFormat format); 74bool isVertexFormatPacked (vk::VkFormat format); 75 76/*! \brief Creates a pattern of 4 overlapping quads. 77 * 78 * The quads are alined along the plane Z = 0, with X,Y taking values between -1 and 1. 79 * Each quad covers one of the quadrants of the scene and partially extends to the other 3 quadrants. 80 * The triangles of each quad have different winding orders (CW/CCW). 81 */ 82std::vector<Vertex4RGBA> createOverlappingQuads (void); 83std::vector<Vertex4RGBARGBA> createOverlappingQuadsDualSource (void); 84 85std::vector<Vertex4Tex4> createFullscreenQuad (void); 86std::vector<Vertex4Tex4> createQuadMosaic (int rows, int columns); 87std::vector<Vertex4Tex4> createQuadMosaicCube (void); 88std::vector<Vertex4Tex4> createQuadMosaicCubeArray (int faceArrayIndices[6]); 89 90std::vector<Vertex4Tex4> createTestQuadMosaic (vk::VkImageViewType viewType); 91 92} // pipeline 93} // vkt 94 95#endif // _VKTPIPELINEVERTEXUTIL_HPP 96