1/*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2016 The Khronos Group Inc.
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Object creation utilities
22 *//*--------------------------------------------------------------------*/
23
24#include "vktFragmentOperationsMakeUtil.hpp"
25#include "vkTypeUtil.hpp"
26#include "vkPrograms.hpp"
27#include "vkQueryUtil.hpp"
28#include "vkCmdUtil.hpp"
29#include <vector>
30
31namespace vkt
32{
33namespace FragmentOperations
34{
35using namespace vk;
36using de::MovePtr;
37
38Move<VkPipeline> makeComputePipeline (const DeviceInterface&		vk,
39									  const VkDevice				device,
40									  const VkPipelineLayout		pipelineLayout,
41									  const VkShaderModule			shaderModule,
42									  const VkSpecializationInfo*	specInfo)
43{
44	const VkPipelineShaderStageCreateInfo shaderStageInfo =
45	{
46		VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,	// VkStructureType					sType;
47		DE_NULL,												// const void*						pNext;
48		(VkPipelineShaderStageCreateFlags)0,					// VkPipelineShaderStageCreateFlags	flags;
49		VK_SHADER_STAGE_COMPUTE_BIT,							// VkShaderStageFlagBits			stage;
50		shaderModule,											// VkShaderModule					module;
51		"main",													// const char*						pName;
52		specInfo,												// const VkSpecializationInfo*		pSpecializationInfo;
53	};
54	const VkComputePipelineCreateInfo pipelineInfo =
55	{
56		VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,		// VkStructureType					sType;
57		DE_NULL,											// const void*						pNext;
58		(VkPipelineCreateFlags)0,							// VkPipelineCreateFlags			flags;
59		shaderStageInfo,									// VkPipelineShaderStageCreateInfo	stage;
60		pipelineLayout,										// VkPipelineLayout					layout;
61		DE_NULL,											// VkPipeline						basePipelineHandle;
62		0,													// deInt32							basePipelineIndex;
63	};
64	return createComputePipeline(vk, device, DE_NULL , &pipelineInfo);
65}
66
67} // FragmentOperations
68} // vkt
69