1e5c31af7Sopenharmony_ci#version 450 2e5c31af7Sopenharmony_ciprecision highp float; 3e5c31af7Sopenharmony_ci 4e5c31af7Sopenharmony_cilayout(location = 0) in vec4 in_position; 5e5c31af7Sopenharmony_cilayout(location = 1) in vec4 in_color; 6e5c31af7Sopenharmony_ci 7e5c31af7Sopenharmony_cilayout(location = 0) out vec4 out_color; 8e5c31af7Sopenharmony_ciout gl_PerVertex { vec4 gl_Position; }; 9e5c31af7Sopenharmony_ci 10e5c31af7Sopenharmony_civoid main() { 11e5c31af7Sopenharmony_ci gl_Position = in_position; 12e5c31af7Sopenharmony_ci out_color = in_color; 13e5c31af7Sopenharmony_ci} 14