1e5c31af7Sopenharmony_ci#version 450
2e5c31af7Sopenharmony_ciprecision highp float;
3e5c31af7Sopenharmony_ci
4e5c31af7Sopenharmony_cilayout(location = 0) in vec4 in_position;
5e5c31af7Sopenharmony_cilayout(location = 1) in vec4 in_color;
6e5c31af7Sopenharmony_ci
7e5c31af7Sopenharmony_cilayout(location = 0) out vec4 out_color;
8e5c31af7Sopenharmony_ciout gl_PerVertex { vec4 gl_Position; };
9e5c31af7Sopenharmony_ci
10e5c31af7Sopenharmony_civoid main() {
11e5c31af7Sopenharmony_ci	gl_Position = in_position;
12e5c31af7Sopenharmony_ci	out_color = in_color;
13e5c31af7Sopenharmony_ci}
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