1e5c31af7Sopenharmony_ci#version 430
2e5c31af7Sopenharmony_ci
3e5c31af7Sopenharmony_cilayout(location = 0) in vec4 in_position;
4e5c31af7Sopenharmony_cilayout(location = 1) in vec4 in_color;
5e5c31af7Sopenharmony_cilayout(location = 2) in int in_refVertexIndex;
6e5c31af7Sopenharmony_ci
7e5c31af7Sopenharmony_cilayout(location = 0) out vec4 out_color;
8e5c31af7Sopenharmony_ci
9e5c31af7Sopenharmony_ciout gl_PerVertex {
10e5c31af7Sopenharmony_ci    vec4 gl_Position;
11e5c31af7Sopenharmony_ci};
12e5c31af7Sopenharmony_ci
13e5c31af7Sopenharmony_civoid main() {
14e5c31af7Sopenharmony_ci	vec2 perVertex = vec2(in_position.x, in_position.y);
15e5c31af7Sopenharmony_ci	vec2 perInstance[6]	= vec2[6](vec2(0.7, -0.7), vec2(-0.75, 0.8), vec2(0.0, 0.0), vec2(0.3, 0.0), vec2(0.0, -0.3),vec2(0.3, -0.3) );
16e5c31af7Sopenharmony_ci
17e5c31af7Sopenharmony_ci	gl_Position = vec4(perVertex + perInstance[gl_InstanceIndex], 0.0, 1.0);
18e5c31af7Sopenharmony_ci
19e5c31af7Sopenharmony_ci	if (gl_VertexIndex == in_refVertexIndex)
20e5c31af7Sopenharmony_ci		out_color = in_color;
21e5c31af7Sopenharmony_ci	else
22e5c31af7Sopenharmony_ci		out_color = vec4(1.0, 0.0, 0.0, 1.0);
23e5c31af7Sopenharmony_ci}
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