1e5c31af7Sopenharmony_ci#version 430 2e5c31af7Sopenharmony_ci 3e5c31af7Sopenharmony_cilayout(location = 0) in vec4 in_position; 4e5c31af7Sopenharmony_cilayout(location = 1) in vec4 in_color; 5e5c31af7Sopenharmony_cilayout(location = 2) in int in_refInstanceIndex; 6e5c31af7Sopenharmony_ci 7e5c31af7Sopenharmony_cilayout(location = 0) out vec4 out_color; 8e5c31af7Sopenharmony_ci 9e5c31af7Sopenharmony_ciout gl_PerVertex { 10e5c31af7Sopenharmony_ci vec4 gl_Position; 11e5c31af7Sopenharmony_ci}; 12e5c31af7Sopenharmony_ci 13e5c31af7Sopenharmony_civoid main() { 14e5c31af7Sopenharmony_ci gl_Position = in_position; 15e5c31af7Sopenharmony_ci if (gl_InstanceIndex == in_refInstanceIndex) 16e5c31af7Sopenharmony_ci out_color = in_color; 17e5c31af7Sopenharmony_ci else 18e5c31af7Sopenharmony_ci out_color = vec4(1.0, 0.0, 0.0, 1.0); 19e5c31af7Sopenharmony_ci}