1e5c31af7Sopenharmony_ci#version 430
2e5c31af7Sopenharmony_ci
3e5c31af7Sopenharmony_cilayout(location = 0) in vec4 in_position;
4e5c31af7Sopenharmony_cilayout(location = 1) in vec4 in_color;
5e5c31af7Sopenharmony_cilayout(location = 2) in int in_refInstanceIndex;
6e5c31af7Sopenharmony_ci
7e5c31af7Sopenharmony_cilayout(location = 0) out vec4 out_color;
8e5c31af7Sopenharmony_ci
9e5c31af7Sopenharmony_ciout gl_PerVertex {
10e5c31af7Sopenharmony_ci    vec4 gl_Position;
11e5c31af7Sopenharmony_ci};
12e5c31af7Sopenharmony_ci
13e5c31af7Sopenharmony_civoid main() {
14e5c31af7Sopenharmony_ci	gl_Position = in_position;
15e5c31af7Sopenharmony_ci	if (gl_InstanceIndex == in_refInstanceIndex)
16e5c31af7Sopenharmony_ci		out_color = in_color;
17e5c31af7Sopenharmony_ci	else
18e5c31af7Sopenharmony_ci		out_color = vec4(1.0, 0.0, 0.0, 1.0);
19e5c31af7Sopenharmony_ci}