1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader with two loops and some matrices 21 22# The test passes because the fragment shader always writes red; the loops do nothing. 23# The second loop condition is always false. 24 25SHADER vertex variant_vertex_shader PASSTHROUGH 26 27# variant_fragment_shader is derived from the following GLSL: 28# #version 310 es 29# precision highp float; 30# 31# layout(location = 0) out vec4 _GLF_color; 32# 33# layout(set = 0, binding = 0) uniform buf0 34# { 35# mat4 matrix_a_uni; 36# }; 37# void main() 38# { 39# vec4 matrix_b; 40# vec4 matrix_u; 41# for ( 42# int x = 4; 43# x >= 1; 44# x--) 45# { 46# matrix_u[x] = 1.0; 47# } 48# for ( 49# int b = 4; 50# matrix_a_uni[0][0] < -1.0; 51# b--) 52# { 53# matrix_b[b] = (b > 1 ? min(matrix_b, matrix_b) : matrix_u)[1]; 54# } 55# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 56# } 57SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 58; SPIR-V 59; Version: 1.0 60; Generator: Khronos Glslang Reference Front End; 7 61; Bound: 69 62; Schema: 0 63 OpCapability Shader 64 %1 = OpExtInstImport "GLSL.std.450" 65 OpMemoryModel Logical GLSL450 66 OpEntryPoint Fragment %4 "main" %66 67 OpExecutionMode %4 OriginUpperLeft 68 OpSource ESSL 310 69 OpName %4 "main" 70 OpName %8 "x" 71 OpName %22 "matrix_u" 72 OpName %29 "b" 73 OpName %36 "buf0" 74 OpMemberName %36 0 "matrix_a_uni" 75 OpName %38 "" 76 OpName %47 "matrix_b" 77 OpName %66 "_GLF_color" 78 OpDecorate %8 RelaxedPrecision 79 OpDecorate %15 RelaxedPrecision 80 OpDecorate %23 RelaxedPrecision 81 OpDecorate %27 RelaxedPrecision 82 OpDecorate %28 RelaxedPrecision 83 OpDecorate %29 RelaxedPrecision 84 OpMemberDecorate %36 0 ColMajor 85 OpMemberDecorate %36 0 Offset 0 86 OpMemberDecorate %36 0 MatrixStride 16 87 OpDecorate %36 Block 88 OpDecorate %38 DescriptorSet 0 89 OpDecorate %38 Binding 0 90 OpDecorate %48 RelaxedPrecision 91 OpDecorate %49 RelaxedPrecision 92 OpDecorate %63 RelaxedPrecision 93 OpDecorate %64 RelaxedPrecision 94 OpDecorate %66 Location 0 95 %2 = OpTypeVoid 96 %3 = OpTypeFunction %2 97 %6 = OpTypeInt 32 1 98 %7 = OpTypePointer Function %6 99 %9 = OpConstant %6 4 100 %16 = OpConstant %6 1 101 %17 = OpTypeBool 102 %19 = OpTypeFloat 32 103 %20 = OpTypeVector %19 4 104 %21 = OpTypePointer Function %20 105 %24 = OpConstant %19 1 106 %25 = OpTypePointer Function %19 107 %35 = OpTypeMatrix %20 4 108 %36 = OpTypeStruct %35 109 %37 = OpTypePointer Uniform %36 110 %38 = OpVariable %37 Uniform 111 %39 = OpConstant %6 0 112 %40 = OpTypeInt 32 0 113 %41 = OpConstant %40 0 114 %42 = OpTypePointer Uniform %19 115 %45 = OpConstant %19 -1 116 %59 = OpConstant %40 1 117 %65 = OpTypePointer Output %20 118 %66 = OpVariable %65 Output 119 %67 = OpConstant %19 0 120 %68 = OpConstantComposite %20 %24 %67 %67 %24 121 %4 = OpFunction %2 None %3 122 %5 = OpLabel 123 %8 = OpVariable %7 Function 124 %22 = OpVariable %21 Function 125 %29 = OpVariable %7 Function 126 %47 = OpVariable %21 Function 127 %51 = OpVariable %21 Function 128 OpStore %8 %9 129 OpBranch %10 130 %10 = OpLabel 131 OpLoopMerge %12 %13 None 132 OpBranch %14 133 %14 = OpLabel 134 %15 = OpLoad %6 %8 135 %18 = OpSGreaterThanEqual %17 %15 %16 136 OpBranchConditional %18 %11 %12 137 %11 = OpLabel 138 %23 = OpLoad %6 %8 139 %26 = OpAccessChain %25 %22 %23 140 OpStore %26 %24 141 OpBranch %13 142 %13 = OpLabel 143 %27 = OpLoad %6 %8 144 %28 = OpISub %6 %27 %16 145 OpStore %8 %28 146 OpBranch %10 147 %12 = OpLabel 148 OpStore %29 %9 149 OpBranch %30 150 %30 = OpLabel 151 OpLoopMerge %32 %33 None 152 OpBranch %34 153 %34 = OpLabel 154 %43 = OpAccessChain %42 %38 %39 %39 %41 155 %44 = OpLoad %19 %43 156 %46 = OpFOrdLessThan %17 %44 %45 157 OpBranchConditional %46 %31 %32 158 %31 = OpLabel 159 %48 = OpLoad %6 %29 160 %49 = OpLoad %6 %29 161 %50 = OpSGreaterThan %17 %49 %16 162 OpSelectionMerge %53 None 163 OpBranchConditional %50 %52 %57 164 %52 = OpLabel 165 %54 = OpLoad %20 %47 166 %55 = OpLoad %20 %47 167 %56 = OpExtInst %20 %1 FMin %54 %55 168 OpStore %51 %56 169 OpBranch %53 170 %57 = OpLabel 171 %58 = OpLoad %20 %22 172 OpStore %51 %58 173 OpBranch %53 174 %53 = OpLabel 175 %60 = OpAccessChain %25 %51 %59 176 %61 = OpLoad %19 %60 177 %62 = OpAccessChain %25 %47 %48 178 OpStore %62 %61 179 OpBranch %33 180 %33 = OpLabel 181 %63 = OpLoad %6 %29 182 %64 = OpISub %6 %63 %16 183 OpStore %29 %64 184 OpBranch %30 185 %32 = OpLabel 186 OpStore %66 %68 187 OpReturn 188 OpFunctionEnd 189END 190 191# uniforms for variant 192 193# matrix_a_uni 194BUFFER variant_matrix_a_uni DATA_TYPE mat4x4<float> DATA 195 1.0 5.0 3.0 7.0 9.0 6.0 7.0 8.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 196END 197 198BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 199 200PIPELINE graphics variant_pipeline 201 ATTACH variant_vertex_shader 202 ATTACH variant_fragment_shader 203 FRAMEBUFFER_SIZE 256 256 204 BIND BUFFER variant_framebuffer AS color LOCATION 0 205 BIND BUFFER variant_matrix_a_uni AS uniform DESCRIPTOR_SET 0 BINDING 0 206END 207CLEAR_COLOR variant_pipeline 0 0 0 255 208 209CLEAR variant_pipeline 210RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 211 212EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 213