1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader that has nested if condition in do while 21 22# The test passes because shader always writes red. 23 24# Optimized using spirv-opt with the following arguments: 25# '--eliminate-dead-code-aggressive' 26# '--copy-propagate-arrays' 27# '--copy-propagate-arrays' 28# '--vector-dce' 29# '--redundancy-elimination' 30# '--eliminate-local-single-block' 31# '--redundancy-elimination' 32# '--eliminate-dead-branches' 33# '--merge-return' 34# '--eliminate-dead-branches' 35# '--merge-return' 36# '--combine-access-chains' 37# '--redundancy-elimination' 38# '--private-to-local' 39# '--simplify-instructions' 40# '--ccp' 41# '--eliminate-local-multi-store' 42# '--inline-entry-points-exhaustive' 43# '--if-conversion' 44# '--eliminate-dead-inserts' 45# spirv-opt commit hash: ab7ac60f14ae66006bed5c989a2cfd4c4881704c 46 47 48 49SHADER vertex variant_vertex_shader PASSTHROUGH 50 51# variant_fragment_shader is derived from the following GLSL: 52# #version 310 es 53# precision highp float; 54# precision highp int; 55# 56# layout(location = 0) out vec4 _GLF_color; 57# 58# float one() 59# { 60# return 1.0; 61# } 62# 63# void main() 64# { 65# vec2 v = vec2(0); 66# bool alwaysFalse = gl_FragCoord.x < -1.0; 67# 68# do 69# { 70# if (v.x < 2.0) // Always true 71# { 72# if (!alwaysFalse) 73# v[int(one())] = 1.0; 74# } 75# } while (alwaysFalse); 76# 77# if (v[0] == 0.0 && v[1] == 1.0) 78# _GLF_color = vec4(1, 0, 0, 1); 79# else 80# _GLF_color = vec4(0); 81# } 82SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 83; SPIR-V 84; Version: 1.0 85; Generator: Khronos Glslang Reference Front End; 8 86; Bound: 72 87; Schema: 0 88 OpCapability Shader 89 %1 = OpExtInstImport "GLSL.std.450" 90 OpMemoryModel Logical GLSL450 91 OpEntryPoint Fragment %4 "main" %23 %64 92 OpExecutionMode %4 OriginUpperLeft 93 OpSource ESSL 310 94 OpName %4 "main" 95 OpName %8 "one(" 96 OpName %15 "v" 97 OpName %20 "alwaysFalse" 98 OpName %23 "gl_FragCoord" 99 OpName %64 "_GLF_color" 100 OpDecorate %23 BuiltIn FragCoord 101 OpDecorate %64 Location 0 102 %2 = OpTypeVoid 103 %3 = OpTypeFunction %2 104 %6 = OpTypeFloat 32 105 %7 = OpTypeFunction %6 106 %10 = OpConstant %6 1 107 %13 = OpTypeVector %6 2 108 %14 = OpTypePointer Function %13 109 %16 = OpConstant %6 0 110 %17 = OpConstantComposite %13 %16 %16 111 %18 = OpTypeBool 112 %19 = OpTypePointer Function %18 113 %21 = OpTypeVector %6 4 114 %22 = OpTypePointer Input %21 115 %23 = OpVariable %22 Input 116 %24 = OpTypeInt 32 0 117 %25 = OpConstant %24 0 118 %26 = OpTypePointer Input %6 119 %29 = OpConstant %6 -1 120 %35 = OpTypePointer Function %6 121 %38 = OpConstant %6 2 122 %47 = OpTypeInt 32 1 123 %56 = OpConstant %24 1 124 %63 = OpTypePointer Output %21 125 %64 = OpVariable %63 Output 126 %65 = OpConstantComposite %21 %10 %16 %16 %10 127 %67 = OpConstantComposite %21 %16 %16 %16 %16 128 %4 = OpFunction %2 None %3 129 %5 = OpLabel 130 %71 = OpVariable %35 Function 131 %15 = OpVariable %14 Function 132 %20 = OpVariable %19 Function 133 OpStore %15 %17 134 %27 = OpAccessChain %26 %23 %25 135 %28 = OpLoad %6 %27 136 %30 = OpFOrdLessThan %18 %28 %29 137 OpStore %20 %30 138 OpBranch %31 139 %31 = OpLabel 140 OpLoopMerge %33 %34 None 141 OpBranch %32 142 %32 = OpLabel 143 %36 = OpAccessChain %35 %15 %25 144 %37 = OpLoad %6 %36 145 %39 = OpFOrdLessThan %18 %37 %38 146 OpSelectionMerge %41 None 147 OpBranchConditional %39 %40 %41 148 %40 = OpLabel 149 %43 = OpLogicalNot %18 %30 150 OpSelectionMerge %45 None 151 OpBranchConditional %43 %44 %45 152 %44 = OpLabel 153 OpStore %71 %10 154 %46 = OpLoad %6 %71 155 %48 = OpConvertFToS %47 %46 156 %49 = OpAccessChain %35 %15 %48 157 OpStore %49 %10 158 OpBranch %45 159 %45 = OpLabel 160 OpBranch %41 161 %41 = OpLabel 162 OpBranch %34 163 %34 = OpLabel 164 OpBranchConditional %30 %31 %33 165 %33 = OpLabel 166 %52 = OpLoad %6 %36 167 %53 = OpFOrdEqual %18 %52 %16 168 OpSelectionMerge %55 None 169 OpBranchConditional %53 %54 %55 170 %54 = OpLabel 171 %57 = OpAccessChain %35 %15 %56 172 %58 = OpLoad %6 %57 173 %59 = OpFOrdEqual %18 %58 %10 174 OpBranch %55 175 %55 = OpLabel 176 %60 = OpPhi %18 %53 %33 %59 %54 177 OpSelectionMerge %62 None 178 OpBranchConditional %60 %61 %66 179 %61 = OpLabel 180 OpStore %64 %65 181 OpBranch %62 182 %66 = OpLabel 183 OpStore %64 %67 184 OpBranch %62 185 %62 = OpLabel 186 OpReturn 187 OpFunctionEnd 188 %8 = OpFunction %6 None %7 189 %9 = OpLabel 190 OpReturnValue %10 191 OpFunctionEnd 192END 193 194 195BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 196 197PIPELINE graphics variant_pipeline 198 ATTACH variant_vertex_shader 199 ATTACH variant_fragment_shader 200 FRAMEBUFFER_SIZE 256 256 201 BIND BUFFER variant_framebuffer AS color LOCATION 0 202END 203CLEAR_COLOR variant_pipeline 0 0 0 255 204 205CLEAR variant_pipeline 206RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 207 208EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 209