1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _float_2_0 _GLF_uniform_float_values[0] 31# #define _float_1_0 _GLF_uniform_float_values[1] 32# 33# precision highp int; 34# precision highp float; 35# 36# // Contents of _GLF_uniform_int_values: [1, 0] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# int _GLF_uniform_int_values[2]; 40# }; 41# 42# // Contents of _GLF_uniform_float_values: [2.0, 1.0] 43# layout(set = 0, binding = 1) uniform buf1 44# { 45# float _GLF_uniform_float_values[2]; 46# }; 47# 48# layout(location = 0) out vec4 _GLF_color; 49# 50# void main() 51# { 52# // (1, 1 - (-0)) dot (1, 1) = (1, 1) dot (1, 1) = 1 * 1 + 1 * 1 = 2 53# float f = dot(vec2(_float_1_0, _float_1_0 - (- 0.0)), vec2(_float_1_0)); 54# 55# // Always true. 56# if(f == _float_2_0) 57# { 58# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 59# } 60# else 61# { 62# _GLF_color = vec4(_int_0); 63# } 64# } 65SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 66; SPIR-V 67; Version: 1.0 68; Generator: Khronos Glslang Reference Front End; 10 69; Bound: 64 70; Schema: 0 71 OpCapability Shader 72 %1 = OpExtInstImport "GLSL.std.450" 73 OpMemoryModel Logical GLSL450 74 OpEntryPoint Fragment %4 "main" %40 75 OpExecutionMode %4 OriginUpperLeft 76 OpSource ESSL 320 77 OpName %4 "main" 78 OpName %8 "f" 79 OpName %12 "buf1" 80 OpMemberName %12 0 "_GLF_uniform_float_values" 81 OpName %14 "" 82 OpName %40 "_GLF_color" 83 OpName %42 "buf0" 84 OpMemberName %42 0 "_GLF_uniform_int_values" 85 OpName %44 "" 86 OpDecorate %11 ArrayStride 16 87 OpMemberDecorate %12 0 Offset 0 88 OpDecorate %12 Block 89 OpDecorate %14 DescriptorSet 0 90 OpDecorate %14 Binding 1 91 OpDecorate %40 Location 0 92 OpDecorate %41 ArrayStride 16 93 OpMemberDecorate %42 0 Offset 0 94 OpDecorate %42 Block 95 OpDecorate %44 DescriptorSet 0 96 OpDecorate %44 Binding 0 97 %2 = OpTypeVoid 98 %3 = OpTypeFunction %2 99 %6 = OpTypeFloat 32 100 %7 = OpTypePointer Function %6 101 %9 = OpTypeInt 32 0 102 %10 = OpConstant %9 2 103 %11 = OpTypeArray %6 %10 104 %12 = OpTypeStruct %11 105 %13 = OpTypePointer Uniform %12 106 %14 = OpVariable %13 Uniform 107 %15 = OpTypeInt 32 1 108 %16 = OpConstant %15 0 109 %17 = OpConstant %15 1 110 %18 = OpTypePointer Uniform %6 111 %23 = OpConstant %6 -0 112 %25 = OpTypeVector %6 2 113 %34 = OpTypeBool 114 %38 = OpTypeVector %6 4 115 %39 = OpTypePointer Output %38 116 %40 = OpVariable %39 Output 117 %41 = OpTypeArray %15 %10 118 %42 = OpTypeStruct %41 119 %43 = OpTypePointer Uniform %42 120 %44 = OpVariable %43 Uniform 121 %45 = OpTypePointer Uniform %15 122 %4 = OpFunction %2 None %3 123 %5 = OpLabel 124 %8 = OpVariable %7 Function 125 %19 = OpAccessChain %18 %14 %16 %17 126 %20 = OpLoad %6 %19 127 %21 = OpAccessChain %18 %14 %16 %17 128 %22 = OpLoad %6 %21 129 %24 = OpFSub %6 %22 %23 130 %26 = OpCompositeConstruct %25 %20 %24 131 %27 = OpAccessChain %18 %14 %16 %17 132 %28 = OpLoad %6 %27 133 %29 = OpCompositeConstruct %25 %28 %28 134 %30 = OpDot %6 %26 %29 135 OpStore %8 %30 136 %31 = OpLoad %6 %8 137 %32 = OpAccessChain %18 %14 %16 %16 138 %33 = OpLoad %6 %32 139 %35 = OpFOrdEqual %34 %31 %33 140 OpSelectionMerge %37 None 141 OpBranchConditional %35 %36 %59 142 %36 = OpLabel 143 %46 = OpAccessChain %45 %44 %16 %16 144 %47 = OpLoad %15 %46 145 %48 = OpConvertSToF %6 %47 146 %49 = OpAccessChain %45 %44 %16 %17 147 %50 = OpLoad %15 %49 148 %51 = OpConvertSToF %6 %50 149 %52 = OpAccessChain %45 %44 %16 %17 150 %53 = OpLoad %15 %52 151 %54 = OpConvertSToF %6 %53 152 %55 = OpAccessChain %45 %44 %16 %16 153 %56 = OpLoad %15 %55 154 %57 = OpConvertSToF %6 %56 155 %58 = OpCompositeConstruct %38 %48 %51 %54 %57 156 OpStore %40 %58 157 OpBranch %37 158 %59 = OpLabel 159 %60 = OpAccessChain %45 %44 %16 %17 160 %61 = OpLoad %15 %60 161 %62 = OpConvertSToF %6 %61 162 %63 = OpCompositeConstruct %38 %62 %62 %62 %62 163 OpStore %40 %63 164 OpBranch %37 165 %37 = OpLabel 166 OpReturn 167 OpFunctionEnd 168END 169 170# uniforms for variant 171 172# _GLF_uniform_float_values 173BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 174 2.0 1.0 175END 176# _GLF_uniform_int_values 177BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 178 1 0 179END 180 181BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 182 183PIPELINE graphics variant_pipeline 184 ATTACH variant_vertex_shader 185 ATTACH variant_fragment_shader 186 FRAMEBUFFER_SIZE 256 256 187 BIND BUFFER variant_framebuffer AS color LOCATION 0 188 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 189 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 190END 191CLEAR_COLOR variant_pipeline 0 0 0 255 192 193CLEAR variant_pipeline 194RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 195 196EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 197